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Nordic Environment from scratch

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    Nordic Environment from scratch

    Hi! I'm currently spending some of my spare time on developing a nordic scene. I haven't quite settled on what sort of time period I want buildings and the like to be in yet, so I've mostly build environmental assets.

    I've made everything from the bottom up (with the exception of generating the branch layout and trunk of the trees in SpeedTree), I've been making a water shader, tress, stumps, weeds, rocks, etc.

    I'm also focusing a lot on creating dynamic materials that I can tweak and change on the run that just applies things to the object for me, instead of hand-painting everything (of course I do that too).
    E.G
    I can adjust some values in my material instance to grow moss on trees.
    Automatically generating landscape material.
    When I rotate my rocks, the moss on them will rotate with them so it always stays on top.
    When I scale some of my assets, the material tiles accordingly.
    My landscape grass material and foliage have a noise map that match eachother, so as I paint the grass around, it will get some color variation, but still perfectly match the color of the ground.

    Click image for larger version  Name:	20200119-12_14_31Tribesmen--Unreal-Editor.jpg Views:	0 Size:	180.7 KB ID:	1725135Click image for larger version  Name:	20200123-22_53_29Tribesmen--Unreal-Editor.jpg Views:	0 Size:	175.3 KB ID:	1725136Click image for larger version  Name:	20200224-10_51_33Tribesmen--Unreal-Editor.jpg Views:	0 Size:	198.7 KB ID:	1725138Click image for larger version  Name:	20200224-10_53_43Tribesmen--Unreal-Editor.jpg Views:	0 Size:	139.2 KB ID:	1725139Click image for larger version  Name:	20200224-10_59_32Tribesmen--Unreal-Editor.jpg Views:	0 Size:	132.7 KB ID:	1725140

    I've been making assets years, but never realized how important normals are until I had to manually adjust them for the splintered wood stumps and the grass.
    Last edited by Graylord; 02-24-2020, 05:15 PM.

    #2
    Also got some pivot painter foliage going.

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      #3
      Made some outdoor furniture:
      Click image for larger version

Name:	2020-05-16 22_12_35-Tribesmen - Unreal Editor.jpg
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      Click image for larger version  Name:	2020-05-03 12_16_43-Tribesmen - Unreal Editor.jpg Views:	0 Size:	167.4 KB ID:	1763050
      Click image for larger version  Name:	2020-05-13 22_02_00-Tribesmen - Unreal Editor.jpg Views:	0 Size:	283.7 KB ID:	1763051
      Better video of the foliage:

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        #4
        Drastically improved how cliffs are applied to my landscape: Click image for larger version

Name:	2020-05-25 23_18_54-.jpg
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ID:	1766707

        Comment


          #5
          Click image for larger version

Name:	2020-08-26 01_09_28-Tribesmen - Unreal Editor.jpg
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ID:	1811266 Click image for larger version

Name:	2020-08-29 21_36_00-Tribesmen - Unreal Editor.jpg
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ID:	1811267 Click image for larger version

Name:	2020-08-02 00_16_13-Tribesmen - Unreal Editor.jpg
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ID:	1811268Some more in-progress work!

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