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    Originally posted by dazuk1978 View Post
    How do we 'start from a fresh git clone' please?
    fairly sure this has been asked a number of times by several people. Not 1 person can answer?
    Founder and CEO of Angry Penguin Studio, LLC
    Dallas, TX USA
    https://www.facebook.com/AngryPenguinStudios

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      Originally posted by Zoc View Post
      I just tested, it's working here. Start from a fresh git clone.

      Also, check the link I posted in the previous reply.
      Assuming we are downloading the "4.12" thats posted in GitHub with the latest changes *X amount of days ago* ? Falls under 4.12 version of UE but has the latest changes. Downloading that, 100% fail when even loading my project (errors are in the plugins folder).
      Founder and CEO of Angry Penguin Studio, LLC
      Dallas, TX USA
      https://www.facebook.com/AngryPenguinStudios

      Comment


        Originally posted by dazuk1978 View Post
        How do we 'start from a fresh git clone' please?
        Originally posted by Angrytoilet View Post
        fairly sure this has been asked a number of times by several people. Not 1 person can answer?
        Okay... Here we go, the super basic version tutorial:

        1) Download and install this: https://desktop.github.com/

        2) Open this page: https://github.com/TheZoc/OceanProject (this is my fork of the original project, with fixes that allows it to run in UE 4.14. I've already submitted a pull request - i.e.: update the main project with my changes)

        3) Click on the "Clone or Download" green button, on the right

        4) On the small pane that opens in Step 3, choose the option "Open in Desktop"

        5) Clone it (aka: download it) using the GitHub Desktop application downloaded on step 1

        6) Done, you have the latest project with UE4.14 fixes!

        Originally posted by Angrytoilet View Post
        Assuming we are downloading the "4.12" thats posted in GitHub with the latest changes *X amount of days ago* ? Falls under 4.12 version of UE but has the latest changes. Downloading that, 100% fail when even loading my project (errors are in the plugins folder).
        https://github.com/TheZoc/OceanProject - The fixes for UE4.14 are here

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          Awesome, thanks!
          Got everything working, once.
          Everytime the editor tosses me a "this was built with another version" error on the plugin and then attempts to rebuild. The rebuilds always fail in the end and i cant open the project without deleting the plugins folder. I am using 4.14.1 source so im not sure what the issue is. I get it all running again after deleting the plugins folder. The initial load works 100% of the time, i can add water, do whatever, all runs perfectly. Until i close and re-open, then, suddenly the build fails on the plugin.
          Founder and CEO of Angry Penguin Studio, LLC
          Dallas, TX USA
          https://www.facebook.com/AngryPenguinStudios

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            I'd like to add that I solved my issue by tweaking not the light but the atmospheric fog. Not sure why that was an issue but I'm guessing it cut off the rendering of a reflection somewhere. Not the most scientific explanation but there it is none the less!

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              Hello Everyone!
              Me and my colleagues wanted to say thanks and show you the end result of our project that this plugin made possible.
              Great work and many thanks to everyone involved!!
              Homepage link
              http://berge.io/lysekil
              Vimeo link
              https://vimeo.com/182999782
              Youtube (Finale of the race)
              https://www.youtube.com/watch?v=Ad91cVuVJOM&t=22338s

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                What's the status about shader support for linux?

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                  Hi author, Since I am new to UE4. I've been suffering to setup my own third person bp. Enable to make my character to walk under in the water like you do. Can I get some main instruction from you? Thank you

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                    Originally posted by Jamie Wu View Post
                    Hi author, Since I am new to UE4. I've been suffering to setup my own third person bp. Enable to make my character to walk under in the water like you do. Can I get some main instruction from you? Thank you
                    Jamie - the project comes with a few maps. The setup is pretty straight forward on the setup, you can even copy/pate the volumes and such to make it work exact. You can pick apart the BPs from in there as well. There is a map, i think its like the 2nd or 3rd on from the left (inside the editor) that works flawless. Check it out!
                    Founder and CEO of Angry Penguin Studio, LLC
                    Dallas, TX USA
                    https://www.facebook.com/AngryPenguinStudios

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                      Hello, I faced with such a problem. In version 4.14 I have ~ 35 FPS, but in version 4.10 ~ 95 FPS. How so? (settings identical, fps in editor view)

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                        Originally posted by Garpich View Post
                        Hello, I faced with such a problem. In version 4.14 I have ~ 35 FPS, but in version 4.10 ~ 95 FPS. How so? (settings identical, fps in editor view)
                        your settings maybe identical, but, i can assure you, the project is not.
                        There has been a ton of changes since 4.10 in the ocean project. Planer Reflections will kill your FPS if you have "low-end" hardware ..... Shaders, etc etc ... I would say that there is a lot more going on then just the ocean project. With improper settings, you will lose ~40FPS from just adding the plane. Settings will 100% be different between 4.10 and 4.14.X
                        Founder and CEO of Angry Penguin Studio, LLC
                        Dallas, TX USA
                        https://www.facebook.com/AngryPenguinStudios

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                          I see, thank you)

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                            Originally posted by jonathan light
                            Is this project still active?
                            Yes is this project still active, i would also like to know

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                              Originally posted by jojo8026 View Post
                              Yes is this project still active, i would also like to know
                              um yes. very active.
                              is it being dev by the original ppl? no
                              is the community picking up the versioning fixes? yes
                              Founder and CEO of Angry Penguin Studio, LLC
                              Dallas, TX USA
                              https://www.facebook.com/AngryPenguinStudios

                              Comment


                                Hey guys,

                                I'm working on a yacht simulation in UE4 for the HTC Vive, and I'm having issues with baked lighting. Whenever I try to build the lighting, it completes without doing anything, I never see the Swarm booting up. I've tried to set the skylights to static, but it didn't change anything. Any tips? Might there be a setting in the skybox blueprint that's holding me back to build lighting?

                                Thanks, Thibault.

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