I know this is stupid of me but someone said it wouldn't cook and package for them a while back and I said I'd try. I just downloaded the project fresh off github and tried to cook n package (tried oceanexamplemap01 and the entire project) but it failed with code 25, anda ton of ocean material warnings, path warnings.
Tried a sample c++ project I've been working on and cooked n packaged no problem, tried a bp third person template, no issues. Win 64.
Ideas. I can post the output log.
Edit it appears because the old sky BP fails to compile or whatever in the level BP in OceanExample01 you need to replace the skydome with the new one and the new hud. Works fine.
Edit2: I'm getting 17-25 fps average on the stock project in 4.12, any ideas why? I used to get 60-120, gotta be planar reflections the last time I packaged up a stock download off github it was silky crazy high fps. this is on a 760m(obile). must be planar reflections? will do some testing.
[2016.07.28-01.28.16:380][996]LogChartCreation: 142 frames collected over 8.38 seconds, disregarding 0.00 seconds for a 16.94 FPS average
Tried a sample c++ project I've been working on and cooked n packaged no problem, tried a bp third person template, no issues. Win 64.
Ideas. I can post the output log.
Edit it appears because the old sky BP fails to compile or whatever in the level BP in OceanExample01 you need to replace the skydome with the new one and the new hud. Works fine.
Edit2: I'm getting 17-25 fps average on the stock project in 4.12, any ideas why? I used to get 60-120, gotta be planar reflections the last time I packaged up a stock download off github it was silky crazy high fps. this is on a 760m(obile). must be planar reflections? will do some testing.
[2016.07.28-01.28.16:380][996]LogChartCreation: 142 frames collected over 8.38 seconds, disregarding 0.00 seconds for a 16.94 FPS average
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