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Technical Artist makes a real-time automotive sequence with raytracing in Unreal Engine

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    Technical Artist makes a real-time automotive sequence with raytracing in Unreal Engine

    Hi! It's my first time that I publish in this forum thread.

    As a Technical Artist specialized in Unreal Engine and real-time graphics, I wanted to make a technical demo about a single photorealistic sequence of a Corvette car made in Unreal Engine 4 using raytracing with an Nvidia RTX 2080 TI card.

    I have done the car model in Blender 2.8 and the num of tris is about 4.245.000.
    The models of the plants and debris are from Quixel Megascans.

    THANK YOU for the awesome game engine and all the tools you provide.

    I hope the result is good enough to show it in the weekly spotlight!

    Artstation: https://www.artstation.com/artwork/nQKX4K

    Sequence: https://www.youtube.com/watch?v=CfEm4ET3p5A
















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