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Neko Ghost Jump! #ue4jam Gamejam Submission to Production

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  • replied
    We ended up nominated into the Top 100 on IndieDB!

    Now we're aiming for Top 10!

    https://www.indiedb.com/games/nekoghostjump

    Leave a comment:


  • replied
    Looking for votes here: https://www.indiedb.com/games/nekoghostjump For Top 100 Indie of the Year ! Even if we squeeze in at 100. that'd be pretty sweet.


    December Blog: https://www.indiedb.com/games/nekogh...ember-dev-blog

    Top 100 Indie of the Year Promo Video: https://www.indiedb.com/games/nekogh...ds-promo-video

    Demo Out on Steam !: https://www.indiedb.com/games/nekogh...o-now-on-steam


    Leave a comment:


  • replied
    Juicy and funny story about showcasing the game for the first time:

    https://www.indiedb.com/games/nekogh...019-postmortem


    And a 2-day recap after launching the demo out in the wild on a whim:

    https://www.indiedb.com/games/nekogh...o-now-on-steam

    Leave a comment:


  • replied
    Here's our October Teaser







    and First Dev Blog:

    https://www.indiedb.com/games/neko-g...s/dev-blog-130


    Snippet:

    Some History

    Since this is the first dev blog, I wanted to share some history for those that are new. Neko Ghost, Jump! started out as a game jam submission for Epic Games’ 2019 Spring #ue4jam, you can play the original version here: Victorburgos.itch.io

    We started full-time production a week after the submission. We took time beforehand to flesh out the Game Development Document (GDD) and pump out a few Technical Design Documents (TDDs). We ended up using Atlassian’s Confluence and Atlassian’s Jira Software Next-Gen for project management. It was the first time anyone had used either and it took some getting used to, but we got used to it rather quickly.

    Sadly the wonderful audio designer we had during the jam couldn’t commit to the project and left. So that left us with 4 out of 5 in the beginning.

    About a month in, we ended up acquiring our current Art Lead to help streamline our art pipeline and basically ensure the vision of the game never escaped us.

    We just got a Sound Dev onboard to help bring the whole game to life with some audio love.

    The game’s website has been a work-in-progress Nekoghostjump.com but it’s coming along nicely.

    We plan on launching on PC, XBOX, PS4 and Switch. Random Stats For The Month That You May Or May Not Care About

    168 out of 198 tasks were completed on time. (all 198 were completed by the end of the month)

    85% on-time success rate.

    210 hours were worked.



    Last edited by VictorBurgos; 10-18-2019, 12:32 AM.

    Leave a comment:


  • Neko Ghost Jump! #ue4jam Gamejam Submission to Production

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    Official Website: https://nekoghostjump.com/
    Twitter: https://twitter.com/NekoGhostJump
    Developed By: Burgos Games https://burgosgames.com

    Devblogs: https://www.indiedb.com/games/nekoghostjump

    Neko Ghost Jump! is a Puzzle-Platforming Time Attack game where the player's objective is rather easy, they just need to make it to the end of the level as fast as possible. The puzzle part comes from the level design and the player's ability to shift between 2D and 3D perspectives (and as such, the need to know when/where to switch)

    It started out as a gamejam submission for Epic Games' 2019 Spring #ue4jam and we decided to continue working on it ever since then. We are currently in our 16th week of production and there have been many changes and additions and most definitely polish added.

    You can see some of the changes made in this comparison video: https://youtu.be/gthftG8rcFw


    We still have a ways to go, but progress is steady and each week brings us closer to release.


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    Last edited by VictorBurgos; 12-11-2019, 06:18 PM.
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