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SPAGHETTI - Ninja Swords, Guns & Monsters & Other S**t!

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    SPAGHETTI - Ninja Swords, Guns & Monsters & Other S**t!



    SPAGHETTI: Formerly The RIANTH

    RIANTH: The opposite of humanimal - a human modified by means of animal genome, a type of neospecies - nanodic.com

    Was originally going to be a Doom Inspired Action Horror FPS Roguelike in which Players assume the role of The RIANTH, A Super Human modified with XNA of a otherworldly Creatures. However, I found myself desiring more features and mechanics similar to a Ninja Action Game.

    So I elected to re-theme it to be a Ninja Action Slasher Shooter Hybrid adding more Japanese Samurai/Ninja Lore. Mythology and Visual/Audio Art influences. From this point forward, I will refer to the Player Character as 'Ninja Rianth'.


    As the Ninja Rianth, Players must traverse vertical labyrinthine-style levels, using Ninja Swords/Guns & Magic to battle their way through Eldritch Yokai: Kaiju to Zombie Hordes, and Militarized Mechanized Forces: ExORION Techas, in attempt to collect Ancient Crystals to seal inter-dimensional Portals.

    Features:
    1. Co-op Multiplayer
    2. Procedurally Generated Levels
    3. Proc Mesh Slicing Mechanics
    4. Voice Activated Powers
    Last edited by TechLord; 07-29-2020, 03:58 PM.
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    #2
    R E S E R V E D
    Last edited by TechLord; 07-29-2020, 03:45 PM.
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      #3
      Demonic Entities
      Marketplace Asset Kitbashing, Asset Modding, & Procedural Assembly. Adding Samurai/Ninja/Japanese Influences.
      We're Seeking 100 Procedural and Kitbashing 3D Artists. Interested? Lets Discord.
      Last edited by TechLord; 04-30-2020, 04:13 PM.
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        #4
        Modular Sci-Fi Weapon:
        The Prime
        Felt a burst of Artistic inspiration. Assembled this Weapon inside BP Actor with only Cube and Cylinder Primitive Static Meshes and Instanced Mats from single PBR Mat. This exercise was to help me conceptualize & visualize 1) using high-density kit-bashing method for customization; 2) Complex things can be achieved with lots of primitive shapes; 3) UnrealEngine can be used for content creation itself.

        We're using our construction system to handle all game manual construction, building, customization requirements for Character Armor Sets, Masks, Creatures, Projectile Weapons, Melee Weapons, Vehicles/Crafts, Machines, Architecture, Structures, Props, and Missions/Quest/Puzzle/Interaction.

        We have slots opened for any 3D Mechanical Parts Modelers who want to try something different. Help us create Mechanical Parts & Accessories Attachments for this concept.










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          #5
          Experimenting with a Trypophobia Monster concepts:
          Mechanical Body Shape + Creepy Organic Materials.


          We're Seeking 100 Modellers & Animators too!




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            #6




            Follow me on Discord.
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              #7
              Fractal Horror . . .
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                #8
                Multiplayer Slicing
                for Dynamic Destruction of persons, places, things..

                Host Server


                Dedicated Server
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                  #9
                  Multiplayer Realtime
                  Gunkata
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                    #10
                    Trajectiles: Multiplayer Spline-driven Projectile System
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                      #11
                      Sci-fi Pistol Sword ( Weapon Concept In-Engine Previz )
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                        #12
                        SPAGHETTI: Ninja Animation Collage
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                          #13
                          The Making of Ninja Rianth Marketplace Kitbashing & Asset Modding 101
                          1=ACQUISITION Purchased Cyber Ninja Killer by Oleg Verevkin and Insane Gunner Pack by wemakethegame from Unreal Marketplace.
                          2=ANIMATION Retargeted and Applied Cool Animation Pose using Insane Gunner Pack.
                          3=SUBTRACTION Dissected/Removed Arms & Eye Polygons in Blender DCC.
                          4=ADDITION Added Modular Mechanical Arm from UE4 Modular Mann, Eye Meshes (Sphere Primitive Static Mesh), & Custom PistolSwords (The Fire Glaives).
                          5=TRANSFORMATION Transformed the Skeletal Shape using Bone Transformorphing with Morpheus Transformorph Subsystem.
                          6=COMPLETION
                          Last edited by TechLord; 06-20-2020, 04:32 AM.
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                            #14
                            Green Yokai Marketplace Kitbashing & Asset Modding 101
                            1=ACQUISITION Purchased Twig People from Unreal Marketplace.
                            2=MODIFICATION Modified Twig Material to use Wireframe for greater 'fiber' complexity.
                            3=ADDITION Added simple Sphere with Emissive Material for 'All Seeing Eye'
                            4=TRANSFORMATION Transformed the Skeletal Shape using Bone Transformorphing with Morpheus Transformorph Subsystem.
                            5=COMPLETION
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                              #15
                              KitBashing MECHAs WITH Transformorph AND Adrian M's Basic Robot S01
                              Last edited by TechLord; 07-27-2020, 09:42 PM.
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