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  • Packaging Errors-AutomationTool has stopped working/Windows8/64bit/8GBRAM

    Hi all:

    I am trying to build this game and during packaging I encounter error message as given below. Please suggest and assist in anyway you can. I will be very very thankful to you all there.

    Here is the output log:

    LogPlatformFile: Not using cached read wrapper
    LogTaskGraph: Started task graph with 5 named threads and 11 total threads with 3 sets of task threads.
    LogStats: Stats thread started at 0.134537
    LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
    LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
    LogPluginManager: Mounting plugin Paper2D
    LogPluginManager: Mounting plugin AISupport
    LogPluginManager: Mounting plugin LightPropagationVolume
    LogPluginManager: Mounting plugin ActorLayerUtilities
    LogPluginManager: Mounting plugin AnimationSharing
    LogPluginManager: Mounting plugin CLionSourceCodeAccess
    LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
    LogPluginManager: Mounting plugin GitSourceControl
    LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
    LogPluginManager: Mounting plugin NullSourceCodeAccess
    LogPluginManager: Mounting plugin PerforceSourceControl
    LogPluginManager: Mounting plugin SubversionSourceControl
    LogPluginManager: Mounting plugin UObjectPlugin
    LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
    LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
    LogPluginManager: Mounting plugin XCodeSourceCodeAccess
    LogPluginManager: Mounting plugin AssetManagerEditor
    LogPluginManager: Mounting plugin CryptoKeys
    LogPluginManager: Mounting plugin CurveEditorTools
    LogPluginManager: Mounting plugin DataValidation
    LogPluginManager: Mounting plugin EditorScriptingUtilities
    LogPluginManager: Mounting plugin FacialAnimation
    LogPluginManager: Mounting plugin GameplayTagsEditor
    LogPluginManager: Mounting plugin GLTFImporter
    LogPluginManager: Mounting plugin MacGraphicsSwitching
    LogPluginManager: Mounting plugin MaterialAnalyzer
    LogPluginManager: Mounting plugin MeshEditor
    LogPluginManager: Mounting plugin MobileLauncherProfileWizard
    LogPluginManager: Mounting plugin PluginBrowser
    LogPluginManager: Mounting plugin SpeedTreeImporter
    LogPluginManager: Mounting plugin DatasmithContent
    LogPluginManager: Mounting plugin VariantManagerContent
    LogPluginManager: Mounting plugin AlembicImporter
    LogPluginManager: Mounting plugin AutomationUtils
    LogPluginManager: Mounting plugin BackChannel
    LogPluginManager: Mounting plugin BlastPlugin
    LogPluginManager: Mounting plugin ChaosSolverPlugin
    LogPluginManager: Mounting plugin CharacterAI
    LogPluginManager: Mounting plugin DataPrepEditor
    LogPluginManager: Mounting plugin GeometryCache
    LogPluginManager: Mounting plugin GeometryCollectionPlugin
    LogPluginManager: Mounting plugin HTML5Networking
    LogPluginManager: Mounting plugin PlatformCrypto
    LogPluginManager: Mounting plugin ProxyLODPlugin
    LogPluginManager: Mounting plugin SkeletalReduction
    LogPluginManager: Mounting plugin MagicLeap
    LogPluginManager: Mounting plugin MagicLeapMedia
    LogPluginManager: Mounting plugin AndroidMedia
    LogPluginManager: Mounting plugin AvfMedia
    LogPluginManager: Mounting plugin ImgMedia
    LogPluginManager: Mounting plugin MediaCompositing
    LogPluginManager: Mounting plugin MediaPlayerEditor
    LogPluginManager: Mounting plugin WebMMedia
    LogPluginManager: Mounting plugin WmfMedia
    LogPluginManager: Mounting plugin TcpMessaging
    LogPluginManager: Mounting plugin UdpMessaging
    LogPluginManager: Mounting plugin ActorSequence
    LogPluginManager: Mounting plugin LevelSequenceEditor
    LogPluginManager: Mounting plugin MatineeToLevelSequence
    LogPluginManager: Mounting plugin NetcodeUnitTest
    LogPluginManager: Mounting plugin NUTUnrealEngine4
    LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
    LogPluginManager: Mounting plugin OnlineSubsystemIOS
    LogPluginManager: Mounting plugin OnlineSubsystem
    LogPluginManager: Mounting plugin OnlineSubsystemNull
    LogPluginManager: Mounting plugin OnlineSubsystemUtils
    LogPluginManager: Mounting plugin LauncherChunkInstaller
    LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
    LogPluginManager: Mounting plugin AndroidMoviePlayer
    LogPluginManager: Mounting plugin AndroidPermission
    LogPluginManager: Mounting plugin AppleImageUtils
    LogPluginManager: Mounting plugin AppleMoviePlayer
    LogPluginManager: Mounting plugin ArchVisCharacter
    LogPluginManager: Mounting plugin AudioCapture
    LogPluginManager: Mounting plugin CableComponent
    LogPluginManager: Mounting plugin CustomMeshComponent
    LogPluginManager: Mounting plugin EditableMesh
    LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
    LogPluginManager: Mounting plugin GoogleCloudMessaging
    LogPluginManager: Mounting plugin IOSDeviceProfileSelector
    LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
    LogPluginManager: Mounting plugin LocationServicesBPLibrary
    LogPluginManager: Mounting plugin MobilePatchingUtils
    LogPluginManager: Mounting plugin OculusVR
    LogPluginManager: Mounting plugin PhysXVehicles
    LogPluginManager: Mounting plugin ProceduralMeshComponent
    LogPluginManager: Mounting plugin RuntimePhysXCooking
    LogPluginManager: Mounting plugin SignificanceManager
    LogPluginManager: Mounting plugin SteamVR
    LogPluginManager: Mounting plugin WebMMoviePlayer
    LogPluginManager: Mounting plugin WindowsMoviePlayer
    LogPluginManager: Mounting plugin ScreenshotTools
    LogPluginManager: Mounting plugin DatasmithC4DImporter
    LogPluginManager: Mounting plugin DatasmithCADImporter
    LogPluginManager: Mounting plugin DatasmithFBXImporter
    LogPluginManager: Mounting plugin DatasmithGLTFImporter
    LogPluginManager: Mounting plugin DatasmithIFCImporter
    LogPluginManager: Mounting plugin DatasmithImporter
    LogPluginManager: Mounting plugin MDLImporter
    LogPluginManager: Mounting plugin StaticMeshEditorExtension
    LogPluginManager: Mounting plugin VariantManager
    LogInit: Using libcurl 7.55.1-DEV
    LogInit: - built for x86_64-pc-win32
    LogInit: - supports SSL with OpenSSL/1.1.1
    LogInit: - supports HTTP deflate (compression) using libz 1.2.8
    LogInit: - other features:
    LogInit: CURL_VERSION_SSL
    LogInit: CURL_VERSION_LIBZ
    LogInit: CURL_VERSION_IPV6
    LogInit: CURL_VERSION_ASYNCHDNS
    LogInit: CURL_VERSION_LARGEFILE
    LogInit: CURL_VERSION_IDN
    LogInit: CurlRequestOptions (configurable via config and command line):
    LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
    LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
    LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
    LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
    LogInit: - LocalHostAddr = Default
    LogInit: - BufferSize = 65536
    LogOnline: OSS: Creating online subsystem instance for: NULL
    LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    LogInit: Build: ++UE4+Release-4.23-CL-8386587
    LogInit: Engine Version: 4.23.0-8386587+++UE4+Release-4.23
    LogInit: Compatible Engine Version: 4.23.0-8386587+++UE4+Release-4.23
    LogInit: Net CL: 8386587
    LogInit: OS: Windows 8.1 (), CPU: Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz, GPU: Intel(R) HD Graphics Family
    LogInit: Compiled (64-bit): Aug 31 2019 02:04:44
    LogInit: Compiled with Visual C++: 19.16.27030.01
    LogInit: Build Configuration: Development
    LogInit: Branch Name: ++UE4+Release-4.23
    LogInit: Command Line:
    LogInit: Base Directory: C:/Users/sudhir/Documents/UE_4.23/Engine/Binaries/Win64/
    LogInit: Installed Engine Build: 1
    LogDevObjectVersion: Number of dev versions registered: 23
    LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
    LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
    LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
    LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 34
    LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
    LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
    LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
    LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
    LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
    LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
    LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 31
    LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
    LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
    LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
    LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
    LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
    LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
    LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
    LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
    LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 27
    LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
    LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
    LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
    LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
    LogInit: Object subsystem initialized
    LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
    LogConfig: Setting CVar [[r.setres:1280x720]]
    LogConfig: Setting CVar [[r.VSync:0]]
    LogConfig: Setting CVar [[r.RHICmdBypass:0]]
    LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Engine.ini]
    LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
    LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Engine.ini]
    LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Engine.ini]
    LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
    LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
    LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
    LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
    LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
    LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
    LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
    LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
    LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
    LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
    LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
    LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
    LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
    LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Engine.ini]
    LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
    LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
    LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
    LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
    LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
    LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
    LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]]
    LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
    LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
    LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
    LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
    LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
    LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
    LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Engine.ini]
    LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Engine.ini]
    LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
    LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
    LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
    LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
    LogConfig: Setting CVar [[r.ShadowQuality:5]]
    LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
    LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
    LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
    LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
    LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
    LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
    LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
    LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
    LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
    LogConfig: Setting CVar [[r.AOQuality:2]]
    LogConfig: Setting CVar [[r.VolumetricFog:1]]
    LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
    LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
    LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
    LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
    LogConfig: Setting CVar [[r.CapsuleShadows:1]]
    LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
    LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
    LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
    LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
    LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
    LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
    LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
    LogConfig: Setting CVar [[r.LensFlareQuality:2]]
    LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
    LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
    LogConfig: Setting CVar [[r.BloomQuality:5]]
    LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
    LogConfig: Setting CVar [[r.Upscale.Quality:3]]
    LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
    LogConfig: Setting CVar [[r.LightShaftQuality:1]]
    LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
    LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
    LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
    LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
    LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
    LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
    LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
    LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
    LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
    LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
    LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
    LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
    LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
    LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
    LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
    LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
    LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
    LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
    LogConfig: Setting CVar [[r.Streaming.Boost:1]]
    LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
    LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
    LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
    LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
    LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
    LogConfig: Setting CVar [[r.RefractionQuality:2]]
    LogConfig: Setting CVar [[r.SSR.Quality:3]]
    LogConfig: Setting CVar [[r.SceneColorFormat:4]]
    LogConfig: Setting CVar [[r.DetailMode:2]]
    LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
    LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
    LogConfig: Setting CVar [[r.SSS.Scale:1]]
    LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
    LogConfig: Setting CVar [[r.SSS.Quality:1]]
    LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
    LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
    LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
    LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
    LogConfig: Setting CVar [[grass.DensityScale:1.0]]
    LogInit: Selected Device Profile: [Windows]
    LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
    LogHAL: Display: Platform has ~ 8 GB [8516689920 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
    LogInit: Going up to parent DeviceProfile []
    LogConfig: Applying CVar settings from Section [ViewDistanceQuality@0] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.SkeletalMeshLODBias:2]]
    LogConfig: Setting CVar [[r.ViewDistanceScale:0.4]]
    LogConfig: Applying CVar settings from Section [AntiAliasingQuality@0] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.PostProcessAAQuality:0]]
    LogConfig: Applying CVar settings from Section [ShadowQuality@0] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.LightFunctionQuality:0]]
    LogConfig: Setting CVar [[r.ShadowQuality:0]]
    LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:1]]
    LogConfig: Setting CVar [[r.Shadow.MaxResolution:512]]
    LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:512]]
    LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.06]]
    LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.6]]
    LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0]]
    LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
    LogConfig: Setting CVar [[r.DistanceFieldShadowing:0]]
    LogConfig: Setting CVar [[r.DistanceFieldAO:0]]
    LogConfig: Setting CVar [[r.VolumetricFog:0]]
    LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:0]]
    LogConfig: Setting CVar [[r.CapsuleShadows:0]]
    LogConfig: Applying CVar settings from Section [PostProcessQuality@0] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.MotionBlurQuality:0]]
    LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:1.0]]
    LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:0]]
    LogConfig: Setting CVar [[r.AmbientOcclusionLevels:0]]
    LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.2]]
    LogConfig: Setting CVar [[r.DepthOfFieldQuality:0]]
    LogConfig: Setting CVar [[r.RenderTargetPoolMin:300]]
    LogConfig: Setting CVar [[r.LensFlareQuality:0]]
    LogConfig: Setting CVar [[r.SceneColorFringeQuality:0]]
    LogConfig: Setting CVar [[r.EyeAdaptationQuality:0]]
    LogConfig: Setting CVar [[r.BloomQuality:4]]
    LogConfig: Setting CVar [[r.FastBlurThreshold:0]]
    LogConfig: Setting CVar [[r.Upscale.Quality:1]]
    LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:0]]
    LogConfig: Setting CVar [[r.LightShaftQuality:0]]
    LogConfig: Setting CVar [[r.Filter.SizeScale:0.6]]
    LogConfig: Setting CVar [[r.Tonemapper.Quality:0]]
    LogConfig: Applying CVar settings from Section [TextureQuality@0] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.Streaming.MipBias:16]]
    LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:1]]
    LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:1]]
    LogConfig: Setting CVar [[r.Streaming.Boost:0.3]]
    LogConfig: Setting CVar [[r.MaxAnisotropy:0]]
    LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
    LogConfig: Setting CVar [[r.Streaming.PoolSize:400]]
    LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
    LogConfig: Applying CVar settings from Section [EffectsQuality@0] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:24]]
    LogConfig: Setting CVar [[r.RefractionQuality:0]]
    LogConfig: Setting CVar [[r.SSR.Quality:0]]
    LogConfig: Setting CVar [[r.SceneColorFormat:3]]
    LogConfig: Setting CVar [[r.DetailMode:0]]
    LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:0]]
    LogConfig: Setting CVar [[r.MaterialQualityLevel:0 ; Low quality]]
    LogConfig: Setting CVar [[r.SSS.Scale:0]]
    LogConfig: Setting CVar [[r.SSS.SampleSet:0]]
    LogConfig: Setting CVar [[r.SSS.Quality:0]]
    LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
    LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.125]]
    LogConfig: Setting CVar [[r.ParticleLightQuality:0]]
    LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[foliage.DensityScale:0.8]]
    LogConfig: Setting CVar [[grass.DensityScale:0.8]]
    LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
    LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
    LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
    LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Engine.ini]
    LogInit: Computer: ARYAN
    LogInit: User: sudhir
    LogInit: CPU Page size=4096, Cores=2
    LogInit: High frequency timer resolution =2.338336 MHz
    LogMemory: Memory total: Physical=7.9GB (8GB approx)
    LogMemory: Platform Memory Stats for Windows
    LogMemory: Process Physical Memory: 96.96 MB used, 96.96 MB peak
    LogMemory: Process Virtual Memory: 87.54 MB used, 87.54 MB peak
    LogMemory: Physical Memory: 3916.55 MB used, 4205.60 MB free, 8122.15 MB total
    LogMemory: Virtual Memory: 500.99 MB used, 134217224.00 MB free, 134217728.00 MB total
    LogWindows: WindowsPlatformFeatures enabled
    LogInit: Using OS detected language (en-GB).
    LogInit: Using OS detected locale (en-GB).
    LogTextLocalizationManager: No specific localization for 'en-GB' exists, so the 'en' localization will be used.
    LogInit: Setting process to per monitor DPI aware
    LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
    LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
    LogHMD: Failed to initialize OpenVR with code 110
    LogD3D11RHI: D3D11 adapters:
    LogD3D11RHI: 0. 'Intel(R) HD Graphics Family' (Feature Level 11_0)
    LogD3D11RHI: 0/0/1792 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
    LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
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    LogD3D11RHI: Chosen D3D11 Adapter: 0
    LogD3D11RHI: Creating new Direct3DDevice
    LogD3D11RHI: GPU DeviceId: 0xa16 (for the marketing name, search the web for "GPU Device Id")
    LogWindows: EnumDisplayDevices:
    LogWindows: 0. 'Intel(R) HD Graphics Family' (P:1 D:1)
    LogWindows: 1. 'Intel(R) HD Graphics Family' (P:0 D:0)
    LogWindows: 2. 'Intel(R) HD Graphics Family' (P:0 D:0)
    LogWindows: DebugString: FoundDriverCount:3
    LogD3D11RHI: Adapter Name: Intel(R) HD Graphics Family
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    LogD3D11RHI: Driver Date: 3-11-2014
    LogRHI: Texture pool is 627 MB (70% of 896 MB)
    LogD3D11RHI: Async texture creation enabled
    LogD3D11RHI: GPU Timing Frequency: 12.500000 (Debug: 2 0)
    LogWindows: Warning: CreateProc failed: The system cannot find the file specified. (0x00000002)
    LogWindows: Warning: URL: C:/Users/sudhir/Documents/UE_4.23/Engine/Binaries/DotNET/UnrealBuildTool.exe -Mode=ValidatePlatforms -allplatforms
    LogTemp: Display: Module 'AllDesktopTargetPlatform' loaded TargetPlatform 'AllDesktop'
    LogTemp: Display: Module 'MacClientTargetPlatform' loaded TargetPlatform 'MacClient'
    LogTemp: Display: Module 'MacNoEditorTargetPlatform' loaded TargetPlatform 'MacNoEditor'
    LogTemp: Display: Module 'MacServerTargetPlatform' loaded TargetPlatform 'MacServer'
    LogTemp: Display: Module 'MacTargetPlatform' loaded TargetPlatform 'Mac'
    LogTemp: Display: Module 'WindowsClientTargetPlatform' loaded TargetPlatform 'WindowsClient'
    LogTemp: Display: Module 'WindowsNoEditorTargetPlatform' loaded TargetPlatform 'WindowsNoEditor'
    LogTemp: Display: Module 'WindowsServerTargetPlatform' loaded TargetPlatform 'WindowsServer'
    LogTemp: Display: Module 'WindowsTargetPlatform' loaded TargetPlatform 'Windows'
    LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android'
    LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTC'
    LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATC'
    LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXT'
    LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1'
    LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1a'
    LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2'
    LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTC'
    LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'AndroidClient'
    LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTCClient'
    LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATCClient'
    LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXTClient'
    LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1Client'
    LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1aClient'
    LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2Client'
    LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTCClient'
    LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_Multi'
    LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_MultiClient'
    LogTemp: Display: Module 'HTML5TargetPlatform' loaded TargetPlatform 'HTML5'
    LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOSClient'
    LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOS'
    LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOSClient'
    LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOS'
    LogTemp: Display: Module 'LinuxClientTargetPlatform' loaded TargetPlatform 'LinuxClient'
    LogTemp: Display: Module 'LinuxNoEditorTargetPlatform' loaded TargetPlatform 'LinuxNoEditor'
    LogTemp: Display: Module 'LinuxServerTargetPlatform' loaded TargetPlatform 'LinuxServer'
    LogTemp: Display: Module 'LinuxTargetPlatform' loaded TargetPlatform 'Linux'
    LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'Lumin'
    LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'LuminClient'
    LogTargetPlatformManager: Display: Building Assets For Windows
    LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
    LogShaderCompilers: Guid format shader working directory is 17 characters bigger than the processId version (../../../../Unreal Projects/g/Intermediate/Shaders/WorkingDirectory/20792/).
    LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/sudhir/AppData/Local/Temp/UnrealShaderWorkingDir/4880A879494ED45A3D4A75A646CE96E3/'.
    LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
    LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
    LogShaderCompilers: Display: Using Local Shader Compiler.
    LogDerivedDataCache: Display: Max Cache Size: 512 MB
    LogDerivedDataCache: Loaded boot cache 0.11s 74MB C:/Users/sudhir/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc.
    LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/sudhir/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc
    LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../Unreal Projects/g/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
    LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
    LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../Unreal Projects/g/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
    LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
    LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
    LogDerivedDataCache: Display: Pak cache opened for reading ../../../Enterprise/DerivedDataCache/Compressed.ddp.
    LogDerivedDataCache: Using Local data cache path C:/Users/sudhir/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
    LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
    LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
    LogMaterial: Verifying Global Shaders for PCD3D_SM5
    LogSlate: Using FreeType 2.6.0
    LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
    LogAssetRegistry: FAssetRegistry took 0.0040 seconds to start up
    LogInit: Selected Device Profile: [Windows]
    LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
    LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
    LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
    LogMeshReduction: No distributed automatic mesh merging module available
    LogMeshMerging: No distributed automatic mesh merging module available
    LogNetVersion: g 1.0.0, NetCL: 8386587, EngineNetVer: 11, GameNetVer: 0 (Checksum: 2827242373)
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    LogUObjectArray: 43444 objects as part of root set at end of initial load.
    LogUObjectAllocator: 7548648 out of 0 bytes used by permanent object pool.
    LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
    LogTcpMessaging: Initializing TcpMessaging bridge
    LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
    SourceControl: Source control is disabled
    SourceControl: Source control is disabled
    SourceControl: Source control is disabled
    SourceControl: Source control is disabled
    LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
    LogOcInput: OculusInput pre-init called
    LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126)
    LogWindows: File 'OVRPlugin.dll' does not exist
    LogEngine: Initializing Engine...
    LogHMD: Failed to initialize OpenVR with code 110
    LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
    LogInit: Initializing FReadOnlyCVARCache
    LogAIModule: Creating AISystem for world Untitled
    LogInit: XAudio2 using 'Speaker/HP (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
    LogInit: FAudioDevice initialized.
    LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
    LogDerivedDataCache: Saved boot cache 0.29s 74MB C:/Users/sudhir/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc.
    LogInit: Texture streaming: Enabled
    LogEngineSessionManager: EngineSessionManager initialized
    LogInit: Transaction tracking system initialized
    BlueprintLog: New page: Editor Load
    LocalizationService: Localization service is disabled
    LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
    LogCook: Display: Mobile HDR setting 1
    LogFileCache: Scanning file cache for directory 'C:/Users/sudhir/Documents/Unreal Projects/g/Content/' took 0.15s
    SourceControl: Source control is disabled
    Cmd: MAP LOAD FILE="../../../../Unreal Projects/g/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
    LightingResults: New page: Lighting Build
    LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
    MapCheck: New page: Map Check
    LightingResults: New page: Lighting Build
    LogUObjectHash: Compacting FUObjectHashTables data took 2.92ms
    LogAIModule: Creating AISystem for world ThirdPersonExampleMap
    LogEditorServer: Finished looking for orphan Actors (0.000 secs)
    LogUObjectHash: Compacting FUObjectHashTables data took 5.44ms
    Cmd: MAP CHECKDEP NOCLEARLOG
    MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.453ms to complete.
    LogFileHelpers: Loading map 'ThirdPersonExampleMap' took 36.799
    LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
    LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogCollectionManager: Loaded 0 collections in 0.003519 seconds
    LogFileCache: Scanning file cache for directory 'C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Collections/' took 0.00s
    LogFileCache: Scanning file cache for directory 'C:/Users/sudhir/Documents/Unreal Projects/g/Content/Developers/sudhir/Collections/' took 0.00s
    LogFileCache: Scanning file cache for directory 'C:/Users/sudhir/Documents/Unreal Projects/g/Content/Collections/' took 0.00s
    LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
    LogContentBrowser: Native class hierarchy populated in 0.0134 seconds. Added 3045 classes and 765 folders.
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    LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
    LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 0 folders.
    LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
    LogSlate: Took 0.000328 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
    LogSlate: Took 0.000390 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
    LogSlate: Took 0.016220 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
    LogRenderer: Reallocating scene render targets to support 256x256 Format 10 NumSamples 1 (Frame:1).
    LogRenderer: Reallocating scene render targets to support 872x384 Format 9 NumSamples 1 (Frame:1).
    LogSlate: Took 0.039032 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
    LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 0 classes and 0 folders.
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    LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
    LogContentStreaming: Texture pool size now 400 MB
    LogSlate: Took 0.000426 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
    LogAssetRegistry: Asset discovery search completed in 70.3802 seconds
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    LogCollectionManager: Fixed up redirectors for 0 collections in 0.000079 seconds (updated 0 objects)
    LogSlate: FSceneViewport::OnFocusLost() reason 0
    LogAssetEditorManager: Opening Asset editor for Blueprint /Game/ThirdPersonBP/Blueprints/greanade.greanade
    LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0008 seconds. Added 121 classes and 0 folders.
    LogAssetEditorManager: Opening Asset editor for Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter
    LogSlate: Took 0.016652 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
    LogTemp: Repeating last play command: New Editor Window (PIE)
    LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
    onExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogPlayLevel: PlayLevel: No blueprints needed recompiling
    PIE: New page: PIE session: ThirdPersonExampleMap (31 Dec 2019 12:59:23)
    LogOnline: OSS: Creating online subsystem instance for: NULL
    LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
    LogPlayLevel: PIE: StaticDuplicateObject took: (0.751067s)
    LogAIModule: Creating AISystem for world ThirdPersonExampleMap
    LogPlayLevel: PIE: World Init took: (0.003690s)
    LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.759431s)
    LogUObjectHash: Compacting FUObjectHashTables data took 6.42ms
    LogInit: XAudio2 using 'Speaker/HP (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
    LogInit: FAudioDevice initialized.
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogLoad: Game class is 'ThirdPersonGameMode_C'
    LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 60) at 2019.12.31-11.59.24
    LogWorld: Bringing up level for play took: 0.106990
    LogOnline: OSS: Creating online subsystem instance for: :Context_4
    LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0005 seconds. Added 20 classes and 0 folders.
    LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C:ExecuteUbergraph_ThirdPersonGameMode'!
    LogBlueprintUserMessages: Warning: SetTimer passed a bad function (zombiespawn) or object (None)
    PIE: Warning: The widget 'WBCrosshair_C' was already added to the screen.
    PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.024
    LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
    nExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
    ExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogWorld: BeginTearingDown for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
    LogSlate: Window 'g Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
    LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true
    LogPlayLevel: Display: Shutting down PIE online subsystems
    LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
    xampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogUObjectHash: Compacting FUObjectHashTables data took 8.02ms
    LogPlayLevel: Display: Destroying online subsystem :Context_4
    LogSlate: Window 'Message Log' being destroyed
    LogSlate: Window 'Message Log' being destroyed
    LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
    LogSlate: FSceneViewport::OnFocusLost() reason 0
    LogRenderer: Reallocating scene render targets to support 884x384 Format 9 NumSamples 1 (Frame:774).
    LogRenderer: Reallocating scene render targets to support 892x384 Format 9 NumSamples 1 (Frame:778).
    LogRenderer: Reallocating scene render targets to support 896x384 Format 9 NumSamples 1 (Frame:780).
    LogRenderer: Reallocating scene render targets to support 904x384 Format 9 NumSamples 1 (Frame:782).
    LogRenderer: Reallocating scene render targets to support 916x384 Format 9 NumSamples 1 (Frame:784).
    LogRenderer: Reallocating scene render targets to support 920x384 Format 9 NumSamples 1 (Frame:786).
    LogRenderer: Reallocating scene render targets to support 936x384 Format 9 NumSamples 1 (Frame:788).
    LogRenderer: Reallocating scene render targets to support 960x384 Format 9 NumSamples 1 (Frame:790).
    LogRenderer: Reallocating scene render targets to support 984x384 Format 9 NumSamples 1 (Frame:792).
    LogRenderer: Reallocating scene render targets to support 996x384 Format 9 NumSamples 1 (Frame:794).
    LogRenderer: Reallocating scene render targets to support 1000x384 Format 9 NumSamples 1 (Frame:796).
    LogSlate: FSceneViewport::OnFocusLost() reason 0
    LogSlate: FSceneViewport::OnFocusLost() reason 0
    LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (SM_House_Var13)
    LogSlate: FSceneViewport::OnFocusLost() reason 5
    LogHttp: Warning: 0000004726C65A80: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/...8ef60c4c%7C2f2
    fd1a5-17d2-4a3e-8121-37a459467f9c&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: -1, actual payload size: 0
    LogHttp: Warning: 0000004726C65A80: request failed, libcurl error: 0 (No error)
    LogHttp: Warning: 0000004726C65A80: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x4733a5ff70 [can pipeline])
    LogHttp: Warning: 0000004726C65A80: libcurl info message cache 1 (Re-using existing connection! (#33) with host datarouter.ol.epicgames.com)
    LogHttp: Warning: 0000004726C65A80: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (54.209.62.2) port 443 (#33))
    LogHttp: Warning: 0000004726C65A80: libcurl info message cache 3 (We are completely uploaded and fine)
    LogHttp: Warning: 0000004726C65A80: libcurl info message cache 4 (TLSv1.2 (IN), TLS alert, Client hello (1)
    LogHttp: Warning: 0000004726C65A80: libcurl info message cache 5 (Connection died, retrying a fresh connect)
    LogHttp: Warning: 0000004726C65A80: libcurl info message cache 6 (necessary data rewind wasn't possible)
    LogHttp: Warning: 0000004726C65A80: libcurl info message cache 7 (Closing connection 33)
    LogHttp: Warning: 0000004726C65A80: libcurl info message cache 8 (TLSv1.2 (OUT), TLS alert, Client hello (1)
    LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/...467f9c&AppEnvi
    ronment=datacollector-binary&UploadType=eteventstream
    LogHttp: Warning: 0000004726C665C0: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/...8ef60c4c%7C2f2
    fd1a5-17d2-4a3e-8121-37a459467f9c&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: -1, actual payload size: 0
    LogHttp: Warning: 0000004726C665C0: request failed, libcurl error: 6 (Couldn't resolve host name)
    LogHttp: Warning: 0000004726C665C0: libcurl info message cache 0 (Could not resolve host: datarouter.ol.epicgames.com)
    LogHttp: Warning: 0000004726C665C0: libcurl info message cache 1 (Closing connection 34)
    LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/...467f9c&AppEnvi
    ronment=datacollector-binary&UploadType=eteventstream
    LogSlate: FSceneViewport::OnFocusLost() reason 0
    LogTemp: Repeating last play command: New Editor Window (PIE)
    LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
    onExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogPlayLevel: PlayLevel: No blueprints needed recompiling
    PIE: New page: PIE session: ThirdPersonExampleMap (31 Dec 2019 14:33:55)
    LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
    LogPlayLevel: PIE: StaticDuplicateObject took: (0.695502s)
    LogAIModule: Creating AISystem for world ThirdPersonExampleMap
    LogPlayLevel: PIE: World Init took: (0.021192s)
    LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.717232s)
    LogUObjectHash: Compacting FUObjectHashTables data took 7.01ms
    LogInit: XAudio2 using 'Speaker/HP (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
    LogInit: FAudioDevice initialized.
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogLoad: Game class is 'ThirdPersonGameMode_C'
    LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2019.12.31-13.33.56
    LogWorld: Bringing up level for play took: 0.104417
    LogOnline: OSS: Creating online subsystem instance for: :Context_6
    LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C:ExecuteUbergraph_ThirdPersonGameMode'!
    LogBlueprintUserMessages: Warning: SetTimer passed a bad function (zombiespawn) or object (None)
    PIE: Warning: The widget 'WBCrosshair_C' was already added to the screen.
    PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.207
    LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
    nExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
    ExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogWorld: BeginTearingDown for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
    LogSlate: Window 'g Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
    LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true
    LogPlayLevel: Display: Shutting down PIE online subsystems
    LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
    xampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogUObjectHash: Compacting FUObjectHashTables data took 6.25ms
    LogSlate: FSceneViewport::OnFocusLost() reason 5
    LogPlayLevel: Display: Destroying online subsystem :Context_6
    LogSlate: Window 'Message Log' being destroyed
    LogSlate: Window 'Message Log' being destroyed
    LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_slum_roads_stair_33)
    LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (RIVER)
    Cmd: DELETE
    Cmd: ACTOR DELETE
    LogEditorActor: Deleted Actor: StaticMeshActor
    LogUObjectHash: Compacting FUObjectHashTables data took 5.17ms
    LogEditorActor: Deleted 1 Actors (0.319 secs)
    LogUObjectHash: Compacting FUObjectHashTables data took 1.78ms
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/ThirdPersonExampleMap_Auto167EE5BA34315BBF5E9D6FB84D96BF638.tmp' to '../../../../Unreal Projects/g/Saved/Autosaves/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap_Auto1.umap'
    LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap' took 3.138
    LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 3.138
    LogHttp: Warning: 000000478349D6C0: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/...8ef60c4c%7C2f2
    fd1a5-17d2-4a3e-8121-37a459467f9c&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: -1, actual payload size: 0
    LogHttp: Warning: 000000478349D6C0: request failed, libcurl error: 0 (No error)
    LogHttp: Warning: 000000478349D6C0: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x4733a5ff70 [can pipeline])
    LogHttp: Warning: 000000478349D6C0: libcurl info message cache 1 (Re-using existing connection! (#42) with host datarouter.ol.epicgames.com)
    LogHttp: Warning: 000000478349D6C0: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (52.1.9.217) port 443 (#42))
    LogHttp: Warning: 000000478349D6C0: libcurl info message cache 3 (We are completely uploaded and fine)
    LogHttp: Warning: 000000478349D6C0: libcurl info message cache 4 (TLSv1.2 (IN), TLS alert, Client hello (1)
    LogHttp: Warning: 000000478349D6C0: libcurl info message cache 5 (Connection died, retrying a fresh connect)
    LogHttp: Warning: 000000478349D6C0: libcurl info message cache 6 (necessary data rewind wasn't possible)
    LogHttp: Warning: 000000478349D6C0: libcurl info message cache 7 (Closing connection 42)
    LogHttp: Warning: 000000478349D6C0: libcurl info message cache 8 (TLSv1.2 (OUT), TLS alert, Client hello (1)
    LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/...467f9c&AppEnvi
    ronment=datacollector-binary&UploadType=eteventstream
    LogSlate: FSceneViewport::OnFocusLost() reason 0
    LogTemp: Repeating last play command: New Editor Window (PIE)
    LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
    onExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogPlayLevel: PlayLevel: No blueprints needed recompiling
    PIE: New page: PIE session: ThirdPersonExampleMap (31 Dec 2019 14:53:49)
    LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
    LogPlayLevel: PIE: StaticDuplicateObject took: (0.781610s)
    LogAIModule: Creating AISystem for world ThirdPersonExampleMap
    LogPlayLevel: PIE: World Init took: (0.009478s)
    LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.791893s)
    LogUObjectHash: Compacting FUObjectHashTables data took 8.20ms
    LogInit: XAudio2 using 'Speaker/HP (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
    LogInit: FAudioDevice initialized.
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogLoad: Game class is 'ThirdPersonGameMode_C'
    LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2019.12.31-13.53.50
    LogWorld: Bringing up level for play took: 0.135314
    LogOnline: OSS: Creating online subsystem instance for: :Context_7
    LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C:ExecuteUbergraph_ThirdPersonGameMode'!
    LogBlueprintUserMessages: Warning: SetTimer passed a bad function (zombiespawn) or object (None)
    PIE: Warning: The widget 'WBCrosshair_C' was already added to the screen.
    PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.934
    LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
    nExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
    ExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogWorld: BeginTearingDown for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
    LogSlate: Window 'g Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
    LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true
    LogPlayLevel: Display: Shutting down PIE online subsystems
    LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
    xampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogUObjectHash: Compacting FUObjectHashTables data took 7.59ms
    LogPlayLevel: Display: Destroying online subsystem :Context_7
    LogSlate: Window 'Message Log' being destroyed
    LogSlate: Window 'Message Log' being destroyed
    LogSlate: FSceneViewport::OnFocusLost() reason 0
    LogSlate: FSceneViewport::OnFocusLost() reason 0
    LogUObjectHash: Compacting FUObjectHashTables data took 1.79ms
    LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/ThirdPersonExampleMap9442961A4E09B6B321F170853FF7B8B0.tmp' to '../../../../Unreal Projects/g/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap'
    LogFileHelpers: Saving map 'ThirdPersonExampleMap' took 2.929
    UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
    UATHelper: Packaging (Windows (64-bit)): Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'UnrealBuildTool, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
    UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main(String[] Arguments)
    UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
    PackagingResults: Error: Unknown Error
    LogSlate: FSceneViewport::OnFocusLost() reason 0
    LogSlate: FSceneViewport::OnFocusLost() reason 0
    LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\Grenade Explosion Sound - Creative Film - YouTube/00557.mp3)
    LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\Grenade Explosion Sound - Creative Film - YouTube/03290.mp3)
    LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\Grenade Explosion Sound - Creative Film - YouTube/03292.mp3)
    LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\Grenade Explosion Sound - Creative Film - YouTube/03293.mp3)
    LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\Grenade Explosion Sound - Creative Film - YouTube/03294.mp3)
    LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\Grenade Explosion Sound - Creative Film - YouTube/03295.mp3)
    LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\Grenade Explosion Sound - Creative Film - YouTube/03296.mp3)
    LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\Grenade Explosion Sound - Creative Film - YouTube/03297.mp3)
    LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\Grenade Explosion Sound - Creative Film - YouTube/03298.mp3)
    LogAssetEditorManager: Opening Asset editor for FileMediaSource /Game/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03298.03298
    LogWindows: Failed to load 'libalias_api.dll' (GetLastError=126)
    LogWindows: File 'libalias_api.dll' does not exist
    LogSlate: Window '03298' being destroyed
    LogUObjectHash: Compacting FUObjectHashTables data took 15.58ms
    LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap' took 0.202
    OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/00557] ([1] browsable assets)...
    OBJ SavePackage: Finished generating thumbnails for package [/Game/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/00557]
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/00557_Auto2F8004DFC461362D90AB85BB25A2C46BE.tmp' to '../../../../Unreal Projects/g/Saved/Autosaves/Game/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/00557_Auto2.uasset'
    OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03290] ([1] browsable assets)...
    OBJ SavePackage: Finished generating thumbnails for package [/Game/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03290]
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/03290_Auto22C9D840049C1BB0A16CF638A278AB219.tmp' to '../../../../Unreal Projects/g/Saved/Autosaves/Game/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03290_Auto2.uasset'
    OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03292] ([1] browsable assets)...
    OBJ SavePackage: Finished generating thumbnails for package [/Game/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03292]
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/03292_Auto23E6CD0AA40CC7EEC0F989C80A27FB90D.tmp' to '../../../../Unreal Projects/g/Saved/Autosaves/Game/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03292_Auto2.uasset'
    OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03293] ([1] browsable assets)...
    OBJ SavePackage: Finished generating thumbnails for package [/Game/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03293]
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/03293_Auto2C35008D747E7E52B31AEF991159E7C0D.tmp' to '../../../../Unreal Projects/g/Saved/Autosaves/Game/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03293_Auto2.uasset'
    OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03294] ([1] browsable assets)...
    OBJ SavePackage: Finished generating thumbnails for package [/Game/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03294]
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/03294_Auto2DFE96CC342507CEC530A24B958F758AC.tmp' to '../../../../Unreal Projects/g/Saved/Autosaves/Game/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03294_Auto2.uasset'
    OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03295] ([1] browsable assets)...
    OBJ SavePackage: Finished generating thumbnails for package [/Game/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03295]
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/03295_Auto22CF3B1A24E44371BBF8279AF5CAB85F0.tmp' to '../../../../Unreal Projects/g/Saved/Autosaves/Game/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03295_Auto2.uasset'
    OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03296] ([1] browsable assets)...
    OBJ SavePackage: Finished generating thumbnails for package [/Game/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03296]
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/03296_Auto2178A124942F1E103B85C5D8DDAAE6EA8.tmp' to '../../../../Unreal Projects/g/Saved/Autosaves/Game/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03296_Auto2.uasset'
    OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03297] ([1] browsable assets)...
    OBJ SavePackage: Finished generating thumbnails for package [/Game/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03297]
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/03297_Auto27C09374E441D958D2B3D308E93940FB6.tmp' to '../../../../Unreal Projects/g/Saved/Autosaves/Game/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03297_Auto2.uasset'
    OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03298] ([1] browsable assets)...
    OBJ SavePackage: Finished generating thumbnails for package [/Game/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03298]
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/03298_Auto2D838B95C49FF8AB4DE739B8E322D85ED.tmp' to '../../../../Unreal Projects/g/Saved/Autosaves/Game/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03298_Auto2.uasset'
    OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03298_2] ([1] browsable assets)...
    OBJ SavePackage: Finished generating thumbnails for package [/Game/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03298_2]
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/03298_2_Auto2BEFF2CDD4DEB35DD763F8281FD09723E.tmp' to '../../../../Unreal Projects/g/Saved/Autosaves/Game/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03298_2_Auto2.uasset'
    LogFileHelpers: Auto-saving content packages took 0.060
    LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\EXPLOSÿON SOUNDS - Youutbe-Creative Film/bolshie_vzryvy.mp3)
    LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\EXPLOSÿON SOUNDS - Youutbe-Creative Film/bolshie_vzryvy_304.mp3)
    LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\EXPLOSÿON SOUNDS - Youutbe-Creative Film/bolshoy_vzryv.mp3)
    LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\EXPLOSÿON SOUNDS - Youutbe-Creative Film/bolshoy_vzryv_s_oskolkami_1.mp3)
    LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\EXPLOSÿON SOUNDS - Youutbe-Creative Film/energeticheskiy_vzryv.mp3)
    LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:\Users\sudhir\Desktop\EXPLOSÿON SOUNDS - Youutbe-Creative Film/EXPLO CLASSIC.WAV)
    LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:\Users\sudhir\Desktop\EXPLOSÿON SOUNDS - Youutbe-Creative Film/Expolsion Saounds (1).wav)
    LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:\Users\sudhir\Desktop\EXPLOSÿON SOUNDS - Youutbe-Creative Film/Expolsion Saounds (2).wav)
    LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\EXPLOSÿON SOUNDS - Youutbe-Creative Film/vzryv_ganaty.mp3)
    LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\EXPLOSÿON SOUNDS - Youutbe-Creative Film/zvuk-vzryva-zvuk-vzryva_(eee.fm).mp3)
    LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\EXPLOSÿON SOUNDS - Youutbe-Creative Film/zvuk-vzryva_(eee.fm) (1).mp3)
    LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\EXPLOSÿON SOUNDS - Youutbe-Creative Film/zvuk-vzryva_(eee.fm).mp3)
    LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG wave EXPLO_CLASSIC...
    LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 338432 while cooking SoundWave /Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/EXPLO_CLASSIC.EXPLO_CLASSIC.
    LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG wave Expolsion_Saounds__1_...
    LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1167856 while cooking SoundWave /Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/Expolsion_Saounds__1_.Expolsion_Saounds__1_.
    LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG wave Expolsion_Saounds__2_...
    LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 714472 while cooking SoundWave /Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/Expolsion_Saounds__2_.Expolsion_Saounds__2_.
    BlueprintLog: New page: Compile greanade
    LogUObjectHash: Compacting FUObjectHashTables data took 10.67ms
    LogTemp: Repeating last play command: New Editor Window (PIE)
    LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
    onExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogPlayLevel: PlayLevel: No blueprints needed recompiling
    PIE: New page: PIE session: ThirdPersonExampleMap (31 Dec 2019 16:32:27)
    LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
    LogPlayLevel: PIE: StaticDuplicateObject took: (0.745801s)
    LogAIModule: Creating AISystem for world ThirdPersonExampleMap
    LogPlayLevel: PIE: World Init took: (0.007291s)
    LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.753723s)
    LogUObjectHash: Compacting FUObjectHashTables data took 9.63ms
    LogInit: XAudio2 using 'Speaker/HP (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
    LogInit: FAudioDevice initialized.
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogLoad: Game class is 'ThirdPersonGameMode_C'
    LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 60) at 2019.12.31-15.32.28
    LogWorld: Bringing up level for play took: 0.108297
    LogOnline: OSS: Creating online subsystem instance for: :Context_8
    LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C:ExecuteUbergraph_ThirdPersonGameMode'!
    LogBlueprintUserMessages: Warning: SetTimer passed a bad function (zombiespawn) or object (None)
    PIE: Warning: The widget 'WBCrosshair_C' was already added to the screen.
    PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.451
    LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
    nExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
    ExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogWorld: BeginTearingDown for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
    LogSlate: Window 'g Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
    LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true
    LogPlayLevel: Display: Shutting down PIE online subsystems
    LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
    xampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogUObjectHash: Compacting FUObjectHashTables data took 8.34ms
    LogPlayLevel: Display: Destroying online subsystem :Context_8
    LogSlate: Window 'Message Log' being destroyed
    LogSlate: Window 'Message Log' being destroyed
    LogSlate: Took 0.087464 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
    BlueprintLog: New page: Compile greanade
    LogUObjectHash: Compacting FUObjectHashTables data took 9.44ms
    LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
    LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
    LogTemp: Repeating last play command: New Editor Window (PIE)
    LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
    onExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogPlayLevel: PlayLevel: No blueprints needed recompiling
    PIE: New page: PIE session: ThirdPersonExampleMap (31 Dec 2019 16:33:08)
    LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
    LogPlayLevel: PIE: StaticDuplicateObject took: (0.711622s)
    LogAIModule: Creating AISystem for world ThirdPersonExampleMap
    LogPlayLevel: PIE: World Init took: (0.006044s)
    LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.718153s)
    LogUObjectHash: Compacting FUObjectHashTables data took 9.96ms
    LogInit: XAudio2 using 'Speaker/HP (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
    LogInit: FAudioDevice initialized.
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogLoad: Game class is 'ThirdPersonGameMode_C'
    LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 60) at 2019.12.31-15.33.09
    LogWorld: Bringing up level for play took: 0.113585
    LogOnline: OSS: Creating online subsystem instance for: :Context_9
    LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C:ExecuteUbergraph_ThirdPersonGameMode'!
    LogBlueprintUserMessages: Warning: SetTimer passed a bad function (zombiespawn) or object (None)
    PIE: Warning: The widget 'WBCrosshair_C' was already added to the screen.
    PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.201
    LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
    nExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
    ExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogWorld: BeginTearingDown for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
    LogSlate: Window 'g Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
    LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true
    LogPlayLevel: Display: Shutting down PIE online subsystems
    LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
    xampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogUObjectHash: Compacting FUObjectHashTables data took 10.64ms
    LogPlayLevel: Display: Destroying online subsystem :Context_9
    LogSlate: Window 'Message Log' being destroyed
    LogSlate: Window 'Message Log' being destroyed
    LogSlate: FSceneViewport::OnFocusLost() reason 0
    LogUObjectHash: Compacting FUObjectHashTables data took 2.39ms
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/ThirdPersonExampleMap_Auto3BC0BB7064C36307320698FAABCE22A6E.tmp' to '../../../../Unreal Projects/g/Saved/Autosaves/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap_Auto3.umap'
    LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap' took 3.722
    LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 3.722
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPersonBP/Blueprints/greanade] ([1] browsable assets)...
    OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPersonBP/Blueprints/greanade.greanade]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPersonBP/Blueprints/greanade]
    Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPersonBP/Blueprints/greanade" FILE="../../../../Unreal Projects/g/Saved/Autosaves/Game/ThirdPersonBP/Blueprints/greanade_Auto3.uasset" SILENT=false AUTOSAVING=true
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/greanade_Auto3FBAB7E0B4D7ECC8130BCE6BE6F8D0D20.tmp' to '../../../../Unreal Projects/g/Saved/Autosaves/Game/ThirdPersonBP/Blueprints/greanade_Auto3.uasset'
    OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/bolshie_vzryvy] ([1] browsable assets)...
    OBJ SavePackage: Finished generating thumbnails for package [/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/bolshie_vzryvy]
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/bolshie_vzryvy_Auto32E309558487D5C0E6424659974480753.tmp' to '../../../../Unreal Projects/g/Saved/Autosaves/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/bolshie_vzryvy_Auto3.uasset'
    OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/bolshie_vzryvy_304] ([1] browsable assets)...
    OBJ SavePackage: Finished generating thumbnails for package [/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/bolshie_vzryvy_304]
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/bolshie_vzryvy_304_Auto3B691D5DC462A478AEF009C9A6D3F27BA.tmp' to '../../../../Unreal Projects/g/Saved/Autosaves/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/bolshie_vzryvy_304_Auto3.uasset'
    OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/bolshoy_vzryv] ([1] browsable assets)...
    OBJ SavePackage: Finished generating thumbnails for package [/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/bolshoy_vzryv]
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/bolshoy_vzryv_Auto3F2C09D684E0088C0B43E68AD56CCFFC0.tmp' to '../../../../Unreal Projects/g/Saved/Autosaves/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/bolshoy_vzryv_Auto3.uasset'
    OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/bolshoy_vzryv_s_oskolkami_1] ([1] browsable assets)...
    OBJ SavePackage: Finished generating thumbnails for package [/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/bolshoy_vzryv_s_oskolkami_1]
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/bolshoy_vzryv_s_oskolkami_1_Auto3A5B350A4D3C2429780B64BCDD5FBAD0.tmp' to '../../../../Unreal Projects/g/Saved/Autosaves/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/bolshoy_vzryv_s_oskolkami_1_Auto3.uasset'
    OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/energeticheskiy_vzryv] ([1] browsable assets)...
    OBJ SavePackage: Finished generating thumbnails for package [/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/energeticheskiy_vzryv]
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/energeticheskiy_vzryv_Auto379E85EB848048202730963BDB7C684D1.tmp' to '../../../../Unreal Projects/g/Saved/Autosaves/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/energeticheskiy_vzryv_Auto3.uasset'
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/EXPLO_CLASSIC] ([1] browsable assets)...
    OBJ SavePackage: Rendered thumbnail for [SoundWave /Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/EXPLO_CLASSIC.EXPLO_CLASSIC]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/EXPLO_CLASSIC]
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/EXPLO_CLASSIC_Auto371084FA24FFDF68050CDA3A697CF34FE.tmp' to '../../../../Unreal Projects/g/Saved/Autosaves/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/EXPLO_CLASSIC_Auto3.uasset'
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/Expolsion_Saounds__1_] ([1] browsable assets)...
    OBJ SavePackage: Rendered thumbnail for [SoundWave /Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/Expolsion_Saounds__1_.Expolsion_Saounds__1_]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/Expolsion_Saounds__1_]
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/Expolsion_Saounds__1__Auto3345BA5F542889B3E636447B6A605E986.tmp' to '../../../../Unreal Projects/g/Saved/Autosaves/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/Expolsion_Saounds__1__Auto3.uasset'
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/Expolsion_Saounds__2_] ([1] browsable assets)...
    OBJ SavePackage: Rendered thumbnail for [SoundWave /Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/Expolsion_Saounds__2_.Expolsion_Saounds__2_]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/Expolsion_Saounds__2_]
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/Expolsion_Saounds__2__Auto370EA6713414744D678E284820DCBF5E4.tmp' to '../../../../Unreal Projects/g/Saved/Autosaves/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/Expolsion_Saounds__2__Auto3.uasset'
    OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/vzryv_ganaty] ([1] browsable assets)...
    OBJ SavePackage: Finished generating thumbnails for package [/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/vzryv_ganaty]
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/vzryv_ganaty_Auto308A5E5674006FE78619668BDA12B2A91.tmp' to '../../../../Unreal Projects/g/Saved/Autosaves/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/vzryv_ganaty_Auto3.uasset'
    OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/zvuk-vzryva-zvuk-vzryva__eee_fm_] ([1] browsable assets)...
    OBJ SavePackage: Finished generating thumbnails for package [/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/zvuk-vzryva-zvuk-vzryva__eee_fm_]
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/zvuk-vzryva-zvuk-vzryva__eee_fm_F5D5489D420C03919F3620AFFF712CD8.tmp' to '../../../../Unreal Projects/g/Saved/Autosaves/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/zvuk-vzryva-zvuk-vzryva__eee_fm__Auto3.uasset'
    OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/zvuk-vzryva__eee_fm___1_] ([1] browsable assets)...
    OBJ SavePackage: Finished generating thumbnails for package [/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/zvuk-vzryva__eee_fm___1_]
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/zvuk-vzryva__eee_fm___1__Auto3996A340046D308B29AADA8B027AC8F8C.tmp' to '../../../../Unreal Projects/g/Saved/Autosaves/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/zvuk-vzryva__eee_fm___1__Auto3.uasset'
    OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/zvuk-vzryva__eee_fm_] ([1] browsable assets)...
    OBJ SavePackage: Finished generating thumbnails for package [/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/zvuk-vzryva__eee_fm_]
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/zvuk-vzryva__eee_fm__Auto351D4D31B4BB782D60E304FB9CB001AC0.tmp' to '../../../../Unreal Projects/g/Saved/Autosaves/Game/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/zvuk-vzryva__eee_fm__Auto3.uasset'
    LogFileHelpers: Auto-saving content packages took 0.377
    LogSlate: FSceneViewport::OnFocusLost() reason 0
    LogTemp: Repeating last play command: New Editor Window (PIE)
    LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
    onExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogPlayLevel: PlayLevel: No blueprints needed recompiling
    PIE: New page: PIE session: ThirdPersonExampleMap (31 Dec 2019 16:42:45)
    LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
    LogPlayLevel: PIE: StaticDuplicateObject took: (0.746531s)
    LogAIModule: Creating AISystem for world ThirdPersonExampleMap
    LogPlayLevel: PIE: World Init took: (0.008668s)
    LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.755717s)
    LogUObjectHash: Compacting FUObjectHashTables data took 7.34ms
    LogInit: XAudio2 using 'Speaker/HP (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
    LogInit: FAudioDevice initialized.
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogLoad: Game class is 'ThirdPersonGameMode_C'
    LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2019.12.31-15.42.46
    LogWorld: Bringing up level for play took: 0.107240
    LogOnline: OSS: Creating online subsystem instance for: :Context_11
    LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C:ExecuteUbergraph_ThirdPersonGameMode'!
    LogBlueprintUserMessages: Warning: SetTimer passed a bad function (zombiespawn) or object (None)
    PIE: Warning: The widget 'WBCrosshair_C' was already added to the screen.
    PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.953
    LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
    nExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
    ExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogWorld: BeginTearingDown for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
    LogSlate: Window 'g Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
    LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true
    LogPlayLevel: Display: Shutting down PIE online subsystems
    LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
    xampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogUObjectHash: Compacting FUObjectHashTables data took 7.98ms
    LogPlayLevel: Display: Destroying online subsystem :Context_11
    LogSlate: Window 'Message Log' being destroyed
    LogSlate: Window 'Message Log' being destroyed
    LogTemp: Repeating last play command: New Editor Window (PIE)
    LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
    onExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogPlayLevel: PlayLevel: No blueprints needed recompiling
    PIE: New page: PIE session: ThirdPersonExampleMap (31 Dec 2019 16:43:41)
    LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
    LogPlayLevel: PIE: StaticDuplicateObject took: (0.730013s)
    LogAIModule: Creating AISystem for world ThirdPersonExampleMap
    LogPlayLevel: PIE: World Init took: (0.003436s)
    LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.734479s)
    LogUObjectHash: Compacting FUObjectHashTables data took 6.22ms
    LogInit: XAudio2 using 'Speaker/HP (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
    LogInit: FAudioDevice initialized.
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogLoad: Game class is 'ThirdPersonGameMode_C'
    LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2019.12.31-15.43.42
    LogWorld: Bringing up level for play took: 0.110853
    LogOnline: OSS: Creating online subsystem instance for: :Context_12
    LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C:ExecuteUbergraph_ThirdPersonGameMode'!
    LogBlueprintUserMessages: Warning: SetTimer passed a bad function (zombiespawn) or object (None)
    PIE: Warning: The widget 'WBCrosshair_C' was already added to the screen.
    PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.403
    LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
    nExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
    ExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogWorld: BeginTearingDown for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
    LogSlate: Window 'g Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
    LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true
    LogPlayLevel: Display: Shutting down PIE online subsystems
    LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
    xampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogUObjectHash: Compacting FUObjectHashTables data took 6.71ms
    LogPlayLevel: Display: Destroying online subsystem :Context_12
    LogSlate: Window 'Message Log' being destroyed
    LogSlate: Window 'Message Log' being destroyed
    LogAssetEditorManager: Opening Asset editor for Blueprint /Game/ThirdPersonBP/Blueprints/greanade.greanade
    BlueprintLog: New page: Compile greanade
    LogUObjectHash: Compacting FUObjectHashTables data took 8.64ms
    LogTemp: Repeating last play command: New Editor Window (PIE)
    LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
    onExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogPlayLevel: PlayLevel: No blueprints needed recompiling
    PIE: New page: PIE session: ThirdPersonExampleMap (31 Dec 2019 16:45:27)
    LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
    LogPlayLevel: PIE: StaticDuplicateObject took: (0.728734s)
    LogAIModule: Creating AISystem for world ThirdPersonExampleMap
    LogPlayLevel: PIE: World Init took: (0.002401s)
    LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.731613s)
    LogUObjectHash: Compacting FUObjectHashTables data took 8.79ms
    LogInit: XAudio2 using 'Speaker/HP (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
    LogInit: FAudioDevice initialized.
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogLoad: Game class is 'ThirdPersonGameMode_C'
    LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2019.12.31-15.45.28
    LogWorld: Bringing up level for play took: 0.116384
    LogOnline: OSS: Creating online subsystem instance for: :Context_14
    LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C:ExecuteUbergraph_ThirdPersonGameMode'!
    LogBlueprintUserMessages: Warning: SetTimer passed a bad function (zombiespawn) or object (None)
    PIE: Warning: The widget 'WBCrosshair_C' was already added to the screen.
    PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.287
    LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
    nExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogBlueprintUserMessages: [ak47_C_0] Full Amo
    LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
    ExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogWorld: BeginTearingDown for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
    LogSlate: Window 'g Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
    LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true
    LogPlayLevel: Display: Shutting down PIE online subsystems
    LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
    xampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogUObjectHash: Compacting FUObjectHashTables data took 6.04ms
    LogPlayLevel: Display: Destroying online subsystem :Context_14
    LogSlate: Window 'Message Log' being destroyed
    LogSlate: Window 'Message Log' being destroyed
    BlueprintLog: New page: Compile greanade
    LogUObjectHash: Compacting FUObjectHashTables data took 8.13ms
    LogTemp: Repeating last play command: New Editor Window (PIE)
    LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
    onExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogPlayLevel: PlayLevel: No blueprints needed recompiling
    PIE: New page: PIE session: ThirdPersonExampleMap (31 Dec 2019 16:46:14)
    LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
    LogPlayLevel: PIE: StaticDuplicateObject took: (0.720778s)
    LogAIModule: Creating AISystem for world ThirdPersonExampleMap
    LogPlayLevel: PIE: World Init took: (0.009218s)
    LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.730643s)
    LogUObjectHash: Compacting FUObjectHashTables data took 8.41ms
    LogInit: XAudio2 using 'Speaker/HP (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
    LogInit: FAudioDevice initialized.
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogLoad: Game class is 'ThirdPersonGameMode_C'
    LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2019.12.31-15.46.15
    LogWorld: Bringing up level for play took: 0.119370
    LogOnline: OSS: Creating online subsystem instance for: :Context_15
    LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C:ExecuteUbergraph_ThirdPersonGameMode'!
    LogBlueprintUserMessages: Warning: SetTimer passed a bad function (zombiespawn) or object (None)
    PIE: Warning: The widget 'WBCrosshair_C' was already added to the screen.
    PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.139
    LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
    nExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
    ExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogWorld: BeginTearingDown for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
    LogSlate: Window 'g Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
    LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true
    LogPlayLevel: Display: Shutting down PIE online subsystems
    LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
    xampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogUObjectHash: Compacting FUObjectHashTables data took 5.60ms
    LogPlayLevel: Display: Destroying online subsystem :Context_15
    LogSlate: Window 'Message Log' being destroyed
    LogSlate: Window 'Message Log' being destroyed
    LogRenderer: Reallocating scene render targets to support 1000x436 Format 9 NumSamples 1 (Frame:1).
    LogSlate: FSceneViewport::OnFocusLost() reason 2
    LogSlate: FSceneViewport::OnFocusLost() reason 0
    LogSlate: FSceneViewport::OnFocusLost() reason 0
    LogSlate: FSceneViewport::OnFocusLost() reason 5
    LogSlate: FSceneViewport::OnFocusLost() reason 5
    BlueprintLog: New page: Compile greanade
    LogUObjectHash: Compacting FUObjectHashTables data took 8.50ms
    BlueprintLog: New page: Compile greanade
    LogUObjectHash: Compacting FUObjectHashTables data took 8.68ms
    LogTemp: Repeating last play command: New Editor Window (PIE)
    LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
    onExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogPlayLevel: PlayLevel: No blueprints needed recompiling
    PIE: New page: PIE session: ThirdPersonExampleMap (31 Dec 2019 16:48:43)
    LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
    LogPlayLevel: PIE: StaticDuplicateObject took: (0.779308s)
    LogAIModule: Creating AISystem for world ThirdPersonExampleMap
    LogPlayLevel: PIE: World Init took: (0.007844s)
    LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.787742s)
    LogUObjectHash: Compacting FUObjectHashTables data took 7.64ms
    LogInit: XAudio2 using 'Speaker/HP (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
    LogInit: FAudioDevice initialized.
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogLoad: Game class is 'ThirdPersonGameMode_C'
    LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2019.12.31-15.48.44
    LogWorld: Bringing up level for play took: 0.118524
    LogOnline: OSS: Creating online subsystem instance for: :Context_17
    LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C:ExecuteUbergraph_ThirdPersonGameMode'!
    LogBlueprintUserMessages: Warning: SetTimer passed a bad function (zombiespawn) or object (None)
    PIE: Warning: The widget 'WBCrosshair_C' was already added to the screen.
    PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.599
    LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
    nExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
    ExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogWorld: BeginTearingDown for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
    LogSlate: Window 'g Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
    LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true
    LogPlayLevel: Display: Shutting down PIE online subsystems
    LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
    xampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogUObjectHash: Compacting FUObjectHashTables data took 6.29ms
    LogPlayLevel: Display: Destroying online subsystem :Context_17
    LogUObjectHash: Compacting FUObjectHashTables data took 2.20ms
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/ThirdPersonExampleMap_Auto454865011423A37FF319E2588F8D4B233.tmp' to '../../../../Unreal Projects/g/Saved/Autosaves/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap_Auto4.umap'
    LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap' took 4.755
    LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 4.755
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPersonBP/Blueprints/greanade] ([1] browsable assets)...
    OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPersonBP/Blueprints/greanade.greanade]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPersonBP/Blueprints/greanade]
    Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPersonBP/Blueprints/greanade" FILE="../../../../Unreal Projects/g/Saved/Autosaves/Game/ThirdPersonBP/Blueprints/greanade_Auto4.uasset" SILENT=false AUTOSAVING=true
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/greanade_Auto4F90E14334ABC8DF2D850698669E67C5B.tmp' to '../../../../Unreal Projects/g/Saved/Autosaves/Game/ThirdPersonBP/Blueprints/greanade_Auto4.uasset'
    LogFileHelpers: Auto-saving content packages took 0.519
    LogSlate: Window 'Message Log' being destroyed
    LogSlate: Window 'Message Log' being destroyed
    LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
    LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
    BlueprintLog: New page: Compile greanade
    LogUObjectHash: Compacting FUObjectHashTables data took 7.80ms
    LogSlate: FSceneViewport::OnFocusLost() reason 0
    LogTemp: Repeating last play command: New Editor Window (PIE)
    LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
    onExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogPlayLevel: PlayLevel: No blueprints needed recompiling
    PIE: New page: PIE session: ThirdPersonExampleMap (31 Dec 2019 16:59:18)
    LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
    LogPlayLevel: PIE: StaticDuplicateObject took: (1.125052s)
    LogAIModule: Creating AISystem for world ThirdPersonExampleMap
    LogPlayLevel: PIE: World Init took: (0.007167s)
    LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (1.132944s)
    LogUObjectHash: Compacting FUObjectHashTables data took 8.92ms
    LogInit: XAudio2 using 'Speaker/HP (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
    LogInit: FAudioDevice initialized.
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogLoad: Game class is 'ThirdPersonGameMode_C'
    LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2019.12.31-15.59.19
    LogWorld: Bringing up level for play took: 0.181677
    LogOnline: OSS: Creating online subsystem instance for: :Context_19
    LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C:ExecuteUbergraph_ThirdPersonGameMode'!
    LogBlueprintUserMessages: Warning: SetTimer passed a bad function (zombiespawn) or object (None)
    PIE: Warning: The widget 'WBCrosshair_C' was already added to the screen.
    PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.393
    LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
    nExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_2
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_2
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_0
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_0
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_1
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_1
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_2
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_2
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_3
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_3
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_4
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_4
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_5
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_5
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_6
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_6
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_7
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_7
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_8
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_8
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_9
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_9
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_10
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_10
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_11
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_11
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_12
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_12
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_13
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_13
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_14
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_14
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_15
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_15
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_16
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_16
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_17
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_17
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_18
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_18
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_19
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_19
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_20
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_20
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_21
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_21
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_22
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_22
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_23
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_23
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_24
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_24
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_25
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_25
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_26
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_26
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_27
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_27
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_28
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_28
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_29
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_29
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_30
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_30
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_31
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_31
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_32
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_32
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_33
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_33
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_34
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_34
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_35
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_35
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_36
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_36
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_37
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_37
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_38
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_38
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_39
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_39
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_40
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_40
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
    ExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogWorld: BeginTearingDown for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
    LogSlate: Window 'g Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
    LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true
    LogPlayLevel: Display: Shutting down PIE online subsystems
    LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
    xampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogUObjectHash: Compacting FUObjectHashTables data took 8.12ms
    LogPlayLevel: Display: Destroying online subsystem :Context_19
    LogSlate: Window 'Message Log' being destroyed
    LogSlate: Window 'Message Log' being destroyed
    LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
    LogAssetEditorManager: Opening Asset editor for Blueprint /Game/ThirdPersonBP/Blueprints/simple_AI.simple_AI
    BlueprintLog: New page: Compile simple_AI
    LogUObjectHash: Compacting FUObjectHashTables data took 7.34ms
    LogTemp: Repeating last play command: New Editor Window (PIE)
    LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
    onExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogPlayLevel: PlayLevel: No blueprints needed recompiling
    PIE: New page: PIE session: ThirdPersonExampleMap (31 Dec 2019 17:00:58)
    LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
    LogPlayLevel: PIE: StaticDuplicateObject took: (0.695075s)
    LogAIModule: Creating AISystem for world ThirdPersonExampleMap
    LogPlayLevel: PIE: World Init took: (0.006508s)
    LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.702800s)
    LogUObjectHash: Compacting FUObjectHashTables data took 8.36ms
    LogInit: XAudio2 using 'Speaker/HP (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
    LogInit: FAudioDevice initialized.
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogLoad: Game class is 'ThirdPersonGameMode_C'
    LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2019.12.31-16.00.58
    LogWorld: Bringing up level for play took: 0.107227
    LogOnline: OSS: Creating online subsystem instance for: :Context_21
    LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C:ExecuteUbergraph_ThirdPersonGameMode'!
    LogBlueprintUserMessages: Warning: SetTimer passed a bad function (zombiespawn) or object (None)
    PIE: Warning: The widget 'WBCrosshair_C' was already added to the screen.
    PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.5
    LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
    nExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_2
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_2
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_0
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_0
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_1
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_1
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_2
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_2
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_3
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_3
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_4
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_4
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_5
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_5
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_6
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_6
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_7
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_7
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_8
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_8
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_9
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_9
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_10
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_10
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_11
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_11
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_12
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_12
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_13
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_13
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_14
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_14
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_15
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_15
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_16
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_16
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_17
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_17
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_18
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_18
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_19
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_19
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_20
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_20
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_21
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_21
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_22
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_22
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_23
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_23
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_24
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_24
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_25
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_25
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_26
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_26
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_27
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_27
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_28
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_28
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_29
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_29
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_30
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_30
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_31
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_31
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_32
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_32
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_33
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_33
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_34
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_34
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_35
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_35
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_36
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_36
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_37
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_37
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogCharacterMovement: simple_AI_2 is stuck and failed to move! Velocity: X=-0.03 Y=-51.23 Z=0.00 Location: X=307.66 Y=180.56 Z=203.63 Normal: X=0.69 Y=-0.54 Z=0.49 PenetrationDepth:2.691 Actor:greanade_C_42 Component:Grenade BoneNameCube5 (0 other events since notify)
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_38
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_38
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_39
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_39
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_40
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_40
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_41
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_41
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_42
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_42
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_43
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_43
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_44
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_44
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_45
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_45
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_46
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_46
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_47
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_47
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_48
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_48
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_49
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_49
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_50
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_50
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_51
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_51
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_52
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_52
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_53
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_53
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_54
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_54
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_55
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_55
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_56
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_56
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_57
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_57
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_58
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_58
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_59
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_59
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_60
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_60
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_61
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_61
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_62
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_62
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_63
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_63
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_64
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_64
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_65
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_65
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_66
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_66
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
    ExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogWorld: BeginTearingDown for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
    LogSlate: Window 'g Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
    LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true
    LogPlayLevel: Display: Shutting down PIE online subsystems
    LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
    xampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogUObjectHash: Compacting FUObjectHashTables data took 5.99ms
    LogPlayLevel: Display: Destroying online subsystem :Context_21
    LogSlate: Window 'Message Log' being destroyed
    LogSlate: Window 'Message Log' being destroyed
    Cmd: TRANSACTION UNDO
    LogEditorTransaction: Undo Delete current selection
    BlueprintLog: New page: Compile simple_AI
    LogUObjectHash: Compacting FUObjectHashTables data took 8.63ms
    LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
    LogAssetEditorManager: Opening Asset editor for Blueprint /Game/ThirdPersonBP/Blueprints/greanade.greanade
    BlueprintLog: New page: Compile greanade
    LogUObjectHash: Compacting FUObjectHashTables data took 8.13ms
    Cmd: DELETE
    Cmd: ACTOR DELETE
    LogEditorActor: Deleted Actor: greanade_C
    LogUObjectHash: Compacting FUObjectHashTables data took 7.80ms
    LogEditorActor: Deleted 1 Actors (0.156 secs)
    LogSlate: FSceneViewport::OnFocusLost() reason 0
    LogMaterial: Display: Missing cached shader map for material Material_0, compiling.
    LogShaderCompilers: Display: Worker (1/3): shaders left to compile 5
    LogShaderCompilers: Display: Worker (2/3): shaders left to compile 3
    LogShaderCompilers: Display: Worker (3/3): shaders left to compile 1
    LogSlate: FSceneViewport::OnFocusLost() reason 0
    LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (SM_House_Var01_Extra08)
    LogSlate: FSceneViewport::OnFocusLost() reason 5
    LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (SM_House_Var01_LightsOn)
    LogSlate: FSceneViewport::OnFocusLost() reason 5
    LogTemp: Repeating last play command: New Editor Window (PIE)
    LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
    onExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    BlueprintLog: New page: Pre-Play auto-recompile
    LogPlayLevel: [PlayLevel] Compiling animation_bp before play...
    LogPlayLevel: [PlayLevel] Compiling simple_AI as a dependent...
    LogUObjectHash: Compacting FUObjectHashTables data took 10.11ms
    LogPlayLevel: PlayLevel: Blueprint regeneration took 626 ms (2 blueprints)
    PIE: New page: PIE session: ThirdPersonExampleMap (31 Dec 2019 17:02:29)
    LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
    LogPlayLevel: PIE: StaticDuplicateObject took: (0.724963s)
    LogAIModule: Creating AISystem for world ThirdPersonExampleMap
    LogPlayLevel: PIE: World Init took: (0.010079s)
    LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.735639s)
    LogUObjectHash: Compacting FUObjectHashTables data took 7.85ms
    LogInit: XAudio2 using 'Speaker/HP (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
    LogInit: FAudioDevice initialized.
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogLoad: Game class is 'ThirdPersonGameMode_C'
    LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2019.12.31-16.02.30
    LogWorld: Bringing up level for play took: 0.122407
    LogOnline: OSS: Creating online subsystem instance for: :Context_25
    LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C:ExecuteUbergraph_ThirdPersonGameMode'!
    LogBlueprintUserMessages: Warning: SetTimer passed a bad function (zombiespawn) or object (None)
    PIE: Warning: The widget 'WBCrosshair_C' was already added to the screen.
    PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.891
    LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
    nExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_2
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogBlueprintUserMessages: [simple_AI2_5] HIT!
    LogBlueprintUserMessages: [simple_AI2_5] HIT!
    LogBlueprintUserMessages: [simple_AI2_5] HIT!
    LogBlueprintUserMessages: [simple_AI2_5] HIT!
    LogBlueprintUserMessages: [simple_AI2_5] HIT!
    LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
    ExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogWorld: BeginTearingDown for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
    LogSlate: Window 'g Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
    LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true
    LogPlayLevel: Display: Shutting down PIE online subsystems
    LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
    xampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogUObjectHash: Compacting FUObjectHashTables data took 7.24ms
    LogSlate: FSceneViewport::OnFocusLost() reason 5
    LogPlayLevel: Display: Destroying online subsystem :Context_25
    LogSlate: Window 'Message Log' being destroyed
    LogSlate: Window 'Message Log' being destroyed
    LogEditorViewport: Clicking on Actor (LMB): simple_AI_C (simple_AI2)
    Cmd: DELETE
    Cmd: ACTOR DELETE
    LogEditorActor: Deleted Actor: simple_AI_C
    LogUObjectHash: Compacting FUObjectHashTables data took 8.46ms
    LogEditorActor: Deleted 1 Actors (0.163 secs)
    LogEditorViewport: Clicking on Actor (LMB): greanade_C (greanade)
    Cmd: DELETE
    Cmd: ACTOR DELETE
    LogEditorActor: Deleted Actor: greanade_C
    LogUObjectHash: Compacting FUObjectHashTables data took 7.76ms
    LogEditorActor: Deleted 1 Actors (0.150 secs)
    LogEditorViewport: Clicking on Actor (LMB): simple_AI_C (simple_AI)
    Cmd: DELETE
    Cmd: ACTOR DELETE
    LogEditorActor: Deleted Actor: simple_AI_C
    LogUObjectHash: Compacting FUObjectHashTables data took 5.60ms
    LogEditorActor: Deleted 1 Actors (0.134 secs)
    LogSlate: FSceneViewport::OnFocusLost() reason 0
    LogUObjectHash: Compacting FUObjectHashTables data took 2.24ms
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/ThirdPersonExampleMap_Auto59CD441FA45EB53D1D09C7DBBB8E2FE2F.tmp' to '../../../../Unreal Projects/g/Saved/Autosaves/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap_Auto5.umap'
    LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap' took 3.301
    LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 3.301
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPersonBP/Blueprints/greanade] ([1] browsable assets)...
    OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPersonBP/Blueprints/greanade.greanade]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPersonBP/Blueprints/greanade]
    Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPersonBP/Blueprints/greanade" FILE="../../../../Unreal Projects/g/Saved/Autosaves/Game/ThirdPersonBP/Blueprints/greanade_Auto5.uasset" SILENT=false AUTOSAVING=true
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/greanade_Auto5FCB4E16E466C913D1EDABE921FFA4E4C.tmp' to '../../../../Unreal Projects/g/Saved/Autosaves/Game/ThirdPersonBP/Blueprints/greanade_Auto5.uasset'
    OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPersonBP/Blueprints/simple_AI] ([1] browsable assets)...
    OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPersonBP/Blueprints/simple_AI.simple_AI]
    OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPersonBP/Blueprints/simple_AI]
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/simple_AI_Auto51DDCCA0B43C4B7BFBD52DDAE16E4CB64.tmp' to '../../../../Unreal Projects/g/Saved/Autosaves/Game/ThirdPersonBP/Blueprints/simple_AI_Auto5.uasset'
    LogFileHelpers: Auto-saving content packages took 0.256
    LogSlate: FSceneViewport::OnFocusLost() reason 0
    LogSlate: FSceneViewport::OnFocusLost() reason 0
    LogTemp: Repeating last play command: New Editor Window (PIE)
    LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
    onExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    BlueprintLog: New page: Pre-Play auto-recompile
    LogPlayLevel: [PlayLevel] Compiling animation_bp before play...
    LogPlayLevel: [PlayLevel] Compiling simple_AI as a dependent...
    LogUObjectHash: Compacting FUObjectHashTables data took 7.68ms
    LogPlayLevel: PlayLevel: Blueprint regeneration took 666 ms (2 blueprints)
    PIE: New page: PIE session: ThirdPersonExampleMap (31 Dec 2019 17:23:31)
    LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
    LogPlayLevel: PIE: StaticDuplicateObject took: (1.361208s)
    LogAIModule: Creating AISystem for world ThirdPersonExampleMap
    LogPlayLevel: PIE: World Init took: (0.006394s)
    LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (1.368164s)
    LogUObjectHash: Compacting FUObjectHashTables data took 4.71ms
    LogInit: XAudio2 using 'Speaker/HP (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
    LogInit: FAudioDevice initialized.
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogLoad: Game class is 'ThirdPersonGameMode_C'
    LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 3) at 2019.12.31-16.23.33
    LogWorld: Bringing up level for play took: 0.128925
    LogOnline: OSS: Creating online subsystem instance for: :Context_26
    LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C:ExecuteUbergraph_ThirdPersonGameMode'!
    LogBlueprintUserMessages: Warning: SetTimer passed a bad function (zombiespawn) or object (None)
    PIE: Warning: The widget 'WBCrosshair_C' was already added to the screen.
    PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 2.733
    LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
    nExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_0
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_1
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_2
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_3
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_4
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_5
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_6
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_7
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_8
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_9
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_10
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_11
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_12
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_13
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_14
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_15
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_16
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_17
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_18
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_19
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_20
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_21
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_22
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_23
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_24
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_25
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_26
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_27
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_28
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_29
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_30
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_31
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_32
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_33
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_34
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_35
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_36
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_37
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_38
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_39
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_40
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
    greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_41
    Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
    PIE: Error: Blueprint Runtime Error: "Attempted to access Sphere via property Sphere, but Sphere is pending kill". Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
    LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
    ExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogWorld: BeginTearingDown for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
    LogSlate: Window 'g Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
    LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true
    LogPlayLevel: Display: Shutting down PIE online subsystems
    LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
    xampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
    LogUObjectHash: Compacting FUObjectHashTables data took 5.81ms
    LogPlayLevel: Display: Destroying online subsystem :Context_26
    LogSlate: Window 'Message Log' being destroyed
    LogSlate: Window 'Message Log' being destroyed
    LogSlate: FSceneViewport::OnFocusLost() reason 0
    LogSlate: FSceneViewport::OnFocusLost() reason 0
    LogSlate: FSceneViewport::OnFocusLost() reason 5
    LogUObjectHash: Compacting FUObjectHashTables data took 680.24ms
    LogSlate: FSceneViewport::OnFocusLost() reason 5
    LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/ThirdPersonExampleMap4C35B928495584C045DED9B1D1893FEB.tmp' to '../../../../Unreal Projects/g/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap'
    LogFileHelpers: Saving map 'ThirdPersonExampleMap' took 34.067
    Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPersonBP/Blueprints/greanade" FILE="../../../../Unreal Projects/g/Content/ThirdPersonBP/Blueprints/greanade.uasset" SILENT=true
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/greanade58C443F44F09BE67AF237883BCEB9834.tmp' to '../../../../Unreal Projects/g/Content/ThirdPersonBP/Blueprints/greanade.uasset'
    Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPersonBP/Blueprints/simple_AI" FILE="../../../../Unreal Projects/g/Content/ThirdPersonBP/Blueprints/simple_AI.uasset" SILENT=true
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/simple_AICB891F584104F1147B23728D541CC575.tmp' to '../../../../Unreal Projects/g/Content/ThirdPersonBP/Blueprints/simple_AI.uasset'
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/005576770B74B4C381C52FF009C9476F7E3FF.tmp' to '../../../../Unreal Projects/g/Content/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/00557.uasset'
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/03290448C5B594A3595B79CC6669BB612861D.tmp' to '../../../../Unreal Projects/g/Content/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03290.uasset'
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/032929D64E760494AE3291F1C37BBF0B75C98.tmp' to '../../../../Unreal Projects/g/Content/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03292.uasset'
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/03293BF06F8F043014AF8FE58E49DAC4787FD.tmp' to '../../../../Unreal Projects/g/Content/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03293.uasset'
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/03294B617AB974F6474A72AE0E48D098D3C30.tmp' to '../../../../Unreal Projects/g/Content/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03294.uasset'
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/032958DC675BC4D4751B2E16AE5B291D989C3.tmp' to '../../../../Unreal Projects/g/Content/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03295.uasset'
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/032964CBC221040B262C67A83409C48A2E00A.tmp' to '../../../../Unreal Projects/g/Content/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03296.uasset'
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/032977DF65FCE4C97E82590B8A6B1C2FC96AA.tmp' to '../../../../Unreal Projects/g/Content/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03297.uasset'
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/032986399ED32459CDF59159F12B7AC830614.tmp' to '../../../../Unreal Projects/g/Content/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03298.uasset'
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/03298_2CE85CCF54FA6B969BE1D628FCF296EF7.tmp' to '../../../../Unreal Projects/g/Content/Grenade_Explosion_Sound_-_Creative_Film_-_YouTube/03298_2.uasset'
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/bolshie_vzryvyF6CFD3474D93D2FC584458A38A37F3B2.tmp' to '../../../../Unreal Projects/g/Content/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/bolshie_vzryvy.uasset'
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/bolshie_vzryvy_30442802EAC4E70E59EDF73C6B9DB3342EC.tmp' to '../../../../Unreal Projects/g/Content/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/bolshie_vzryvy_304.uasset'
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/bolshoy_vzryvAFD5ADFF4D41423322FD5FA148C837D4.tmp' to '../../../../Unreal Projects/g/Content/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/bolshoy_vzryv.uasset'
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/bolshoy_vzryv_s_oskolkami_175D880EB4C698413851B1CBB1CC184C5.tmp' to '../../../../Unreal Projects/g/Content/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/bolshoy_vzryv_s_oskolkami_1.uasset'
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/energeticheskiy_vzryvC6B8EF8E4C8D79277535B79D3101BE5C.tmp' to '../../../../Unreal Projects/g/Content/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/energeticheskiy_vzryv.uasset'
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/EXPLO_CLASSIC32EDE25C4CAB321B09525DBF00C12160.tmp' to '../../../../Unreal Projects/g/Content/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/EXPLO_CLASSIC.uasset'
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/Expolsion_Saounds__1_0B35D7914B020D5B49F27D8EF9C7BF21.tmp' to '../../../../Unreal Projects/g/Content/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/Expolsion_Saounds__1_.uasset'
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/Expolsion_Saounds__2_8DCDB3AC48777066E9F8B7AAE414CA8A.tmp' to '../../../../Unreal Projects/g/Content/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/Expolsion_Saounds__2_.uasset'
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/vzryv_ganaty430C2BFE48D1ABD64A3FCE8AB55731F1.tmp' to '../../../../Unreal Projects/g/Content/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/vzryv_ganaty.uasset'
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/zvuk-vzryva-zvuk-vzryva__eee_fm_08ED83B7458B41B7FA09E683C5A78D10.tmp' to '../../../../Unreal Projects/g/Content/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/zvuk-vzryva-zvuk-vzryva__eee_fm_.uasset'
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/zvuk-vzryva__eee_fm___1_6BA6D209480D669CCCAAEF86A616AD3E.tmp' to '../../../../Unreal Projects/g/Content/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/zvuk-vzryva__eee_fm___1_.uasset'
    LogSavePackage: Moving '../../../../Unreal Projects/g/Saved/zvuk-vzryva__eee_fm_943A1FB0438CBA064C3707AE773EF9DF.tmp' to '../../../../Unreal Projects/g/Content/EXPLOSÿON_SOUNDS_-_Youutbe-Creative_Film/zvuk-vzryva__eee_fm_.uasset'
    UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
    UATHelper: Packaging (Windows (64-bit)): Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'UnrealBuildTool, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
    UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main(String[] Arguments)
    LogSlate: FSceneViewport::OnFocusLost() reason 0
    UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
    PackagingResults: Error: Unknown Error
    LogSlate: FSceneViewport::OnFocusLost() reason 5
    LogSlate: FSceneViewport::OnFocusLost() reason 0
    LogSlate: FSceneViewport::OnFocusLost() reason 5
    LogUObjectHash: Compacting FUObjectHashTables data took 97.89ms
    UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
    UATHelper: Packaging (Windows (64-bit)): Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'UnrealBuildTool, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
    UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main(String[] Arguments)
    UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
    PackagingResults: Error: Unknown Error
    LogHttp: Warning: 000000471ADC5BC0: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/...8ef60c4c%7C2f2
    fd1a5-17d2-4a3e-8121-37a459467f9c&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: -1, actual payload size: 0
    LogHttp: Warning: 000000471ADC5BC0: request failed, libcurl error: 0 (No error)
    LogHttp: Warning: 000000471ADC5BC0: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x4733a5ff70 [can pipeline])
    LogHttp: Warning: 000000471ADC5BC0: libcurl info message cache 1 (Re-using existing connection! (#130) with host datarouter.ol.epicgames.com)
    LogHttp: Warning: 000000471ADC5BC0: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (34.193.236.143) port 443 (#130))
    LogHttp: Warning: 000000471ADC5BC0: libcurl info message cache 3 (We are completely uploaded and fine)
    LogHttp: Warning: 000000471ADC5BC0: libcurl info message cache 4 (TLSv1.2 (IN), TLS alert, Client hello (1)
    LogHttp: Warning: 000000471ADC5BC0: libcurl info message cache 5 (Connection died, retrying a fresh connect)
    LogHttp: Warning: 000000471ADC5BC0: libcurl info message cache 6 (necessary data rewind wasn't possible)
    LogHttp: Warning: 000000471ADC5BC0: libcurl info message cache 7 (Closing connection 130)
    LogHttp: Warning: 000000471ADC5BC0: libcurl info message cache 8 (TLSv1.2 (OUT), TLS alert, Client hello (1)
    LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/...467f9c&AppEnvi
    ronment=datacollector-binary&UploadType=eteventstream
    LogSlate: FSceneViewport::OnFocusLost() reason 0
    LogSlate: Took 0.046887 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
    Attached Files
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