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    Working on a game...

    Shooter03 is a Cyberpunk sci-fi based game. It is inspired by Ghost In The Shell by Kazunori Ito and other titles I've seen in a similar vein. I have an idea of what I want the gameplay to be but I don't want to spill the beans just yet. Explore my post to see any further developments. A great big thanks in advance for those of you taking time to look through.
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    Last edited by TitaniumAG; 09-13-2019, 07:41 AM.

    #2
    Making a pipe set...
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      #3
      Always love those air con pipes in cyberpunk scenes! Added some more...
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        #4
        A billboard. "Says, room space for rent"
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          #5
          another in the making...
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            #6
            Looks cool, the building from a distance is awesome.

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              #7
              Thanks. I've made a few differing floors for that building. I will also make some other buildings to break the repetition. There's only so much one can get from mixing and matching parts of a single building. heheh
              Last edited by TitaniumAG; 09-11-2019, 11:53 AM.

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                #8
                nice work.

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                  #9
                  Working on another building...
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                  Last edited by TitaniumAG; 09-11-2019, 04:22 PM.

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                    #10
                    Modelling done... next is texturing!
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                      #11
                      Preping the texture uv's... I like to separate different surfaces like glass, concrete plastic, metal etc into separate uv islands:
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                      Last edited by TitaniumAG; 09-11-2019, 05:24 PM.

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                        #12
                        Building with textures colour, roughness & bump:
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                          #13
                          Made a start to blocking the level out. Also made a custom pawn movement system.
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                            #14
                            Made a procedural building actor... will add other options like colour, size etc
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                              #15
                              attempting to flesh out the meshes...
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                              Working...
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