Announcement

Collapse
No announcement yet.

Pixel Streaming Plugin Developing

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Originally posted by Sicco-Innovatie View Post
    Hello,

    Is it possible to use Pixel Streaming and stream on your mobile in VR modus?

    If anyone knows, please help!
    Is possible use Pixel Streaming in VR mode for mobile browser?

    Leave a comment:


  • replied
    For those with the bandwidth problem, thats also mention here
    https://docs.unrealengine.com/en-US/...ase/index.html
    Due to a current limitation, once you cap the bandwidth to a given value, you will not be able to raise that limit again until you restart your Unreal Engine application.
    so it could be an issue with the pixel streaming plugin

    Leave a comment:


  • replied
    Everything is working fine locally, but once someone not on the same network tries to connect to the server, i get the following error in the webbrowser of the users logg

    - Websocket connection to 'ws://65.52.189.204' failed: Connection closed before receiving a handshake respone.

    The message to the user is "Starting connection to server, please wait"

    Does anyone know what the problem is?
    All ports are open and tested.
    Correct parameters are on the streamer executeable correct and streamer is connected once its started.
    The user makes it all the way until play is hit, and the errors above happend.

    Leave a comment:


  • replied
    Hi,
    We face the same bitrate drop problem. Once it drops to a low bitrate, it takes minutes to increase the bitrate to an acceptable level or it never goes back up. Anyone knows a solution to this?

    Leave a comment:


  • replied
    Hi, We have the same problem too. I thought it was just us

    Usually the quality drops right in the middle of a demonstration and I have to refresh the page and start again.

    Leave a comment:


  • replied
    Hi, We have the same problem ... as lowlo
    running the app from my pc as a server and connecting to it from another pc in my house, I get great latency and great bitrate and the quality is amazing.
    but when i deploy it on aws and try to connect from several pc in my country, I experience a drop in bitrate and really choppy pixelized experience...

    as I understand it the webRTC protocol should adapt to the changing quality in the global internet and things should go smooth at least with 30 fps and a reasonable resolution (not even HD),
    its the same technology as zoom and other webcams and even several online movie companies isn't it ?

    It would really help if someone from epic could help ...
    maybe supply best practice for settings in the game itself or in the inner webRTC .
    thanks !

    Leave a comment:


  • replied
    Originally posted by lowlo View Post
    Hi,

    Thank you for your post and the recent updates.

    I am currently trying to publish an application via Pixel Streaming. I am using AWS services (g3x4.Large instances).

    Everything runs smoothly, the quality, bitrate and framerate are looking great!

    Except that when my bandwidth drops, the bitrate and framerate drop too and never go up again. Even if the bandwidth gets better.

    The only solution I have is to refresh the webpage and start a new connection.

    Have you already faced that kind of issue?

    Thank you in advance,

    Loïc
    Can you please guide me on setting up aws instance for pixel streaming.

    Leave a comment:


  • replied
    Hi,

    Thank you for your post and the recent updates.

    I am currently trying to publish an application via Pixel Streaming. I am using AWS services (g3x4.Large instances).

    Everything runs smoothly, the quality, bitrate and framerate are looking great!

    Except that when my bandwidth drops, the bitrate and framerate drop too and never go up again. Even if the bandwidth gets better.

    The only solution I have is to refresh the webpage and start a new connection.

    Have you already faced that kind of issue?

    Thank you in advance,

    Loïc

    Leave a comment:


  • replied
    Hi dpcad,
    I'm trying to test the servers but it stays on "starting connection to server, please wait" am I missing anything, is there any other changes need to be done in the unreal project or signaling server files or anything else ?
    please let me know if I could use your services I really like to go to next steps for renting servers.I am an Architectural visualizer based in LA and your service is very helpful to me.

    Leave a comment:


  • replied
    Hi, we are still working on this project. developing about multiplayer using collab view template, deploy pixel streaming on a sub-domain server, customize web pages for demo UE4 application through pixel streaming. contact us on forum https://renderstreaming.com/forums/f...ixel-streaming or send me email renderstreaming@gmail.com thanks

    Leave a comment:


  • replied
    Hey dpcad,

    are you still actively working on this project? We're currently researching this technology for demoing our projects to our clients and are having difficulties with web server instability, client browser problems (no input registered) and mobile connections. Is there any way I can get in contact with you via email? Would love to discuss potential opportunities for working together!

    Leave a comment:


  • replied
    New Pixel Streaming Video

    Leave a comment:


  • replied
    Originally posted by elmauro81 View Post
    Hi, one question, do you have this service for renting? we have a project that will use Pixel Streaming and would like to contact you and check your availability so we can use your servers. Thanks!
    Hi, elmauro81
    Sure, we can provide rent service, before you want to rent, you can try our free connection, step follow as http://renderstreaming.com/connect

    free test server parameters (try any one) -PixelStreamingIP=65.52.189.204 -PixelStreamingPort=8889 or -PixelStreamingIP=65.52.189.204 -PixelStreamingPort=8891
    browser url http://65.52.189.204:81 or http://65.52.189.204:82 depend on your choice parameters 8889 or 8891

    or we provide a unique port for you if you want to show project directly , parameters are -PixelStreamingIP=65.52.189.204 -PixelStreamingPort=8801 , url http://65.52.189.204:71

    Click image for larger version

Name:	ue4_editor_preferences_play.jpg
Views:	1056
Size:	121.2 KB
ID:	1713689

    Click image for larger version  Name:	pixelstreaminggsshortcuttarget.jpg Views:	0 Size:	54.7 KB ID:	1713687
    Thanks

    Leave a comment:


  • replied
    Hi, one question, do you have this service for renting? we have a project that will use Pixel Streaming and would like to contact you and check your availability so we can use your servers. Thanks!

    Leave a comment:


  • replied
    Hello,

    Is it possible to use Pixel Streaming and stream on your mobile in VR modus?

    If anyone knows, please help!

    Leave a comment:

Working...
X