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[GAME] Zombie Over Run

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    [GAME] Zombie Over Run

    Hi all,

    So I'm a long time lurker/occasional question asker. I've been working on a survival/lite-horror game for some time now and I wondered whether I should maybe share a little with people, maybe get some feedback etc. It's very early doors still as I'm working on this by myself so everything is either made by me or acquired through the store/forums etc. I have used some placeholder models as I've gone along to help with design ideas - if you have any concerns over use of any media within the videos please contact me and let me know!

    Game Background
    Initially this started as a simple project to practice making a third/first person shooter. It was quite simple - zombies spawned within a designated area and the player had to kill them. The area was kept small by several devices which the zombies would attack. The aim was to complete 'x' number of waves of zombies and keep the zone as small as possible. This was where the working name of Zombie Over Run came from and eventually became a multiplayer mode for the overall game.

    I decided to venture out and create a more interesting single player aspect to the game, inspired by the many zombie filled games and movies out there. Specifically games like State of Decay II, Dead Island and Dying Light played a massive part in convincing me you could turn that simple people vs zombies in to quite an engrossing idea.

    The project developed to include some of the following ideas:
    • Currently playable in 1st or 3rd person.
    • Customisable player model (gender, build, facial features, etc)
    • Clothing, again customisable through materials, morph targets etc
    • A varied item generation system (massively still work in progress) with base items and then many variations from there. This would encompass both ranged and melee weapons as well as worn items.
    • A quest/task system for both a main storyline as well as (hopefully) many side quests to develop the world further.
    • Customisable vehicles (especially for multiplayer, which has a vehicle orientated mode) to have better armour, mounted weapons etc.
    • Voxel terrain (Voxel Plugin - incredible) to allow for quick and easy production of both large scale mountainscapes and deep, dark undergrounds.
    • Part of the main map is a city area with over 150 buildings - all of which the player can enter. Currently all interiors are placed almost by hand, but this is still improving at this time. The buildings will allow the player to fully clear buildings. Whether or not we allow them to then keep them clear is still to be decided.
    • Factioned NPCs - to change the dynamics for the quests as well as where the player can go without being attacked or given support.
    • Interesting NPCs - NPCs can complete day to day tasks, controlled either by an assigned schedule or just whatever appropriate tasks they encounter around the world.

    In the future the plan is to expand beyond the basic "zombies" creatures and critters to a slightly more in depth story. But that will be Chapter 2 I think.

    So here are some videos showing work as it's progressed from nothing to a semi-playable mess that it's in now.

    Video Links
     
    Spoiler



    I'm hoping to get a video of the building system up at some point, but would rather spend the time making it better and improving the room allocation methods. I've realised I have no screenshots of the game at the moment as I only really save stuff as video and that doesn't really make for the most interesting thread to read so apologies for that.

    I will be looking for ideas for naming the game as I'm not a fan of Zombie Over Run as a running title, below are some of the ones that have come to mind while I've been putting stuff together-
    Demise / Demize
    Deadland / Deadlands
    Survivors
    Fallen Earth
    World Overrun (WOR)

    If you have any suggestions please drop me a note!

    I'm very grateful for any constructive feedback, appreciation and encouragement!

    All work featured here is pre-pre-Alpha.

    #2
    Also I couldn't seem to find how to add youtube videos with a thumbnail on them? Not sure if I'm just being silly or not, but if someone knows and can tell me I'd really appreciate it!

    Comment


      #3
      Hi Boruki

      I admire what you are doing as my first ue4 project was a Zombie Survival using Electrical Charged Flesh Golems. The market was sort of getting crowed at the time, so I aborted the project.

      I tend to start with 'the' in my titles. I also use 'dead' somewhere in my Zombie Titles. For a horde shooter, 'Overrun' fits well. Thus, my title recommendation is...

       
      Spoiler



      Keep up the great work!
      HeadlessStudios.com - S P A G H E T T I: Ninja Swords, Guns & Monsters & Other S**t! - Join Our Discord

      Comment


        #4
        Thanks for the reply TechLord.

        The single player (and main part) of the game isn't so much a horde shooter and more survival/storyline orientated. Which is a big part as to why I feel the need to come away from the ZOR name.

        I'm really looking to get some feedback of things people like/dislike from what they see (difficult I know which such early content) so that I can avoid putting loads of time in to ideas that are not going anywhere.

        Comment

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