Heck i'd pay $50 for it on the marketplace if it meant I didn't have to install this stuff manually in such a messy manor.
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[Community Project] WIP Weather & Ocean Water Shader
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I've installed the plugins and moved all the content from the oceanproject to my own. Loading up the maps works fine and everything looks good. However, If I try and move all the loose oceanproject folders to a new subfolder (to keep my project clean) everything breaks. How can I move folders into other folders within the editor so as to not break everything? it's driving me nuts. Many thanks in advance.
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Originally posted by RedSaturnSix View PostI've installed the plugins and moved all the content from the oceanproject to my own. Loading up the maps works fine and everything looks good. However, If I try and move all the loose oceanproject folders to a new subfolder (to keep my project clean) everything breaks. How can I move folders into other folders within the editor so as to not break everything? it's driving me nuts. Many thanks in advance.
1. Add plugin to project. I just copied the plugin files into my project's plugin folder. It should be a sibling to the Content folder in your projects root directory.
2. Restart the editor.
3. Migrate the OceanProject assets DIRECTLY to your Content folder root. YOU MUST migrate the assets straight into the Content folder. If you attempt to migrate into a sub folder of content, it will likely cause issues.
4. Once the migration is complete, you should now be able to drag the newly migrated assets to whatever subfolder you wish them to permanently reside.
5. Once the assets are moved to your desired subfolder, right click on the Content folder in the editor content browser. Select "Fix Redirectors".
6. Now you should be able to freely use the assets in any scene or map.
Let me know if I can help further! Good luck!
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for this plugin,
Can i change wave/surface in runtime?
I tried change wave length variable when playing in editor, but it was not work.
And also, base on existing code to modify, is it possible to create multiple area for the ocean? For example, the wave's length is 10000 in area 1, but the wave's length is 5000 in area 2.
It is because I want to create an open world ocean game. thx!Last edited by WFredC; 09-23-2016, 09:12 AM.
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Originally posted by SirPixell View PostCan anyone explain to me why this weird reflection is happening? I can't figure out why it happens or how to change it.
[ATTACH=CONFIG]107484[/ATTACH]
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Originally posted by g19max1 View PostHey RedSaturnSix. I was able to implement this in my project by following these steps in this exact order:
1. Add plugin to project. I just copied the plugin files into my project's plugin folder. It should be a sibling to the Content folder in your projects root directory.
2. Restart the editor.
3. Migrate the OceanProject assets DIRECTLY to your Content folder root. YOU MUST migrate the assets straight into the Content folder. If you attempt to migrate into a sub folder of content, it will likely cause issues.
4. Once the migration is complete, you should now be able to drag the newly migrated assets to whatever subfolder you wish them to permanently reside.
5. Once the assets are moved to your desired subfolder, right click on the Content folder in the editor content browser. Select "Fix Redirectors".
6. Now you should be able to freely use the assets in any scene or map.
Let me know if I can help further! Good luck!
Yeah this is exactly what I've done a number of times.
I can get water to appear in my levels but it doesn't appear in my editor view.
I get all these weird errors.
And all the original folders are there still with no files in the content browser but 2k redirect files on the disk.
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I'm struggling with replication of wave.
My project is gun-shooting game using dedicated server and have a plan about the battle on the ocean.
So, many things have to be replicated to clients including the wave.
I tested OceanPlugin at the dedicated server and clients and found that the wave is not synchronized.
I changed OceanPlugin's code to use replicated world time for creating the wave.
But, it didn't work.
Is there anyone who know how to deal with it?
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Originally posted by RedSaturnSix View PostThanks for the reply.
Yeah this is exactly what I've done a number of times.
I can get water to appear in my levels but it doesn't appear in my editor view.
I get all these weird errors.
And all the original folders are there still with no files in the content browser but 2k redirect files on the disk.
do you get errors?
looks like for some reason you are getting big BP errors in there - make sure you are using the correct version with the version of UE4 you are using.Founder and CEO of Angry Penguin Studio, LLC
Dallas, TX USA
https://www.facebook.com/AngryPenguinStudios
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[MENTION=18451]RedSaturnSix[/MENTION]
make sure you have the plugin in the plugins folder
make sure you have it enabled
make sure you have the global reflections turned on (options > project > render > global reflections)
If its working in its own project then you had either a bad import, or, something in your settings is wrong, or, you didnt fully import all the required items.Founder and CEO of Angry Penguin Studio, LLC
Dallas, TX USA
https://www.facebook.com/AngryPenguinStudios
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[MENTION=515743]Unmei no kizuna[/MENTION]
im pretty sure it is still alive - updates dont come every day, we usually see them 1 time per month, maybe ... everything generally works tho.Founder and CEO of Angry Penguin Studio, LLC
Dallas, TX USA
https://www.facebook.com/AngryPenguinStudios
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