Announcement

Collapse
No announcement yet.

[Community Project] WIP Weather & Ocean Water Shader

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Originally posted by mike444 View Post
    Well I have no problems at all by using the link earlier in this thread with the latest unreal.
    How did you manage to open it? To me, it says that the following modules are missing or made with a different engine version and shows 2 DLLs. It offers to recompile, but fails. I tried to open the sln file in Visual Studio, right clicked on the project and pressed rebuild. That failed as well. I'm not a programmer so I have no idea if I did something wrong, I tried to figure out the steps reading other people's posts here.
    Also, I checked Github and saw that there is a pull request and people say that I can download that, but failed to find any way to do so. I see only one download button on the main page. (I have never used Github either) If you or somebody could upload a working 4.14 or 4.15 version somewhere easily reachable place, that would be super awesome!
    Last edited by Fisher007; 04-08-2017, 10:51 AM.
    Portfolio

    Comment


      hi...my name is farid.i want to ask how to run thi project?i already download this project from github and try to compile from visual studio 2015. but when i compile it, always show Error : UBT error : Failed to produce item : MyDirectory\plugins\OceanPlugin\Binaries\Win64\UE4Editor-projectname.dll .what should i do?

      Comment


        Hi thanks for this great project
        Any chance the project will be updated for unreal 4.14 or 4.15 ?
        It would be awsome ! Thanks again

        Comment


          Hello,
          Thanks for sharing this codes, I want to get Maximum / Minimum of Sun Altitude at starting of day (at 00:00:00) but i don't know how to calculate that, that would be great for any solution ....
          ABC Augmented Reality by UE4
          GooglePlay

          ArchVis VR

          Comment


            The 4.12 branch on the repo is misnamed, it is 4.15 compatible. I assume, in the same vein, that the commit before the 4.15 one is 4.14 compatible

            Comment


              Hi, i am running the project but small objects near to ocean surface are not reflected in water, is possible get this reflections? thanks.
              Last edited by Nestg; 04-13-2017, 10:51 AM.

              Comment


                Originally posted by GRobecchi View Post
                The 4.12 branch on the repo is misnamed, it is 4.15 compatible. I assume, in the same vein, that the commit before the 4.15 one is 4.14 compatible
                How did you do ? It won't work for me :/

                Comment


                  Originally posted by Nestg View Post
                  Hi, i am running the project but small objects near to ocean surface are not reflected in water, is possible get this reflections? thanks.
                  make sure planer reflections is on
                  Founder and CEO of Angry Penguin Studio, LLC
                  Dallas, TX USA
                  https://www.facebook.com/AngryPenguinStudios

                  Comment


                    Thanks, i have in ON planar reflections but small objects near to water are not appear in reflections, only small objects far away from water appear, i try diferrent settings for planar reflection but none works.

                    Click image for larger version

Name:	título5.png
Views:	1
Size:	609.6 KB
ID:	1126429
                    Attached Files
                    Last edited by Nestg; 04-13-2017, 01:59 PM.

                    Comment


                      Originally posted by Nestg View Post
                      Thanks, i have in ON planar reflections but small objects near to water are not appear in reflections, only small objects far away from water appear, i try diferrent settings for planar reflection but none works.

                      [ATTACH=CONFIG]137170[/ATTACH]
                      that is weird, i just remoted to my dev machine from work and i do not have this issue.
                      im still using 4.14 because of the loss in 4.15 right now ... but .. i didnt notice it. If someone wants to test 4.15 for this, they can. You would have to wait for me to build a 4.15 setup to get ya a real answer
                      Founder and CEO of Angry Penguin Studio, LLC
                      Dallas, TX USA
                      https://www.facebook.com/AngryPenguinStudios

                      Comment


                        Looks like the problem is the distance of planar reflection component to water surface, when i move near this to the water level the reflections appear but too appear random dark (dirty) zones (reflections) in the water. Possibly are reflection of the water in the same water, any way to disable this?, thanks.

                        Click image for larger version

Name:	título6.png
Views:	1
Size:	785.8 KB
ID:	1126430
                        Last edited by Nestg; 04-13-2017, 02:19 PM.

                        Comment


                          adding Ocean to hide actor in planar reflections component the problem is solved, thanks Angrytoilet.
                          Last edited by Nestg; 04-13-2017, 02:31 PM.

                          Comment


                            Originally posted by Nestg View Post
                            adding Ocean to hide actor in planar reflections component the problem is solved, thanks Angrytoilet.
                            you can select the reflection comp and make the distance massive if you wanted.... that should cover you lol
                            i had to make mine 6x bigger to cover out my entire playable ocean area
                            Founder and CEO of Angry Penguin Studio, LLC
                            Dallas, TX USA
                            https://www.facebook.com/AngryPenguinStudios

                            Comment


                              I updated my fork of OceanProject plugin with these fixes:
                              (I'm not sure why they weren't picked up for merge, but still, this allowed me to clean them up )

                              Code:
                              Updated to Visual Studio 2017
                              Added user folder from VS2017 to .gitignore
                              Fixed many errors and warnings
                              Changed M_Ocean_SSR Reflection Cubemap param from Color to Linear Color
                              Changed ThirdPersonCharacter GrabComponentAtLocation node with GrabComponentAtLocationWithRotation. Left the rotation data as default (0,0,0).
                              Deleted broken BP_SkyOLD (Replaced with BP_Skydome). Removed together auxiliary WB_SkyOLD_HUD debug widget.
                              Deleted Old versions of the ManOfWar meshes (they were messing up the build tool and weren't referenced anywhere)
                              Updated BP_Rivertool, replacing the deprecated functions
                              Replaced View.ViewSizeAndSceneTexelSize.xy with an external node in M_PP_RadialBlur
                              Updated OceanShaderEnum.uasset to UE4.15
                              Updated README.md to show features added in UE4.12 and that it is updated to UE4.15
                              Merged with base OceanProject repository
                              Merged my changed with base OceanProject repository
                              Also removed RuntimeMeshComponent plugin (Which I forgot to include in the changelog).

                              If anyone had cloned my fork, I apologize for the mess in there. The master change in the main repository caused tons of conflicts in my fork. (They changed the master branch).
                              My 4.12 branch is probably kinda messed up, but I managed to fix my 4.15 branch and submitted a pull request.

                              Link to my fork: https://github.com/TheZoc/OceanProject

                              Link to my pull request: https://github.com/UE4-OceanProject/...roject/pull/35

                              Comments and fixes are welcome, as always

                              Comment


                                Hi again, i am making a underwater game (i am using last version 4.15 of the project) and would like get a result like this

                                Click image for larger version

Name:	ado-noyé-italie-43-minutes.jpg
Views:	1
Size:	47.1 KB
ID:	1126463

                                but for the moment the underwater mode looks this (i will be try made sun shafts later), any way to make distortion of the sun? thanks.

                                Click image for larger version

Name:	Sintítulo7.png
Views:	1
Size:	353.7 KB
ID:	1126462
                                Last edited by Nestg; 04-14-2017, 12:56 PM.

                                Comment

                                Working...
                                X