I haven't posted here in a while but I'm still working on the project in my free time as always
Here is my first attempt at energy-based foam generation.
The foam is generated from the ocean spectrum and has coverage, decay rate and wave velocity range parameters.
512x512 FFT grid running on the GPU (@ ~2ms).
Note that the shader here is by no means final, it's just a diffuse color and default foam texture from engine's content.
This is so stunning. I wonder what kind of math is behind that, I would really appreciate some kind of blog post about it. I'm not a game developer (just reading and enjoying some progresses here) but this is so amazing
Hello, i have been trying to download this as zip file, but it always stops and there is no resume. I made it to 99% once. Does anyone have a link with resume please? My internet is only 2.5mbits, thanks..
It's all good man.. I just assumed it would be on the asset store soon..
Chill dude...
Hmm, seeing this conversation made me think, would the project not benefit from having a release on the asset store?
Not everyone looks through the forums.
Or instead maybe a community projects section in the store or just listing community projects as normal projects?
[MENTION=4177]iveytron[/MENTION] and [MENTION=8]Alexander Paschall[/MENTION] ;
Last edited by richardboegli; 10-11-2016, 12:51 AM.
Reason: wordcraft
Hmm, seeing this conversation made me think, would the project not benefit from having a release on the asset store?
Not everyone looks through the forums.
Or instead maybe a community projects section in the store or just listing community projects as normal projects?
[MENTION=4177]iveytron[/MENTION] and [MENTION=8]Alexander Paschall[/MENTION] ;
We've only had a couple of instances of free community content being put on the launcher. The marketplace team is trying to not over saturated the launcher with freely hosted content. It is something we'd like to help out more with in the future, but as of right now it would not scale well to all of the free assets that have been proposed to us.\
We've only had a couple of instances of free community content being put on the launcher. The marketplace team is trying to not over saturated the launcher with freely hosted content. It is something we'd like to help out more with in the future, but as of right now it would not scale well to all of the free assets that have been proposed to us.\
Thanks for the insight [MENTION=8]Alexander Paschall[/MENTION]
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