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Iragon - A story about romance, elves, magical girls, and a bisexual sorceress.

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  • replied
    Iragon Update 20



    A happy 2020 to everyone and a big change to Iragon. We are glad to be back with more changes for you guys. We hope you like it and tell us what you think by leaving a comment.

    Removed Grappling – Starting off the year with a bang. Grappling will no longer be a mechanic in Iragon. We know that this is a big change, but we’ve decided that It often separates the gameplay into swinging sections and everything else and we want it to all feel like one big experience. This change will also free up a lot of time to work on the rest of Iragon and allow us to deliver a better, tighter game.

    Two new NPCs – Introducing the two new (minor) characters to the Iragon family. First, we have Sewell, a villager in Balmoros who you can find somewhere in the village. He may be a bit drunk and under the weather, but he still has time to help out Darick. Second, we have the Tavernkeep. Unsurprisingly, he is found behind the bar in the tavern. Similar to Sewell, he helps out our protagonist by giving him some friendly advice.

    New level – After finishing the tutorial you will be treated to a new level. Although it is still in a graybox state, it feels and plays great and we hope that you love it.

    New intro – After starting your adventure you will now be treated to a flythrough that shows Balmoros better than ever before.

    New soldier armors – The armor smiths of the world have worked hard to introduce new armor for the soldiers that you will encounter.

    New Buttons – Lastly, we have some new buttons for that display your choices in conversation.

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  • replied
    Iragon Update 19

    We are back with a new and exciting update video with all the changes we have made to Iragon. We also wanted to mention that we are currently working on polishing a demo that we plan to release in the near future. This is why some of the mentioned changes are not yet available for testing.

    Iragon Changelog:

    - Main Menu - We gave the main menu of the game a new background - a pretty landscape of the village. As well as a bit more cinematic fly-through intro to the beginning of the game.

    - Level Improvements - The interview room where Darick begins his journey has gone through some layout and rescaling changes.

    - The tavern’s layout in the village level has been improved to fit the world better and it still stays in graybox. After cutscene there finishes, you are free to explore the village some more as it has been extended. You don’t have to worry about getting lost because we added road signs to guide you. And if you feel like practicing your new fighting skills, there are some scarecrows around that you can hit.

    - Character Improvements - We added new shadows to our characters that look better and are more realistic.

    Whenever you meet a new companion they will now follow you to your destination instead of running away from you.

    At the end of the demo you’ll get to fight the new model of the boss mages - the Crow Knight.

    - Fixes - Some major and some minor bugs were fixed, as well as some texture fixes and others.

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  • replied
    Iragon Update 18

    General:

    - Level rework - For this build we have reworked the demo’s first level. The village area is a lot more spacious and the military academy that Darick wants to join is a fort on top of a hill that looks badass and impenetrable.

    - Sky Sphere - The village level now has a sky sphere that replaces the skybox with a beautiful twilight sky. Still a work in progress but soon to be finished in future builds.

    - More Destruction - We have added 3 new types of destructibles because it is just so satisfying to destroy thi ngs. We have also improved them and the already existing ones with sounds and particles upon breaking.

    - Small improvements - some of the minor but important elements have been improved and added: A new interaction prompt; game cues/signs are better visible now; we paid attention to detail and added more signs that signify some parts of the game like the tavern and others; grappling targets have a new, more noticeable prompt.

    - Bug fixes and WIP - Some minor and some major bugs were fixed. The cutscenes are constantly being worked on and improved.

    In Virtual Reality:

    - Tutorials, all text cues and prompts now pop up from a simple but elegant menu on your VR hands. This fixes the annoying floating text in the air that moves every time you look in its direction.

    - More bug fixes.

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  • replied
    Originally posted by eluukkanen View Post
    Interesting mix of concepts to say the least :P What music are you using in the game?
    Thank you! We are mostly using stock music.

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  • replied
    Interesting mix of concepts to say the least :P What music are you using in the game?

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  • replied
    Iragon Update 17

    Changelog:
    General:

    – The village level now has an awesome military base, which is the place where Darick hopes to get accepted. What is more, we put up a new beautiful skybox that you may notice in the distance.

    – We have a new enemy that’s replacing the blond-haired peasants. So no more slaughtering of innocent people. Instead, you’ll be fighting against our new pal, the skeleton.

    – A few changes that you may notice when you set up camp: If you want to talk to one of our pretty girls, a prompt with a key to press will pop up when you walk up to them. You will also notice changes to the dialogue menu when you talk to one of them.

    – Some adjustments to the tutorial are also in place: Instead of having to break 10 boxes in the combat area, we reduced them down to 5. Also, the final stage of the grappling area has been extended.

    – Other changes are quite minor and include bug fixes and small adjustments.

    In Virtual Reality:

    – The interview room in the beginning of the demo now has a few interactive objects that you can pick up.

    – We added a vignette effect that will hopefully help some players reduce their motion sickness while moving and mostly while swinging.

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  • replied
    Iragon Update 16



    Changelog:

    New level – The demo needed one more level that will be dedicated to the combat tutorial and we made one. It’s between the swinging tutorial level and the level where you fight the mages.

    New combat tutorial – We felt that the combat tutorial in the demo was not good enough, so we made a new one. It takes place the new level, right after the swinging tutorial level. It will teach you how to fight with your swords in close quarters combat and how to use every different type of spell.

    Loading screen girls – Our loading screens are slowly becoming populated with images of sexy girls in suggestive poses.

    Updated Gallery – As promised we have done quite some work on our gallery and it now gives you access to scenes of the girls in а seductive manner.

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  • replied
    Iragon Update 15

    Demo – The past few and the next few weeks are dedicated to making a demo for Iragon. It will be used to showcase what the game has to offer and how it will play. All the other things in this changelog are not for a playable builds that we share with you, but instead for the demo.

    Interview room level skeleton – The interview room is where the story will start and will show you the beginning of Darick’s journey.

    Village level skeleton – The village is a calm and beautiful place where the players will first gain control over Darick and will get a feel for the controls.

    Tavern level skeleton – Some of the more notable new sounds are those of the collectables, the chest opening and the prompt sounds. You might also notice that when you upgrade a spell, you get a sound corresponding to the type of spell.

    Grappling level skeleton – This is a bit self-explanatory. It’s where you learn to grapple with the help of another tutorial.

    Combat level skeleton – The combat level is where you will face your first real combat challenge and will have to fight a bunch of enemies.

    Movement/controls tutorial – As mentioned before, this will be in the village level and will teach you the very basics. Just so you can get a feel for how the character controls in this world.

    Combat tutorial – The combat tutorial takes place in two locations. First in the tavern and then, later on, in the combat level, alongside the magic tutorial. This will teach you how to fend for yourself when faced with a dangerous situation.

    Magic tutorial – This tutorial will teach you how to use your spells in a safe environment and how to use them alongside the regular combat, forging you into a force to be reckoned with.

    Grappling tutorial – As with the grappling level, this is pretty self-explanatory. You learn how to swing freely, from tree to tree without falling into a bottomless pit.
    Last edited by RepulseGames; 11-13-2019, 05:21 AM.

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  • replied
    Iragon Update 14

    Loading screens – There used to be these gaps in gameplay where you just got a black screen while the next level loads, but there was no indication that you were waiting for a new level. To stop the confusion, we have added a loading screen that has the logo and tells you that it’s loading.

    Unlock item prompt – Finding an item or person in the world now shows you a prompt that tells you where you have to go to use or interact with what you have found.

    Gallery – The gallery, finally got some love and a devent design. Now all we have to do is capture some nice moments from your adventure that you might want to look at and reminisce.

    New sounds – Some of the more notable new sounds are those of the collectables, the chest opening and the prompt sounds. You might also notice that when you upgrade a spell, you get a sound corresponding to the type of spell.
    Last edited by RepulseGames; 11-13-2019, 05:21 AM.

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  • replied
    Iragon Update 13

    Rita - A new lady enters the world of Iragon. Rita can be found at the end of the demo. She is in the company of the other girls. I’d say that’s good company.

    Paige’s hair - Paige got bored with her black hair and she wanted to stand out a bit more from the others. So she decided that coloring her hair hot pink is the best solution.

    Entering the camp - Going to the camp at any point though the menu felt a bit off. You can’t do that anymore. Instead you have to find places all over the map where you can set up your camp if you want to upgrade your spells.

    Upgrade menu - Speaking of spells, we have a new menu. It’s completely redesigned and has icons for all the spells and their upgrades.

    Locked girls - The girls in the camp are no longer all there from the start. In their place you get silhouettes to hint that they are locked. To get a girl to appear in the camp, you first need to find her out in the world and then she will grace you with her company.

    Camp improvements - As for the camp itself, there are some small changes. We moved some things around and scaled things a bit better. We hope it feels nicer over there and that the feng shui is better.

    Boob physics - We made some changes to the way boobs interact with your hands in VR. Hopefully now it’s a pleasant enough experience that will provide our players with endless boob touching fun.

    Makeup - The girls from the gang had a ladies night out and came back with some changes. Other than Paige’s new hair and the new girl, Rita, they all got new makeup. We think that they were pretty as they were, but you know, girls will be girls.
    Last edited by RepulseGames; 11-13-2019, 05:21 AM.

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  • replied
    Iragon Update 12


    Upgrades NPC – With all the new spells and weapons and everything, things were beginning to turn into chaos. Hopefully, with our new friend, who we lovingly named, the upgrade NPC, things will be a bit more structured from now on. Oh, I’m just kidding. That’s not his name. It’s the spell dude, or Dan the upgrade man. Okay, we’ll get back to you with the final name. The point is that you can now go to this particular NPC for all your upgrade needs.

    Potential love interests – There sure are a lot of girls hanging around in the camp and if you play your cards right and choose the correct approach for each of them, you can get them to show you a good time. That is, do a sexy little dance for you. For now the system is quite primitive, but we will show it some love in the near future and it will become quite an interesting part of the game.

    Dummy punching bag – Everyone thinks they’re a tough guy but have never proved it to be true. Now the people over at the camp level have it all figured out. They have a fighting dummy that shows you how much damage you do with each hit. That way you can actually prove how tough you are.

    New Camp level – We really like the idea of the camp level but it was just a bit empty in its graybox state. So, naturally, we added art and made it all pretty and cozy.
    Last edited by RepulseGames; 11-13-2019, 05:21 AM.

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  • replied
    shipo Thank you so much for the useful feedback! We plan on adding something like navigation. Do you have any suggestions?

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  • replied
    Thanks for the demonstration. The game has a nice story, fighting system, sound and graphics.

    But I had problems with the Spiderman part. It was hard to guess where to go. After death, the game teleported me to the checkpoint in the wrong direction (back to the house).

    On the PC monitor I could hardly estimate distances of objects (red parts of trees have different size + there is no fog). Several times I tried to catch out of range point.

    It would be great, if we could Player pullup on the rope (with the other hand). Just some chance to save game progres.


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  • replied
    Iragon Update 11




    Code Name Wildlander – Wildlander is the name we have given to the new costume for Darick. It looks quite different from the last costume he had. Hopefully it makes him look more like the aspiring hero he is.

    Annah’s kinky side – Annah has always been the damsel in distress. But as the old saying goes “Girls just wanna have fun” and I guess it’s true. She now has an alternative outfit that’s quite a bit more provocative than her green dress.

    Mana orbs everywhere! – Up to this point we had these big levels with no reason to explore them. Well that’s not the case anymore. There are mana orbs floating around the levels. Now, you may ask “But what do I need the beautiful orbs of pure magical energy for?”, and that’s a good question.

    Going camping – Oh, what’s this? A camp that you can access from anywhere in the world and use to fiddle around in your inventory. What? There’s more to do in the camp! You can interact with charming young ladies in order to upgrade your spells, health and mana in exchange for the mana orbs from the last paragraph! Well isn’t that convenient?

    Pause menu – No one is forcing you to go to the camp to take a breather though. You can just hit escape and go grab a coffee, use the restroom, do your daily blood sacrifice to the goat demons, check your e-mail or do whatever you want, without having to worry about the game.

    Gallery – Here’s another new feature that will definitely get better with time. Talking to the girls in the camp gives you access to a gallery with pictures that will eventually be full of all the girls. So far it’s just the same picture over and over again.
    Last edited by RepulseGames; 11-13-2019, 05:19 AM.

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  • replied
    Iragon Update 10


    NPC – After you have obtained a good amount of mana orbs you will then be able to exchange those orbs with an NPC. You have two options: you can either upgrade your mana or your health. More mana equals more spells you can use to destroy your enemies. More health is just more health.

    Mana orbs – While on your journey you will find mana orbs in the levels that you can collect. There is no way to miss them they’re glowing and have cool particle effects. You will be able to see how many orbs you have.

    Inventory – A traveler should have a place to carry the treasures they find and the weapons they wield. This is why we have added an inventory where you can stash all the goods you get.

    Collectable weapons – Hidden in the ancient lands of Iragon lie collectable weapons that improve the fighting skills of the owner. One of these weapons is an amazing axe that will grant you melle abilities.

    Dynamic camera movement – Moving around in the world of Iragon is more immersive. With the new dynamic camera movement fighting, grappling and movement in general looks more realistic.

    New tutorial level – We decided to take a new approach to the tutorial to see what works best for the players.

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