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Assets Cleaner, a tool to manage unused assets

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    #16
    Originally posted by real.chyvak View Post
    Great idea! But I got some problem with running Utility BP. When a do right mouse click on Asset Cleaner UBP Editor always shows an error "Failed to load assets", although the Load Errors section in the Message log is empty. I use UE 4.23 Preview 7
    Updated to the released version of the 4.23, now everythig works well

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      #17
      Hey, Christoufu great tool!! Where can I download it?

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        #18
        It's being submitted to the marketplace right now.
        Stay tuned for an update real soon!

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          #19
          It's been submitted !!
          Keep an eye out
          https://forums.unrealengine.com/unre...-cleaning-tool

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            #20
            What about all the assets, that are referenced at runtime only? I actually frequently like to create a bunch of assets and have my game load and iterate over them at runtime. they are never referenced anywhere though, at best, just by class.
            I assume you cant do anything there, right?

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              #21
              It depends how you create those assets.
              If you are creating them by spawning/constructing them from a blueprint or code class, this "should" detect them as used.

              Because the tool uses the editor's code for checking references to object, at some point along the chain some class, or struct, or blueprint will be referencing the asset that you spawn at runtime.

              I will double check though, but i would need to know how exactly you are creating these assets

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                #22
                All right!
                It's been approved and it is now live on the marketplace!

                Check it out:
                https://www.unrealengine.com/marketplace/slug/3caab7c6e81f449296989122c043ae21


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                  #23
                  Works great, although when I do a clean build, I get the following warning in the output:

                  Code:
                  UnrealBuildTool : warning : Warning: Plugin 'AssetsCleaner' does not list plugin 'AssetManagerEditor' as a dependency, but module 'AssetsCleaner' depends on 'AssetManagerEditor'.

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                    #24
                    Do you get that warning when compiling? Making a build?
                    in any case, it is safe to ignore, because it is an "editor only" code module, and won't get built/compiled in the game.
                    The plugin is able to react if a user does not have the AssetManagerEditor plugin enabled and turns off features that use it.

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                      #25
                      Originally posted by Christoufu View Post
                      Do you get that warning when compiling? Making a build?
                      in any case, it is safe to ignore, because it is an "editor only" code module, and won't get built/compiled in the game.
                      The plugin is able to react if a user does not have the AssetManagerEditor plugin enabled and turns off features that use it.
                      Only when compiling in Visual Studio. It's still annoying though, do you know of a fix? I like to have my output log as clean as possible.

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                        #26
                        I actually just fixed an issue a few days ago that also took care of that warning as a side effect.
                        The update has been submitted and is waiting on Epic to build and approve it.
                        Shouldn't take much longer now

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                          #27
                          Originally posted by CoolOppo View Post

                          Only when compiling in Visual Studio. It's still annoying though, do you know of a fix? I like to have my output log as clean as possible.
                          The update is now live on the marketplace
                          If you update, the warning should now be gone.

                          Thanks!

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