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[Community Project] WIP Weather & Ocean Water Shader

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    Originally posted by MiguelUnreal View Post
    Hi guys i have the same error. Can someone help me pls?
    pls guys i really need help , i can't resolve this error http://prntscr.com/csuosd , no one can help me ?
    Last edited by MiguelUnreal; 10-12-2016, 05:42 AM.

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      I have to say this is all really amazing that you have done!

      Any chance you could give a really quick run down on how your Ocean Material works? Just the material
      My portfolio: www.HughMcCullom.com
      My Company: www.AbyssStudios.com
      Current WIP: Tiki Galore!

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        pls~TT V4.13

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          Is anybody having issues with viewing the ocean in wireframe mode? My machine seems to crash regularly when doing so.

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            Originally posted by arthurlee22 View Post
            pls~TT V4.13
            https://github.com/cascade256/OceanProject/tree/4.13


            Thanks everyone for this great plugin!

            I am a total noob with UE4 and i have some problems..



            1. There are some weird reflections and i dont know how i can fix these.. I disabled the PlanarReflectionComponent, because its slowing down my scene a lot. Do i have to enable something or rebuild the lighting? I have two "SphereReflectionCapture" actors in my map and if i click update captures, nothing happens. Can someone point me in the right direction? Maybe that fixes my problem #3 too...

            2. If i enable the clouds and ExponentialHeightFog i get jagged lines at the horizon. Is there a way to fix this?

            3. The Reflection of my sun doesn't update when the sun moves. Should the "Skylight capture interval" control that?

            Thanks for your time!
            Attached Files

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              comercial project?

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                [MENTION=1127]TK-Master[/MENTION] When is the FFT module being released? I really REALLY like what you've done there, it flows so real!
                Last edited by Yoyomike; 10-23-2016, 11:50 PM. Reason: Got the name wrong.

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                  Originally posted by Yoyomike View Post
                  [MENTION=5439]DotCam[/MENTION] When is the FFT module being released? I really REALLY like what you've done there, it flows so real!
                  Thats TK AFAIk and he only releases when its PERFECT (that said I'm trying to multithread the oceanProject as much as possible right now but I'm having more issues trying to figure out the materials than the code)
                  Tek LLC a personal Candaian Company running BlenderTek & UnrealTek is currently looking for help to bring back submarine simulator gaming with a new genre of sub sims: Cold War! (1945-1991) Operation: Trident SubSim Dev Diary Thread - Donations

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                    This is probably a stupid question, but is there anyway to turn off the Infinite Ocean system?

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                      Super awesome project. do you made an update to 4.13? i would be more than happy
                      thanks anyway

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                        I'm sorry if this has been asked before, I couldn't find the answer. Is it possible to have the waves travel in a direction relative to the player, in a case where I have an island and I always want the waves to travel towards the shore on all sides?

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                          Happy to report that the 4.13 version seems to work just fine in the 4.14 preview.

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                            hey guys, this may NOT be the oceans fault, but ....

                            When i display the ocean (any format, w/SSR, ultimate, etc) the horizon is totally cut flat. Using truesky, i noticed all my cloud bases are cut where the horizon is. When i remove the ocean from visual, it looks perfect. I dont know if this is because of reflections, or, truesky, or, ocean project.

                            Anyone notice this type of thing when using Ocean (or global reflections) ?

                            Side question - all reflections of the clouds are tiny and not scaled - again, maybe reflections. To resolve, i can use reflection caps, but, i would need hundreds of them to cover the map .......

                            Edit: "resolved"
                            adding the "truesky" node to the material and connecting it to OPASITY resolves the issues with the clouds and all that
                            Last edited by AP_Studios; 11-24-2016, 10:14 AM.
                            Founder and CEO of Angry Penguin Studio, LLC
                            Dallas, TX USA
                            https://www.facebook.com/AngryPenguinStudios

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                              Anyone have an idea how to break the infinite ocean component? I would rather work with a plane that could be sized. I'm trying to create a rough and choppy lake, but I can't seem to figure out how to turn off the infinite system functionality. Any help would be greatly appreciated.

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                                Originally posted by ConceptualTrap View Post
                                Anyone have an idea how to break the infinite ocean component? I would rather work with a plane that could be sized. I'm trying to create a rough and choppy lake, but I can't seem to figure out how to turn off the infinite system functionality. Any help would be greatly appreciated.

                                Hey, it's pretty simple, when you have the BP_ocean in your level, got to "Infinite Ocean System" -> choose follow method stationary -> and play with the scale max parameter.

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