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Phantama: A Devil May Cry Style Action Shooter

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    [GAME] Phantama: A Devil May Cry Style Action Shooter

    Hey folks,

    So I've been making a little game that went through many changes and definitely made strides in NPR graphics. I'm really happy with this and wanted to start this thread for the game.
    I pretty much use Twitter to post but I'll try to update this with only this game's content.

    (For those who like Twitter) Phantama Twitter Page: https://twitter.com/3dTrixler

    All shots taken from Unreal Engine 4.23.1
    Background are just procedural place holders.






    Last edited by 3dTrixler; 11-08-2019, 02:01 PM.
    Watercolor/Comic Style Game: https://forums.unrealengine.com/comm...mic-style-game

    #2
    If you like to get more into the watercolour style, try to avoid hard edges. Edges not only on lines/borders but also between different hue/colour values. Also you can try to break up the lines between them, so they look more like mixed (wet-on-wet, if not via "veines" then at least via gradient) or with visible strokes (dry brush).

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      #3
      Originally posted by Vollgaser View Post
      If you like to get more into the watercolour style, try to avoid hard edges. Edges not only on lines/borders but also between different hue/colour values. Also you can try to break up the lines between them, so they look more like mixed (wet-on-wet, if not via "veines" then at least via gradient) or with visible strokes (dry brush).
      I get what you mean. Its a mix of watercolor and comic style and the hard edges are there for readability and for the shader. I like watercolor pics with pencil included. For the hue there is magic that I'll use that technique. If I use that everywhere it'll be hard to read and I hate those kinds of games. I had to find a balance between readability and artistic techniques. It is a game and I want to be able to distinguish my surroundings.

      Thank you for the feedback! It actually helped on deciding on something.
      Watercolor/Comic Style Game: https://forums.unrealengine.com/comm...mic-style-game

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        #4
        Here are little updates:

        Implemented some Basic Movements with some FX.



        I also started to create the basic weapons:
        Scepters - powered by ones Aura and are capable of shooting Hex Bullets!


        Last edited by 3dTrixler; 11-06-2019, 02:19 PM.
        Watercolor/Comic Style Game: https://forums.unrealengine.com/comm...mic-style-game

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          #5
          This looks great. From stylised game maker to stylised game maker haha.

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