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[Community Project] WIP Weather & Ocean Water Shader

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    +1 for the marketplace

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      Hey [MENTION=1127]TK-Master[/MENTION] I would buy this off the marketplace

      I have a few questions though -

      1. Will there be some form of customize able waves on shorelines? (Shoreline Wave Strength, Shoreline Wave Intensity, Shoreline Wave Frequency, etc.)
      2. Will there be some form of buoyancy model that I can use for my ships?
      3. Will there be some form of path finding solution for both surface ships and submarines?

      Just curious,

      HeadClot
      Last edited by Mr_SquarePeg; 01-26-2017, 08:27 PM.

      Comment


        Hi,
        +1 for marketplace.
        I downloaded it and got it to work, and was really amazed about its quality! So I am a noob and feeling like a minion driving a KITT2000 at this moment. Still a lot to learn...

        However, one thing I found pretty much straight away is the light refraction effect (or "sub surface scatter" it is called here I believe) when under water. Looking from above, all looks fine; part of object above water remains unscattered, and the part below surface gets scattered. But when being under water this changes; both parts above and under water get scattered. Scattering however only happens when light passes a medium boundary (water level). So when under water, only the part of object that is above water is scattered. After days struggling finding the right location and method on how to change this, I got lost.
        Could someone help me a bit pointing me in the right direction?

        Very much appreciated.

        Comment


          Going to be getting back into interacting with these water physics and making ai boats again. Looking forward to testing what you got for torpedoes.

          Comment


            Hi all, inspired by this thread I've been working on my own water shader along with a blueprint powered rolling wave system in UE4 made entirely with a material function that generates the needed vector displacement for wave-like geometry from a flat plane:







            It's my first time doing anything water related and the mechanics are still a bit off/there's some clipping issues from time to time.

            There's more info here

            Also a short demo:



            I would love to see animated waves rolling on the beach in the community project one day too so if I can help out in any way just let me know!

            Wouter Weynants

            Comment


              Cool, can we download that or will you integrate this?
              Thanks
              [MENTION=556564]tmatz81[/MENTION] etc. this is opensource, there's no need for a marketplace version.
              Last edited by mike444; 01-30-2017, 02:51 AM.

              Comment


                Looks really good, I think I will give it a try in my next project
                Current project: MonsterSoft
                Discord: https://discord.gg/TJeJ8mA

                Comment


                  Originally posted by Omegahhh View Post
                  Hi all, inspired by this thread I've been working on my own water shader along with a blueprint powered rolling wave system in UE4 made entirely with a material function that generates the needed vector displacement for wave-like geometry from a flat plane:







                  It's my first time doing anything water related and the mechanics are still a bit off/there's some clipping issues from time to time.

                  There's more info here

                  Also a short demo:



                  I would love to see animated waves rolling on the beach in the community project one day too so if I can help out in any way just let me know!

                  Wouter Weynants

                  This is awesome, I'd love to hear more about how you implemented this.
                  [FREE] Procedural Bridge Blueprint, [FREE] Spline Enabled Ivy BP

                  Comment


                    Hey guys, been playing around with this awesome asset! But trying to add it to an existing project is a giant pain. It basicly screws all of my characters movements and also lets me spawn just seeing my terraintexture from a very close up look. I just added Ocean Sky underwater and the stuff that is necessary but it just keep breaking it. Even after I remove it my game is kinda broken. Any Ideas? Can post some pics tomorrow if you need em.

                    Greetings

                    Comment


                      I'm making a game I'm going to sell. Would it be legal to use it?

                      Comment


                        Originally posted by Emrehan View Post
                        I'm making a game I'm going to sell. Would it be legal to use it?
                        The license on the github repo. It's MIT, so the answer is 'yes'.

                        Comment


                          Hi there!

                          Im interesting in this; in fact i just downloaded and openened the proyect.

                          BUT i have no clue on how to use this for my own proyect... Im nterested in the water (already have my own sky).

                          Is there any tutorial video.. or something please?

                          Thank you a lot for sharing this, it looks amazing....!!!!!

                          Comment


                            is there any chance you could put this on the Epic Games Marketplace?

                            Comment


                              Ok managed to get it working in my proyect. More or less.
                              First thing is when i add a fish the entire proyect crash.... always

                              Comment


                                @dragonboy why you ask for marketplace version? MIT is better.
                                tukor open in VS and comment the two lines that cause the crash and rebuild

                                Any ideas on how to fix the Linux shader problem? Yesterday I had a quick look and it seems a shader could not be build even if start with SM5 -opengl4
                                Thanks

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