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[Community Project] WIP Weather & Ocean Water Shader
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Originally posted by alllesss View PostGuys I'm trying to Package my project [wind64- Unreal 4.12.5] including this pack but I'm getting this error :
Code:MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Cook Failure
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No matter what I do my ocean always looks do dark / dirty. I even tried to copy the exact same settings from the demo project ocean but it just looks completely different. Does anyone know why? I mean settings are settings. How can the outcome of my ocean look totally different then the one provided within the demo project?
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Originally posted by SirPixell View PostNo matter what I do my ocean always looks do dark / dirty. I even tried to copy the exact same settings from the demo project ocean but it just looks completely different. Does anyone know why? I mean settings are settings. How can the outcome of my ocean look totally different then the one provided within the demo project?Tek LLC a personal Candaian Company running BlenderTek & UnrealTek is currently looking for help to bring back submarine simulator gaming with a new genre of sub sims: Cold War! (1945-1991) Operation: Trident SubSim Dev Diary Thread - Donations
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Originally posted by SirPixell View PostNo matter what I do my ocean always looks do dark / dirty. I even tried to copy the exact same settings from the demo project ocean but it just looks completely different. Does anyone know why? I mean settings are settings. How can the outcome of my ocean look totally different then the one provided within the demo project?
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Originally posted by Dogsofknowledge View PostIt's probably a Skylight isssue, try setting your skylight to movable and increasing the intensity.
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Hey -
I see the folder "4.12 Shaders (by LeFxGuy)" and the contents inside - im not sure how to "add" these or where to add .....
This maybe whats causing people (including myself) to have issues with the PP_Global not displaying the underwater effects.
I have copy/pasted items from this project to my own, everything but the underwater view works (the blue postprocessing). I have been trying to get it to work for about 6 hours no, no luck.
Any direction from those that have it working (4.12.5) ?Founder and CEO of Angry Penguin Studio, LLC
Dallas, TX USA
https://www.facebook.com/AngryPenguinStudios
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Originally posted by Jabeds View PostI have directly copied the demo maps over to a new project but when viewed in the new project the underwater visual effect does not work at all.
Originally posted by Angrytoilet View PostHey -
I see the folder "4.12 Shaders (by LeFxGuy)" and the contents inside - im not sure how to "add" these or where to add .....
This maybe whats causing people (including myself) to have issues with the PP_Global not displaying the underwater effects.
I have copy/pasted items from this project to my own, everything but the underwater view works (the blue postprocessing). I have been trying to get it to work for about 6 hours no, no luck.
Any direction from those that have it working (4.12.5) ?
Close editor first, restart and hit ctrl + shift + comma to recompile editor shaders. Same way its been since... 4.8 or so?
Boom bang bing.Last edited by Nsomnia; 08-22-2016, 09:19 AM.Tek LLC a personal Candaian Company running BlenderTek & UnrealTek is currently looking for help to bring back submarine simulator gaming with a new genre of sub sims: Cold War! (1945-1991) Operation: Trident SubSim Dev Diary Thread - Donations
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Originally posted by alllesss View PostGuys I'm trying to Package my project [wind64- Unreal 4.12.5] including this pack but I'm getting this error :
Code:MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Cook Failure
Tek LLC a personal Candaian Company running BlenderTek & UnrealTek is currently looking for help to bring back submarine simulator gaming with a new genre of sub sims: Cold War! (1945-1991) Operation: Trident SubSim Dev Diary Thread - Donations
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Hello guys, i was trying to implement this in my project and when copied everything and opened the project it forced me to do a build. I did and everything was inside but i had to reconnect basically every shader and re-copy all the materials and blueprints. I'm guessing i did something wrong? (i am using this plugin inside an editor already modified which is runned trough github).
After i copied everything and spend a couple hours re writing everything so it mimic the project one (does everyone have to do this or is there a faster/better way to implement this??) this is what i got:
there is blank where the waves are supposed to be. Is there a way to fix this? i checked everything referencing the waves. The material, mesh, blueprint, everyhing! help me pleaseeeeee
thanks a lot in advance!
SeehrAttached Files
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Originally posted by Seehr View PostHello guys, i was trying to implement this in my project and when copied everything and opened the project it forced me to do a build. I did and everything was inside but i had to reconnect basically every shader and re-copy all the materials and blueprints. I'm guessing i did something wrong? (i am using this plugin inside an editor already modified which is runned trough github).
After i copied everything and spend a couple hours re writing everything so it mimic the project one (does everyone have to do this or is there a faster/better way to implement this??) this is what i got:[ATTACH=CONFIG]107421[/ATTACH]
there is blank where the waves are supposed to be. Is there a way to fix this? i checked everything referencing the waves. The material, mesh, blueprint, everyhing! help me pleaseeeeee
thanks a lot in advance!
SeehrTek LLC a personal Candaian Company running BlenderTek & UnrealTek is currently looking for help to bring back submarine simulator gaming with a new genre of sub sims: Cold War! (1945-1991) Operation: Trident SubSim Dev Diary Thread - Donations
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Originally posted by Nsomnia View PostMigrate the content folder to your project and copy th eplugins folder to /plugins/
Maybe it's because i'm using a modified version of the engine?
it forced me to do a build the first time i loaded the project.
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