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[GAME] Turn-Based Rogue-like From Free Assets

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  • replied
    Check out a newest update and leave a feedback (no matter how small).

    Leave a comment:


  • replied
    Originally posted by exadi View Post
    I have to admit that I really like how movement works. Not sure whether it is simple vector interpolation or some else but looks really fancy. They look like they were shot from slingshot.
    Well done!

    Yes, basic interpolation and telling anim blueprint to play running state. Must be the animations themselves that are good, whoever made that pack was good at his craft.

    Leave a comment:


  • replied
    I have to admit that I really like how movement works. Not sure whether it is simple vector interpolation or some else but looks really fancy. They look like they were shot from slingshot.
    Well done!

    Leave a comment:


  • started a topic [GAME] Turn-Based Rogue-like From Free Assets

    [GAME] Turn-Based Rogue-like From Free Assets

    Hello community!

    Made a small prototype from the Skelleton Pack available for free. Kudos to Epic!

    4 Days of Blueprinting progress:




    Update v0.2.1



    With new enemies comes balancing challenge.

    New Enemies:
    -- Mage (+ Adept Mage)
    -- Ravager ( + Strong Ravager)
    - Mana & Skill costs
    - Healing Skill

    Plans:

    - Add Tavern (to hire team members)
    - Add Shop, to buy items
    - Add Shrine to Get Skills
    - Add Treasure node
    - add Buffs / Regeneration / Passive Skills

    Leave a comment / feedback.
    Last edited by Holybreath; 10-08-2019, 03:54 AM.
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