Originally posted by Dogsofknowledge
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[Community Project] WIP Weather & Ocean Water Shader
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Guys I'm trying to Package my project [wind64- Unreal 4.12.5] including this pack but I'm getting this error :
Code:MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Cook Failure
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Originally posted by Yoyomike View PostThat black horizon seam line is ruining the whole effect, otherwise, its beautiful, the water needs more random values in color, and normal, regular water doesn't just sit.
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Hey just a quick question. Planar reflections are broken at the moment for VR. what can I do to not use Planar reflections. When i disable it the water goes black.
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Originally posted by alllesss View PostGuys I'm trying to Package my project [wind64- Unreal 4.12.5] including this pack but I'm getting this error :
Code:MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Cook Failure
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No matter what I do my ocean always looks do dark / dirty. I even tried to copy the exact same settings from the demo project ocean but it just looks completely different. Does anyone know why? I mean settings are settings. How can the outcome of my ocean look totally different then the one provided within the demo project?
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Originally posted by SirPixell View PostNo matter what I do my ocean always looks do dark / dirty. I even tried to copy the exact same settings from the demo project ocean but it just looks completely different. Does anyone know why? I mean settings are settings. How can the outcome of my ocean look totally different then the one provided within the demo project?Tek LLC a personal Candaian Company running BlenderTek & UnrealTek is currently looking for help to bring back submarine simulator gaming with a new genre of sub sims: Cold War! (1945-1991) Operation: Trident SubSim Dev Diary Thread - Donations
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Originally posted by SirPixell View PostNo matter what I do my ocean always looks do dark / dirty. I even tried to copy the exact same settings from the demo project ocean but it just looks completely different. Does anyone know why? I mean settings are settings. How can the outcome of my ocean look totally different then the one provided within the demo project?
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Originally posted by Dogsofknowledge View PostIt's probably a Skylight isssue, try setting your skylight to movable and increasing the intensity.
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Hey -
I see the folder "4.12 Shaders (by LeFxGuy)" and the contents inside - im not sure how to "add" these or where to add .....
This maybe whats causing people (including myself) to have issues with the PP_Global not displaying the underwater effects.
I have copy/pasted items from this project to my own, everything but the underwater view works (the blue postprocessing). I have been trying to get it to work for about 6 hours no, no luck.
Any direction from those that have it working (4.12.5) ?Founder and CEO of Angry Penguin Studio, LLC
Dallas, TX USA
https://www.facebook.com/AngryPenguinStudios
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Originally posted by Jabeds View PostI have directly copied the demo maps over to a new project but when viewed in the new project the underwater visual effect does not work at all.
Originally posted by Angrytoilet View PostHey -
I see the folder "4.12 Shaders (by LeFxGuy)" and the contents inside - im not sure how to "add" these or where to add .....
This maybe whats causing people (including myself) to have issues with the PP_Global not displaying the underwater effects.
I have copy/pasted items from this project to my own, everything but the underwater view works (the blue postprocessing). I have been trying to get it to work for about 6 hours no, no luck.
Any direction from those that have it working (4.12.5) ?
Close editor first, restart and hit ctrl + shift + comma to recompile editor shaders. Same way its been since... 4.8 or so?
Boom bang bing.Last edited by Nsomnia; 08-22-2016, 09:19 AM.Tek LLC a personal Candaian Company running BlenderTek & UnrealTek is currently looking for help to bring back submarine simulator gaming with a new genre of sub sims: Cold War! (1945-1991) Operation: Trident SubSim Dev Diary Thread - Donations
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Originally posted by alllesss View PostGuys I'm trying to Package my project [wind64- Unreal 4.12.5] including this pack but I'm getting this error :
Code:MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Cook Failure
Tek LLC a personal Candaian Company running BlenderTek & UnrealTek is currently looking for help to bring back submarine simulator gaming with a new genre of sub sims: Cold War! (1945-1991) Operation: Trident SubSim Dev Diary Thread - Donations
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