Originally posted by Komodoman
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I tried to make it as simple as possible to set up a flock of fish in the ue4 environment, so a user with no c++ experience can add them to their game and customize the behavior by setting different variables.

So once again, looks great, there is no rush on the code assets at all, take you time! Once they are ready it would probably be easiest if you compress it into a Zip or Rar file (or 7z) so you can upload it to dropbox, google Drive, Mega, or others and send me a PM with the link.
You could also just post the link here in the forums if you would rather, but a PM would be better imo.
Thanks man!
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Also worth noting, the water samples have been released by Epic are now on the Learn Tab of the launcher, I will be going over them all tomorrow, hopefully I will find a few good nuggets of wisdom to incorporate into this project.

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