I actually just realized that myself, the activity on it has been nada.. Hope real life hasn't made it impossible, it'd be a shame to see such a great plugin die out. I am debating whether or not to downgrade back to 4.12.5, I jumped the gun and upgraded to 4.13 before realizing I should check this plugin for an update. But this system is so irreplaceable Ill go back to 4.12.5 and stay there on my mmo until its done lol..
It seems that some objects reflect against the Water, while others do not generate a reflection at all.
I'm not sure how the reflections are calculated - - Why do some objects (Boat,Trees) create reflections while others (Buoy, Rocks) do not?
I'm also curious to know if any depth sorting is calculated in to prevent objects located at a shallower Z-buffer depth then the ocean plain from being excluded from the reflection calculation.
Re: Reflection of Objects near the ocean surface (for example: Trees from the KiteDemo)
BTW, the Ocean Project is a OUTSTANDING! Easily the best plugin available for UE4
[MENTION=80338]Necavare[/MENTION] - You can use it.
[MENTION=5439]DotCam[/MENTION] & [MENTION=1127]TK-Master[/MENTION]
Are you still working on this project? Or are there any problems?
Maybe you should include a Donation Button or open up a Crowdfunding platform?
Getting some money for this awesome project could motivate a lot.
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