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Blast Point - Augmented Reality Tabletop Gaming

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    [GAME] Blast Point - Augmented Reality Tabletop Gaming

    Participated in the Global Game Jam 2020. Big Huge Games hosted the site and showed everyone a great time while we all hit the grindstone and created some fun games. For my entry, I created an AR tower defense game. Am pretty happy with how it turned out, so gonna bring this to market as F2P in some form or another. For this game, I'll include a tracking marker and 3d model file to download. I haven't done too much research in AR gaming quite yet, so this game may pivot over the course, but in the meantime, here are the design docs and first prototype:

    The core feature is that a tower is constantly being reconstructed and destroyed leaving a giant blast point on the ground (the image game trigger). Players have to repair the broken turret in AR and when completing the puzzle, the turret becomes active alerting nearby drones to try and reclaim the territory. Aiming at the drones will auto-rotate the turret to fire at the drone. This occurs on a relatively small scale/space so players can play on their office desk or home workstation / study area.

    The long term vision is to make a complete kit of tiles that would trigger different battles/game types based on the tile patterns or design, but this depends on early traction with core gameplay and AR market analytics.

    Last edited by paradoc; 02-24-2020, 01:12 PM.
    Earthborn Interactive | Flutter Bombs | Blast Point

    Development updates on battle mode in Blast Point. Added some improvements to the UI including some menus with options. Also built in a UI system that encourages players to keep the marker target within bounds of the screen. Next step is the puzzle UI for turret reconstruction mode.

    [EDIT] Added the puzzle UI

    [EDIT] 2020/2/12

    Blast Point is now live as Early Access in the Google Play store! Downloads for the marker, 3d printed base, and app are available

    Now i'll be working on the iOS build, as well as continue to integrate additional features to make the game as accessible as possible. That includes the version that can just use any surface instead of an image marker, and also a version the renders out the full tower if the 3d printed base is not desired. Part of this process also involves building a little board game kit that i may try to crowd fund or something so people can just order the kit off the shelf. Here's a screenshot of the website page with the downloads:

    Last edited by paradoc; 02-12-2020, 09:15 PM.
    Earthborn Interactive | Flutter Bombs | Blast Point


      Blast Point v0.3.3 can be downloaded for free here:
      > Includes multi-scalar support - The gameplay will now scale with size of the image marker
      > Surface tracked gameplay - using mostly the native Handheld AR blueprints, i've included a mode that players can play with just surface tracking. This reduces friction for gameplay so players don't have to download the image tracker or 3d printable base.

      and speaking of 3d printable base, all kinds of ideas are now brewing with ways to combine 3d printing with augmented reality. the catalytic reaction has been nice for creativity and brainstorming.
      Earthborn Interactive | Flutter Bombs | Blast Point


        Blast Point v0.3.5 is now available in the Google Play Store

        > New downloads are also available for the image marker and 3d printable base at
        > Fixed a bug with puzzle piece selection that made it difficult to select puzzle pieces sometimes
        > Improved HUD formatting for additional device compatibility

        Here's a look at some gameplay with the newest gameboard build:

        This has evolved into a few more brainstorm concepts as mentioned earlier in the thread, so here's a look at the gameboard for another AR port i'm working on using UE4:

        Earthborn Interactive | Flutter Bombs | Blast Point


          Beginning to set up the kickstarter for these augmented game boards. The kickstarter campaign will include 3 game boards on initial campaign launch, however there are two more also in early production that i may be able to squeeze into the campaign shortly after launch. Here's a look at the temple ruins themed game board. The game board was kit-bashed and then cleaned up for 3d printing, and the spawned character is currently a placeholder from the marketplace.

          Last edited by paradoc; 04-04-2020, 02:14 PM.
          Earthborn Interactive | Flutter Bombs | Blast Point


            Just released v0.4.0 on the Google Play Store.
            It took some time to convert the code into more of a template style code base so i can add more boards later with minimal impact.
            Here's an early look at some of the marketing images i'm developing for each game board.

            Earthborn Interactive | Flutter Bombs | Blast Point


              the next game board to be integrated into Blast Point is a pirate ship themed board appropriately called "Shipwrecked". here are a few shots of how the board is being developed.

              the wave is a work in progress, and will be the 3d printed portion of the game board.

              the augmented part of the mixed reality will be the pirate ship that breaks into pieces when destroyed by tentacles

              the game board needs a splash screen for the board select screen, so after unwrapping and texturing the ship, i put together this image which is partially in UE4 and then composited in photoshop.

              the next update also includes bug fixes and improvements to gameplay, including a new puzzle sequence for Pond that involves putting the stones of the earth elemental back together when broken.
              Earthborn Interactive | Flutter Bombs | Blast Point



                Now have five game boards up and running. For this part of the process, there was some art overhaul, and...Dragons! All five models have been textured and most of the geometry has been rebuilt and optimized both for game use and 3D printable optimization for people playing with a physical game board. The big challenge here was actually just learning Blender in more detail, but that proved quite easy. Migrating from 3D studio to Blender was a difficult choice, but significantly helped monthly overhead regardless of the learning curve. Most 3d programs seem to do the same thing anyhow with slightly different wrappers or syntax. But anyhow, Pond has completely new art that is more in tune with what was published on Oculus Go (Pond has a VR companion app). Dragon's Temple has been added and that name is probably just temporary. next steps are the iOS update, and then level-up options/upgrades with additional enemies to increase the gameplay challenge.

                planning the physical virtual divide

                learning IK in Blender instead of 3D Studio

                creating a clean model with logical seams took awhile. half of this model was kit-bashed but then needed to be modified heavily to remove unnecessary verts

                brining the model into UE4. most of the models in the game have only one material channel, but for Pond I went with 4. Four draw calls for this model is a lot on mobile, but that's why i went through and cleaned as much of the model as possible. runs ok on an S8, so more recent devices shouldn't have an issue with it. I also wanted to include separate channels for the water falls, but i haven't animated the water yet.

                building the tracking marker image is a combination of photoshop work and 3d work utilizing the physical / virtual divide handled earlier in the process.

                Stay healthy everyone

                Earthborn Interactive | Flutter Bombs | Blast Point