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Iragon - An Erotic RPG Game with a story about magical girls, elves, and a bisexual sorceress.

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    #16
    Iragon Update 13

    Rita - A new lady enters the world of Iragon. Rita can be found at the end of the demo. She is in the company of the other girls. I’d say that’s good company.

    Paige’s hair - Paige got bored with her black hair and she wanted to stand out a bit more from the others. So she decided that coloring her hair hot pink is the best solution.

    Entering the camp - Going to the camp at any point though the menu felt a bit off. You can’t do that anymore. Instead you have to find places all over the map where you can set up your camp if you want to upgrade your spells.

    Upgrade menu - Speaking of spells, we have a new menu. It’s completely redesigned and has icons for all the spells and their upgrades.

    Locked girls - The girls in the camp are no longer all there from the start. In their place you get silhouettes to hint that they are locked. To get a girl to appear in the camp, you first need to find her out in the world and then she will grace you with her company.

    Camp improvements - As for the camp itself, there are some small changes. We moved some things around and scaled things a bit better. We hope it feels nicer over there and that the feng shui is better.

    Boob physics - We made some changes to the way boobs interact with your hands in VR. Hopefully now it’s a pleasant enough experience that will provide our players with endless boob touching fun.

    Makeup - The girls from the gang had a ladies night out and came back with some changes. Other than Paige’s new hair and the new girl, Rita, they all got new makeup. We think that they were pretty as they were, but you know, girls will be girls.
    Last edited by RepulseGames; 11-13-2019, 05:21 AM.

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      #17
      Iragon Update 14

      Loading screens – There used to be these gaps in gameplay where you just got a black screen while the next level loads, but there was no indication that you were waiting for a new level. To stop the confusion, we have added a loading screen that has the logo and tells you that it’s loading.

      Unlock item prompt – Finding an item or person in the world now shows you a prompt that tells you where you have to go to use or interact with what you have found.

      Gallery – The gallery, finally got some love and a devent design. Now all we have to do is capture some nice moments from your adventure that you might want to look at and reminisce.

      New sounds – Some of the more notable new sounds are those of the collectables, the chest opening and the prompt sounds. You might also notice that when you upgrade a spell, you get a sound corresponding to the type of spell.
      Last edited by RepulseGames; 11-13-2019, 05:21 AM.

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        #18
        Iragon Update 15

        Demo – The past few and the next few weeks are dedicated to making a demo for Iragon. It will be used to showcase what the game has to offer and how it will play. All the other things in this changelog are not for a playable builds that we share with you, but instead for the demo.

        Interview room level skeleton – The interview room is where the story will start and will show you the beginning of Darick’s journey.

        Village level skeleton – The village is a calm and beautiful place where the players will first gain control over Darick and will get a feel for the controls.

        Tavern level skeleton – Some of the more notable new sounds are those of the collectables, the chest opening and the prompt sounds. You might also notice that when you upgrade a spell, you get a sound corresponding to the type of spell.

        Grappling level skeleton – This is a bit self-explanatory. It’s where you learn to grapple with the help of another tutorial.

        Combat level skeleton – The combat level is where you will face your first real combat challenge and will have to fight a bunch of enemies.

        Movement/controls tutorial – As mentioned before, this will be in the village level and will teach you the very basics. Just so you can get a feel for how the character controls in this world.

        Combat tutorial – The combat tutorial takes place in two locations. First in the tavern and then, later on, in the combat level, alongside the magic tutorial. This will teach you how to fend for yourself when faced with a dangerous situation.

        Magic tutorial – This tutorial will teach you how to use your spells in a safe environment and how to use them alongside the regular combat, forging you into a force to be reckoned with.

        Grappling tutorial – As with the grappling level, this is pretty self-explanatory. You learn how to swing freely, from tree to tree without falling into a bottomless pit.
        Last edited by RepulseGames; 11-13-2019, 05:21 AM.

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          #19
          Iragon Update 16



          Changelog:

          New level – The demo needed one more level that will be dedicated to the combat tutorial and we made one. It’s between the swinging tutorial level and the level where you fight the mages.

          New combat tutorial – We felt that the combat tutorial in the demo was not good enough, so we made a new one. It takes place the new level, right after the swinging tutorial level. It will teach you how to fight with your swords in close quarters combat and how to use every different type of spell.

          Loading screen girls – Our loading screens are slowly becoming populated with images of sexy girls in suggestive poses.

          Updated Gallery – As promised we have done quite some work on our gallery and it now gives you access to scenes of the girls in а seductive manner.

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            #20
            Iragon Update 17

            Changelog:
            General:

            – The village level now has an awesome military base, which is the place where Darick hopes to get accepted. What is more, we put up a new beautiful skybox that you may notice in the distance.

            – We have a new enemy that’s replacing the blond-haired peasants. So no more slaughtering of innocent people. Instead, you’ll be fighting against our new pal, the skeleton.

            – A few changes that you may notice when you set up camp: If you want to talk to one of our pretty girls, a prompt with a key to press will pop up when you walk up to them. You will also notice changes to the dialogue menu when you talk to one of them.

            – Some adjustments to the tutorial are also in place: Instead of having to break 10 boxes in the combat area, we reduced them down to 5. Also, the final stage of the grappling area has been extended.

            – Other changes are quite minor and include bug fixes and small adjustments.

            In Virtual Reality:

            – The interview room in the beginning of the demo now has a few interactive objects that you can pick up.

            – We added a vignette effect that will hopefully help some players reduce their motion sickness while moving and mostly while swinging.

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              #21
              Interesting mix of concepts to say the least :P What music are you using in the game?

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                #22
                Originally posted by eluukkanen View Post
                Interesting mix of concepts to say the least :P What music are you using in the game?
                Thank you! We are mostly using stock music.

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                  #23
                  Iragon Update 18

                  General:

                  - Level rework - For this build we have reworked the demo’s first level. The village area is a lot more spacious and the military academy that Darick wants to join is a fort on top of a hill that looks badass and impenetrable.

                  - Sky Sphere - The village level now has a sky sphere that replaces the skybox with a beautiful twilight sky. Still a work in progress but soon to be finished in future builds.

                  - More Destruction - We have added 3 new types of destructibles because it is just so satisfying to destroy thi ngs. We have also improved them and the already existing ones with sounds and particles upon breaking.

                  - Small improvements - some of the minor but important elements have been improved and added: A new interaction prompt; game cues/signs are better visible now; we paid attention to detail and added more signs that signify some parts of the game like the tavern and others; grappling targets have a new, more noticeable prompt.

                  - Bug fixes and WIP - Some minor and some major bugs were fixed. The cutscenes are constantly being worked on and improved.

                  In Virtual Reality:

                  - Tutorials, all text cues and prompts now pop up from a simple but elegant menu on your VR hands. This fixes the annoying floating text in the air that moves every time you look in its direction.

                  - More bug fixes.

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                    #24
                    Iragon Update 19

                    We are back with a new and exciting update video with all the changes we have made to Iragon. We also wanted to mention that we are currently working on polishing a demo that we plan to release in the near future. This is why some of the mentioned changes are not yet available for testing.

                    Iragon Changelog:

                    - Main Menu - We gave the main menu of the game a new background - a pretty landscape of the village. As well as a bit more cinematic fly-through intro to the beginning of the game.

                    - Level Improvements - The interview room where Darick begins his journey has gone through some layout and rescaling changes.

                    - The tavern’s layout in the village level has been improved to fit the world better and it still stays in graybox. After cutscene there finishes, you are free to explore the village some more as it has been extended. You don’t have to worry about getting lost because we added road signs to guide you. And if you feel like practicing your new fighting skills, there are some scarecrows around that you can hit.

                    - Character Improvements - We added new shadows to our characters that look better and are more realistic.

                    Whenever you meet a new companion they will now follow you to your destination instead of running away from you.

                    At the end of the demo you’ll get to fight the new model of the boss mages - the Crow Knight.

                    - Fixes - Some major and some minor bugs were fixed, as well as some texture fixes and others.

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                      #25
                      Iragon Update 20



                      A happy 2020 to everyone and a big change to Iragon. We are glad to be back with more changes for you guys. We hope you like it and tell us what you think by leaving a comment.

                      Removed Grappling – Starting off the year with a bang. Grappling will no longer be a mechanic in Iragon. We know that this is a big change, but we’ve decided that It often separates the gameplay into swinging sections and everything else and we want it to all feel like one big experience. This change will also free up a lot of time to work on the rest of Iragon and allow us to deliver a better, tighter game.

                      Two new NPCs – Introducing the two new (minor) characters to the Iragon family. First, we have Sewell, a villager in Balmoros who you can find somewhere in the village. He may be a bit drunk and under the weather, but he still has time to help out Darick. Second, we have the Tavernkeep. Unsurprisingly, he is found behind the bar in the tavern. Similar to Sewell, he helps out our protagonist by giving him some friendly advice.

                      New level – After finishing the tutorial you will be treated to a new level. Although it is still in a graybox state, it feels and plays great and we hope that you love it.

                      New intro – After starting your adventure you will now be treated to a flythrough that shows Balmoros better than ever before.

                      New soldier armors – The armor smiths of the world have worked hard to introduce new armor for the soldiers that you will encounter.

                      New Buttons – Lastly, we have some new buttons for that display your choices in conversation.

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                        #26
                        Iragon Update 21



                        Yet again we are excited to share all of the new changes we made to Iragon. They are mainly character connect and one of them is a whole new character - a succubus. We hope you like it and comment what you think below.

                        Saving Paige - The lovely page is now in a more threatening situation when Darick finds her. She is surrounded by soldiers who seem to have some naughty ideas about what to do with the poor girl. Thankfully, you are there to save the day.

                        Succubus - We have a new challenger coming to face Darick and this one is sexier than any other. The succubus is a shapely demon, driven by lust and out for blood. There is also a new cutscene with her where she makes short work of the soldiers that Darick was previously struggling with.

                        New Paige animations - Our lovely damsel in distress, Paige, has some new animations which will be used in an intimate cutscene a bit later on.

                        New kissy faces - Speaking of intimate. Paige also has now facial morph targets that allow her to make kissy faces. You can use your imagination to figure out what we plan on doing with those.
                        Last edited by RepulseGames; 01-29-2020, 09:29 AM.

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                          #27
                          Iragon Update 22


                          Hi guys, this time around we have more environmental changes made to Iragon. Art, animations and gameplay have been improved. Check out the video for more. Hope you like it.

                          Flythrough Improvements – With every build we try to make the intro of Iragon more and more pleasing and cinematic. We make camera adjustments until we get the result we want. For that we also wanted to improve the overall feel of the village by adding a new skybox that is still work in progress.

                          Bridges Rework – The very first area that the player starts his journey in has been reworked. The bridge from the Military academy that goes to the village has been reconstructed and textured. Another one of the bridges you will have to cross further in the game has also been reworked.

                          New Art – The first level for our cutscene – the interview room in the Military Academy now has Art and looks much more pleasing to the eye. What is more, our lovely boss succubus has a concept art illustration that has been added as a Loading Screen to the game.

                          NPCs and Quest Changes – We added 1 new NPC in the village and 2 new NPCs in the tavern. All of whom you can talk to to get a richer idea of the story and the world of Iragon. The NPC that follows you around further in the game is now able to fight back your enemies with a sword. What is more, there is a new main quest in the tavern as well as a few optional ones that you can attend to after you take on the main quest.

                          New Romantic Animations – It seems like our boy Darick’s luck is on tonight. We have new sexy animations for the lovely girl you meet along the way. Darick might just be able to get to first base, you never know! And when Paige gives him a kiss, heart particles of cuteness explode around her.

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                            #28
                            Iragon Update 23



                            Hi guys, for the new build we concentrated on improving one of the love interests in the game - Paige (now know as Erika). She has more animations and new emotes. Check out the video for more and we hope you like it.

                            Village Art – The first playable level of the game finally got some art. We settled on an autumn look complete with lots of fallen leaves, mushrooms and everything you have come to expect from autumn levels. It still has some graybox elements, but this is, no doubt, a big step in what we think is the right direction.

                            Village Skybox – Apart from the Village level itself, we also added a new skybox. It shows a sunset over some distant mountains.

                            Paige rename – The pink haired damsel in distress that you meet on your adventures has a new name. We decided that Erika would suit her better than Paige. So from now on, don’t be confused when we mention the name Erika.

                            Erika, a lover and a fighter – Erika now fights alongside you after you find and help her. You can instruct her to either draw her sword and face the enemies with you head on, or use her ice spells to support you from a distance.

                            New interactions with Erika – There are a few new intimate interactions with Erika in the camp. Not only will you get to have a conversation with her, but if you make the right choices you get to kiss her. You will also get to Touch her in a few places and see how she reacts.

                            Erika, animations & emotes – With the new interactions with Erica, it’s no surprise that she has quite a few new animations. She also has two new emotes that pop up over her head to show you that you can interact with her.

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                              #29
                              Iragon Update 24



                              Hello to our lovely viewers, we bring to you a new update with all the changes made to Iragon. We have more level design and more NPC diversity. Let us know what you think of our progress in the comments and we hope you like the video.

                              More Flythrough Improvements - Some major changes have been made to the flythrough introduction of Iragon. They mainly consist of camera cuts that aim to give it a more cinematic feel.

                              NPC Facial Hair - To add more diversity to the NPCs in Iragon we gave them facial hair that is unique for each and one of them.

                              More Village Art - We’ve continued making improvements to the first playable level. More art has been added, especially around the village itself, to give it more life. Small things like gardens, plants, fences and others can now be found when exploring it.

                              Tavern Art - The fantasy tavern you enter after exploring the village now has art. It has interior decorations and the new armoured soldiers are now there too. You can find them sitting in the tavern and talking.

                              Love Progress Bar - When you interact with Erika you will now notice a love progress bar. It will fill up gradually after every correct choice you make when you talk with her.

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                                #30
                                Iragon Update 25


                                Hello everyone, we hope you are all safe and at home. Even in these difficult times we are happy to be able to bring to you all the new changes we made to Iragon. Level design and and a new outfit for Erika, this and more in the video. Tell us what you think with a comment and until next week, stay safe.

                                We hope you enjoy!

                                Build 20.03.20 Changelog:

                                New VR Combat System – The combat system in VR has been completely reworked. Spells now hover in front of you and you grab them with your hands. Then you can throw them at your enemies. Melee weapons have a better overall feel to them and they can be holstered to your sides. Throwable knives are also holstered to your arms. Health is now restored with collectables. Your enemies will also behave differently to fit in better with the new combat system.

                                Erika’s new outfit – Our lovely Erika has picked out a new outfit. You can find her wearing it in your second interaction with her in the camp. If she likes what choices you make when talking to her, you will also get to experience the new animations and sounds for her progress bar.

                                New main menu – The time has finally come. Our simple placeholder main menu has been replaced with a new and improved one.

                                Village – The Village level is reaching its final stages. There has been more art implemented, some new rock textures and some new signs. Although the signs still don’t have materials and textures.

                                NPC changes – The soldiers now have a variety of skin colors and new hand textures.

                                Script Changes – There have been a bunch of changes to the script. Some minor, some a bit more substantial. One of the bigger ones is that the Tavernkeep’s tipsy friend Dudly no longer chips into your conversation.

                                Succubus makeup – The succubus has some new makeup that she wants to show off.

                                Flythrough Art – The intro scene of Iragon used to take place in a graybox version of the first level. That’s no longer the case and it is filled with art. Hopefully that helps set the mood for our adventure.

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