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[Cinematic] An underwater scene

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    [Cinematic] An underwater scene

    Hi, I wanted to share here my first sequence, I hope I'll gather some useful tips.
    The scene depicts a wels catfish catching a lure, surrounded by roaches.

    I wanted something realistic, but I think lights are not good. Same for the composition, I have no knowledge in photography so I tried to do my best, there are 2 different versions of the scene, one with fixed camera, and the other one with camera effects. I personally prefer the one with camera movement, but I'd like to hear from other people.

    The one with fixed camera and bubble curtains : https://www.youtube.com/watch?v=rrWRDEQ5ZYM

    The one with camera movements : https://www.youtube.com/watch?v=CCyKg-cKVEE

    Don't hesitate to tell me what you think, and how I could improve
    Thanks, and happy new year to everyone
    Facebook page : https://www.facebook.com/Otholithe-g...6187709110889/
    YT channel: https://www.youtube.com/channel/UCuS...IIFzVZZVmfniug
    Discord : https://discord.gg/65vRCu3

    #2
    Much prefer this clip... The blurry fade in, the opening sea floor view, the movement of the catfish swimming in and attacking, and the lack of OTT bubbles, all seem more natural... Suggestion: The way the catfish turns and moves away again is less convincing though. The body movement is too fast / fluid for something swimming in the water. But overall I like it. Fix that last part and its: 10/10...

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      #3
      Originally posted by ClavosTech View Post
      Much prefer this clip... The blurry fade in, the opening sea floor view, the movement of the catfish swimming in and attacking, and the lack of OTT bubbles, all seem more natural... Suggestion: The way the catfish turns and moves away again is less convincing though. The body movement is too fast / fluid for something swimming in the water. But overall I like it. Fix that last part and its: 10/10...
      Thanks a lot for your comment!
      I agree with you, I think bubbles are too much but the person who wanted this will put a logo in the curtain bubble so it can makes sense.

      As to the body movement, I recorded while playing the fish which means that the problem is with the controls, physics and anim. It is not fully develloped yet, and I began to rewrite all that part. I initially separated AI and playable fishes into 2 different classes, based on pawn and character. I rewrite to have a unique base classe and I change movement logic so while I'm at it I definitively make it more fluid, but that's not an easy task, I have to find the good configuration for anim bp, as well as the right proportion of physics. Also I'd like to have an animation logic also for fins. Not easy but if I succeed I'll have a real fish simulator which is the goal

      Facebook page : https://www.facebook.com/Otholithe-g...6187709110889/
      YT channel: https://www.youtube.com/channel/UCuS...IIFzVZZVmfniug
      Discord : https://discord.gg/65vRCu3

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