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[Community Project] WIP Weather & Ocean Water Shader

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    Originally posted by Mock Up Games View Post
    wow that looks awesome!
    Yes.. yes... it really is dope.. Nice work
    Clifford Brock

    Gamer / Tinkers with MMO Kit
    Game: Claws&Paws

    Comment


      Tks, it´s amazing !


      MarketPlace Assets:|Time SHIFT| |Quick Gravity Tools|

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        It is more than just good looking and well scripted. Its a very creative use.

        Comment


          Really love this water!
          But for the weather it seems incomplete - is this still being continued i wonder?

          Comment


            when it will be available the version 4.13 ?

            Comment


              Originally posted by Unmei no kizuna View Post
              when it will be available the version 4.13 ?
              I don't know. Last update was 3 month ago

              Comment


                Originally posted by domm1

                man thats just beautiful, it always amazes me what people accomplish world building..

                Comment


                  Originally posted by Haoris View Post
                  I don't know. Last update was 3 month ago
                  I actually just realized that myself, the activity on it has been nada.. Hope real life hasn't made it impossible, it'd be a shame to see such a great plugin die out. I am debating whether or not to downgrade back to 4.12.5, I jumped the gun and upgraded to 4.13 before realizing I should check this plugin for an update. But this system is so irreplaceable Ill go back to 4.12.5 and stay there on my mmo until its done lol..

                  I hope that they release a 4.13 soon.

                  Comment


                    Hey,

                    cascade256 already compiled the plugin for 4.13 on his branch.
                    Hope for an official update with his work.

                    Here is the link:
                    https://github.com/cascade256/OceanProject/tree/4.13

                    Cheers
                    Last edited by KAISERslin; 09-08-2016, 03:55 AM.

                    Comment


                      Originally posted by KAISERslin View Post
                      Hey,

                      cascade256 already compiled the plugin for 4.13 on his branch.
                      Hope for an official update with his work.

                      Here is the link:
                      https://github.com/cascade256/OceanProject/tree/4.13

                      Cheers
                      Nice. Thank you!

                      Comment


                        Originally posted by KAISERslin View Post
                        Hey,

                        cascade256 already compiled the plugin for 4.13 on his branch.
                        Hope for an official update with his work.

                        Here is the link:
                        https://github.com/cascade256/OceanProject/tree/4.13

                        Cheers
                        Man, I could kiss you for this link. And thanks cascade! You are a life saver.

                        Comment





                          when improvements will be available?

                          Comment


                            I'm seeing the same behavior (using UE 4.12.5).

                            It seems that some objects reflect against the Water, while others do not generate a reflection at all.


                            I'm not sure how the reflections are calculated -
                            - Why do some objects (Boat,Trees) create reflections while others (Buoy, Rocks) do not?

                            I'm also curious to know if any depth sorting is calculated in to prevent objects located at a shallower Z-buffer depth then the ocean plain from being excluded from the reflection calculation.

                            Re: Reflection of Objects near the ocean surface (for example: Trees from the KiteDemo)
                            Click image for larger version

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                            BTW, the Ocean Project is a OUTSTANDING! Easily the best plugin available for UE4
                            Last edited by MCiccarone; 09-15-2016, 09:06 AM.

                            Comment


                              Hello guys,
                              i need your help, because i'm using your pack in my project, but when i try to compile i receveive this error:
                              http://prntscr.com/ciob60

                              someone can help me? i mean, i just would know of it's normal or i need to fix it.

                              Thanks

                              Comment


                                Originally posted by Fabry911 View Post
                                Hello guys,
                                i need your help, because i'm using your pack in my project, but when i try to compile i receveive this error:
                                http://prntscr.com/ciob60

                                someone can help me? i mean, i just would know of it's normal or i need to fix it.

                                Thanks

                                You didn't rename your project correctly, or at least the [ProjectName].Target.cs and [ProjectName]Editor.Target.cs

                                Comment

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