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Vertex Animation Toolset, crowd rendering

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  • replied
    New version of the Baking tool, much simpler now to setup everything in versions 4.24 onward.

    Leave a comment:


  • replied
    Originally posted by Hethger View Post

    Try Changing the texture Compression Settings from VectorDisplacementmap to HDR.
    This was the answer!! Thank you so much

    EDIT: Just a heads up, it would be really cool if you can click on other things when the BakeAnim window is open, because constantly having to reconfigure it when one option is wrong, can be time consuming. Hopefully this could be easy, thank you!
    Last edited by RealAero; 12-08-2019, 05:39 PM.

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  • replied
    Originally posted by Robert.Andersson View Post

    Thanks!
    I will give it a try
    Do you have any good ideas on how to spawn out of the animated crowd into the stands?
    I have something similar to that in the Content Examples of the plugin where 4200 animated mannequin instances are spawn inside a volume on begin play.

    This is done just using 1 Hierarchical Instanced Static Mesh Component, and calling the "Add Instance World Space" function through blueprint.

    A simple setup could be to have a bunch of sockets in the Stand model and when calling the Add Instance function you pipe in the transform of a random socket into the instance's transform.

    Cheers.

    Leave a comment:


  • replied
    Originally posted by RealAero View Post

    Okay, very cool! This is definitely the missing step! Thank you!

    However it seems a tiny bit splotchy. The animation is definitely there, I see it doing what it's supposed to be doing,however it is rough around the edges. Any ideas? Up the resolution?

    Try Changing the texture Compression Settings from VectorDisplacementmap to HDR.

    Leave a comment:


  • replied
    Originally posted by Hethger View Post

    I just saw what the issue is, Those are UVs generated properly by the tool, as their layout is horizontal on 1 row of the UV.

    However it is on UV channel index 1, but in your material you are using TexCoord with Coordinate Index = 0. Simply changing Coordinate Index = 1 in the TexCoord expression, like the UV Channel index where the UVs were generated, will solve it.

    Cheers.
    Okay, very cool! This is definitely the missing step! Thank you!

    However it seems a tiny bit splotchy. The animation is definitely there, I see it doing what it's supposed to be doing,however it is rough around the edges. Any ideas? Up the resolution?

    Leave a comment:


  • replied
    Originally posted by Hethger View Post

    Sure! This plugin started as a tool for creating crowds of cheering fans for a game of mine, you can check out the first video where there are 10.000 mannequins playing an animation in place, or inside the Content Examples of the plugin there's another static crowd of 4200 mannequins playing different animations as well.

    Cheers.
    Thanks!
    I will give it a try
    Do you have any good ideas on how to spawn out of the animated crowd into the stands?

    Leave a comment:


  • replied
    Originally posted by RealAero View Post

    Here are my UV's, they appear scrunched. There is only one LOD and both Output Texture are Vector Displacement Maps


    I just saw what the issue is, Those are UVs generated properly by the tool, as their layout is horizontal on 1 row of the UV.

    However it is on UV channel index 1, but in your material you are using TexCoord with Coordinate Index = 0. Simply changing Coordinate Index = 1 in the TexCoord expression, like the UV Channel index where the UVs were generated, will solve it.

    Cheers.

    Leave a comment:


  • replied
    Originally posted by NENT Sweden View Post
    Hi.!
    Is it possible to use this toolset to fill a football arena with cheering fans?
    I've been trying to solve it for a while, but maybe this technology is the solution?
    Sure! This plugin started as a tool for creating crowds of cheering fans for a game of mine, you can check out the first video where there are 10.000 mannequins playing an animation in place, or inside the Content Examples of the plugin there's another static crowd of 4200 mannequins playing different animations as well.

    Cheers.

    Leave a comment:


  • replied
    Originally posted by Hethger View Post
    I see, there are two thing that you can check:

    1º-Make sure the generated Texture's Compression Settings is set to either HDR or VectorDisplacementmap.

    2º-Open the Static Mesh asset in the editor, on the toolbar: UV->UV Channel 1 to display the UVs generated by the tool. Then on LOD Auto, set it to the different LODs that your model has to display the UVs of each LOD, making sure these do not have random red lines, and that they are lined up horizontally.
    Here are my UV's, they appear scrunched. There is only one LOD and both Output Texture are Vector Displacement Maps



    Leave a comment:


  • replied
    Hi.!
    Is it possible to use this toolset to fill a football arena with cheering fans?
    I've been trying to solve it for a while, but maybe this technology is the solution?

    Leave a comment:


  • replied
    I see, there are two thing that you can check:

    1º-Make sure the generated Texture's Compression Settings is set to either HDR or VectorDisplacementmap.

    2º-Open the Static Mesh asset in the editor, on the toolbar: UV->UV Channel 1 to display the UVs generated by the tool. Then on LOD Auto, set it to the different LODs that your model has to display the UVs of each LOD, making sure these do not have random red lines, and that they are lined up horizontally.

    Leave a comment:


  • replied
    I did not see this tutorial.Thank you, so I followed along and this was my result.

    Any ideas? Thank you.


    Leave a comment:


  • replied
    Originally posted by RealAero View Post
    Is it possible you can upload a video tutorial on creating an animated mesh from scratch. I am having trouble following along. Thank you!
    Hey, in case you are having problems following the example usage video,



    please let me know what parts of the video are confusing you so that I can assist properly.

    Leave a comment:


  • replied
    Is it possible you can upload a video tutorial on creating an animated mesh from scratch. I am having trouble following along. Thank you!

    Leave a comment:


  • replied
    Hey, I Just sent a message about granting marketplace access to everyone who purchased the beta version. The email address that will receive this message is the one associated with your gumroad account.

    In case you purchased the beta version and have not received this email message me at Hethger@gmail.com

    Leave a comment:

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