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[Community Project] WIP Weather & Ocean Water Shader

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    thenk you so much, i will try

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      Is it alright if I use this in a game that I am currently working on?

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        [MENTION=80338]Necavare[/MENTION] - You can use it.

        [MENTION=5439]DotCam[/MENTION] & [MENTION=1127]TK-Master[/MENTION]
        Are you still working on this project? Or are there any problems?
        Maybe you should include a Donation Button or open up a Crowdfunding platform?

        Getting some money for this awesome project could motivate a lot.

        Cheers

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          Heck i'd pay $50 for it on the marketplace if it meant I didn't have to install this stuff manually in such a messy manor.
          Last edited by RedSaturnSix; 09-18-2016, 04:36 PM.

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            I've installed the plugins and moved all the content from the oceanproject to my own. Loading up the maps works fine and everything looks good. However, If I try and move all the loose oceanproject folders to a new subfolder (to keep my project clean) everything breaks. How can I move folders into other folders within the editor so as to not break everything? it's driving me nuts. Many thanks in advance.

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              Originally posted by RedSaturnSix View Post
              I've installed the plugins and moved all the content from the oceanproject to my own. Loading up the maps works fine and everything looks good. However, If I try and move all the loose oceanproject folders to a new subfolder (to keep my project clean) everything breaks. How can I move folders into other folders within the editor so as to not break everything? it's driving me nuts. Many thanks in advance.
              Hey RedSaturnSix. I was able to implement this in my project by following these steps in this exact order:

              1. Add plugin to project. I just copied the plugin files into my project's plugin folder. It should be a sibling to the Content folder in your projects root directory.
              2. Restart the editor.
              3. Migrate the OceanProject assets DIRECTLY to your Content folder root. YOU MUST migrate the assets straight into the Content folder. If you attempt to migrate into a sub folder of content, it will likely cause issues.
              4. Once the migration is complete, you should now be able to drag the newly migrated assets to whatever subfolder you wish them to permanently reside.
              5. Once the assets are moved to your desired subfolder, right click on the Content folder in the editor content browser. Select "Fix Redirectors".
              6. Now you should be able to freely use the assets in any scene or map.

              Let me know if I can help further! Good luck!

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                That was the most helpful comment ever man. Love you.

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                  when it will be available the new version 4.13 ?

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                    for this plugin,
                    Can i change wave/surface in runtime?
                    I tried change wave length variable when playing in editor, but it was not work.
                    And also, base on existing code to modify, is it possible to create multiple area for the ocean? For example, the wave's length is 10000 in area 1, but the wave's length is 5000 in area 2.
                    It is because I want to create an open world ocean game. thx!
                    Last edited by WFredC; 09-23-2016, 09:12 AM.

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                      Originally posted by SirPixell View Post
                      Can anyone explain to me why this weird reflection is happening? I can't figure out why it happens or how to change it.
                      [ATTACH=CONFIG]107484[/ATTACH]
                      Were you ever able to figure out why the large objects in front of the water were generating reflections? I'm having the same issue and haven't had any luck troubleshooting it.

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                        hi, great job on this! but how i can use the blueprint water onan other project... i've tried to migrate the bluepint for the water but i can't find it in the other project where i migrated it. can someone help me? thanks!

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                          Originally posted by g19max1 View Post
                          Hey RedSaturnSix. I was able to implement this in my project by following these steps in this exact order:

                          1. Add plugin to project. I just copied the plugin files into my project's plugin folder. It should be a sibling to the Content folder in your projects root directory.
                          2. Restart the editor.
                          3. Migrate the OceanProject assets DIRECTLY to your Content folder root. YOU MUST migrate the assets straight into the Content folder. If you attempt to migrate into a sub folder of content, it will likely cause issues.
                          4. Once the migration is complete, you should now be able to drag the newly migrated assets to whatever subfolder you wish them to permanently reside.
                          5. Once the assets are moved to your desired subfolder, right click on the Content folder in the editor content browser. Select "Fix Redirectors".
                          6. Now you should be able to freely use the assets in any scene or map.

                          Let me know if I can help further! Good luck!
                          Thanks for the reply.

                          Yeah this is exactly what I've done a number of times.

                          I can get water to appear in my levels but it doesn't appear in my editor view.



                          I get all these weird errors.



                          And all the original folders are there still with no files in the content browser but 2k redirect files on the disk.

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                            I'm struggling with replication of wave.
                            My project is gun-shooting game using dedicated server and have a plan about the battle on the ocean.
                            So, many things have to be replicated to clients including the wave.

                            I tested OceanPlugin at the dedicated server and clients and found that the wave is not synchronized.
                            I changed OceanPlugin's code to use replicated world time for creating the wave.
                            But, it didn't work.

                            Is there anyone who know how to deal with it?

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                              Originally posted by RedSaturnSix View Post
                              Thanks for the reply.

                              Yeah this is exactly what I've done a number of times.

                              I can get water to appear in my levels but it doesn't appear in my editor view.



                              I get all these weird errors.



                              And all the original folders are there still with no files in the content browser but 2k redirect files on the disk.
                              can you open the project without migration? as in the original ocean project files?
                              do you get errors?
                              looks like for some reason you are getting big BP errors in there - make sure you are using the correct version with the version of UE4 you are using.
                              Founder and CEO of Angry Penguin Studio, LLC
                              Dallas, TX USA
                              https://www.facebook.com/AngryPenguinStudios

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                                Yeha it opens fine inside it's own project. I'm running .13 and downloaded the latest version from this thread. I've had this issue with every version of the project i've downloaded.

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