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WindQuest development - very basic vehicle physics robot drive test success >>>

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    #16

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      #17
      Last edited by Etienne Andlau; 02-19-2020, 01:47 AM.

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        #18

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          #19

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            #20
            Click image for larger version

Name:	900_Mainmenu.jpg
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              #21

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                #22
                Made some improvements to main menu >>

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                  #23
                  Testing multiple menus, toggles, legend, pausing and can still toggle legend, saving and loading.
                  The clock animation on loading screen 1 is still work in progress.
                  Using the animation feature in UMG for the first time :-)

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                    #24
                    Testing loading screen animations:

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                      #25
                      Saving and loading is now working for both player pawn and the repair and customization on station.

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                        #26
                        I am not using the Async save game to slot yet but will try that today since the station is going to have dozens of sections and I see a train smash coming :-)

                        Currently just using the Save game to slot.
                        The Async node has an output pin "completed" which means it allows all the save data to load first before the execution line continues. Its designed for heavy loads and loading screen staring.
                        Last edited by Etienne Andlau; 07-31-2020, 05:15 PM.

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                          #27
                          My saving and loading system finally figured out. I am not using a Save Game Object Data variable and working straight off the Save Game Object so there are a lot of wires going all over the place. Works great though and and also very fast.

                          Click image for larger version

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                            #28
                            Just removed the last bug from my saving, loading, repair, customization, menu screen toggles. Man ... all I know that took me 2 weeks with plenty of bug fixes. Learning how to do it right and how to make it all interact was at least a third of the time. Programing is not to be underestimated. There are so many different ways you can string processes together in Unreal 4 and in what order and on what Blueprint class makes a HUGE difference.

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                              #29
                              And as it turned out all the bugs were just me.

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                                #30
                                Click image for larger version

Name:	900_BPclean.jpg
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ID:	1799428 Did some cleaning up.
                                Still more to do.

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