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Iragon - A story about romance, elves, magical girls, and a bisexual sorceress.

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  • replied
    Iragon Update 18

    General:

    - Level rework - For this build we have reworked the demo’s first level. The village area is a lot more spacious and the military academy that Darick wants to join is a fort on top of a hill that looks badass and impenetrable.

    - Sky Sphere - The village level now has a sky sphere that replaces the skybox with a beautiful twilight sky. Still a work in progress but soon to be finished in future builds.

    - More Destruction - We have added 3 new types of destructibles because it is just so satisfying to destroy thi ngs. We have also improved them and the already existing ones with sounds and particles upon breaking.

    - Small improvements - some of the minor but important elements have been improved and added: A new interaction prompt; game cues/signs are better visible now; we paid attention to detail and added more signs that signify some parts of the game like the tavern and others; grappling targets have a new, more noticeable prompt.

    - Bug fixes and WIP - Some minor and some major bugs were fixed. The cutscenes are constantly being worked on and improved.

    In Virtual Reality:

    - Tutorials, all text cues and prompts now pop up from a simple but elegant menu on your VR hands. This fixes the annoying floating text in the air that moves every time you look in its direction.

    - More bug fixes.

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  • replied
    Originally posted by eluukkanen View Post
    Interesting mix of concepts to say the least :P What music are you using in the game?
    Thank you! We are mostly using stock music.

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  • replied
    Interesting mix of concepts to say the least :P What music are you using in the game?

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  • replied
    Iragon Update 17

    Changelog:
    General:

    – The village level now has an awesome military base, which is the place where Darick hopes to get accepted. What is more, we put up a new beautiful skybox that you may notice in the distance.

    – We have a new enemy that’s replacing the blond-haired peasants. So no more slaughtering of innocent people. Instead, you’ll be fighting against our new pal, the skeleton.

    – A few changes that you may notice when you set up camp: If you want to talk to one of our pretty girls, a prompt with a key to press will pop up when you walk up to them. You will also notice changes to the dialogue menu when you talk to one of them.

    – Some adjustments to the tutorial are also in place: Instead of having to break 10 boxes in the combat area, we reduced them down to 5. Also, the final stage of the grappling area has been extended.

    – Other changes are quite minor and include bug fixes and small adjustments.

    In Virtual Reality:

    – The interview room in the beginning of the demo now has a few interactive objects that you can pick up.

    – We added a vignette effect that will hopefully help some players reduce their motion sickness while moving and mostly while swinging.

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  • replied
    Iragon Update 16



    Changelog:

    New level – The demo needed one more level that will be dedicated to the combat tutorial and we made one. It’s between the swinging tutorial level and the level where you fight the mages.

    New combat tutorial – We felt that the combat tutorial in the demo was not good enough, so we made a new one. It takes place the new level, right after the swinging tutorial level. It will teach you how to fight with your swords in close quarters combat and how to use every different type of spell.

    Loading screen girls – Our loading screens are slowly becoming populated with images of sexy girls in suggestive poses.

    Updated Gallery – As promised we have done quite some work on our gallery and it now gives you access to scenes of the girls in а seductive manner.

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  • replied
    Iragon Update 15

    Demo – The past few and the next few weeks are dedicated to making a demo for Iragon. It will be used to showcase what the game has to offer and how it will play. All the other things in this changelog are not for a playable builds that we share with you, but instead for the demo.

    Interview room level skeleton – The interview room is where the story will start and will show you the beginning of Darick’s journey.

    Village level skeleton – The village is a calm and beautiful place where the players will first gain control over Darick and will get a feel for the controls.

    Tavern level skeleton – Some of the more notable new sounds are those of the collectables, the chest opening and the prompt sounds. You might also notice that when you upgrade a spell, you get a sound corresponding to the type of spell.

    Grappling level skeleton – This is a bit self-explanatory. It’s where you learn to grapple with the help of another tutorial.

    Combat level skeleton – The combat level is where you will face your first real combat challenge and will have to fight a bunch of enemies.

    Movement/controls tutorial – As mentioned before, this will be in the village level and will teach you the very basics. Just so you can get a feel for how the character controls in this world.

    Combat tutorial – The combat tutorial takes place in two locations. First in the tavern and then, later on, in the combat level, alongside the magic tutorial. This will teach you how to fend for yourself when faced with a dangerous situation.

    Magic tutorial – This tutorial will teach you how to use your spells in a safe environment and how to use them alongside the regular combat, forging you into a force to be reckoned with.

    Grappling tutorial – As with the grappling level, this is pretty self-explanatory. You learn how to swing freely, from tree to tree without falling into a bottomless pit.
    Last edited by RepulseGames; 11-13-2019, 05:21 AM.

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  • replied
    Iragon Update 14

    Loading screens – There used to be these gaps in gameplay where you just got a black screen while the next level loads, but there was no indication that you were waiting for a new level. To stop the confusion, we have added a loading screen that has the logo and tells you that it’s loading.

    Unlock item prompt – Finding an item or person in the world now shows you a prompt that tells you where you have to go to use or interact with what you have found.

    Gallery – The gallery, finally got some love and a devent design. Now all we have to do is capture some nice moments from your adventure that you might want to look at and reminisce.

    New sounds – Some of the more notable new sounds are those of the collectables, the chest opening and the prompt sounds. You might also notice that when you upgrade a spell, you get a sound corresponding to the type of spell.
    Last edited by RepulseGames; 11-13-2019, 05:21 AM.

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  • replied
    Iragon Update 13

    Rita - A new lady enters the world of Iragon. Rita can be found at the end of the demo. She is in the company of the other girls. I’d say that’s good company.

    Paige’s hair - Paige got bored with her black hair and she wanted to stand out a bit more from the others. So she decided that coloring her hair hot pink is the best solution.

    Entering the camp - Going to the camp at any point though the menu felt a bit off. You can’t do that anymore. Instead you have to find places all over the map where you can set up your camp if you want to upgrade your spells.

    Upgrade menu - Speaking of spells, we have a new menu. It’s completely redesigned and has icons for all the spells and their upgrades.

    Locked girls - The girls in the camp are no longer all there from the start. In their place you get silhouettes to hint that they are locked. To get a girl to appear in the camp, you first need to find her out in the world and then she will grace you with her company.

    Camp improvements - As for the camp itself, there are some small changes. We moved some things around and scaled things a bit better. We hope it feels nicer over there and that the feng shui is better.

    Boob physics - We made some changes to the way boobs interact with your hands in VR. Hopefully now it’s a pleasant enough experience that will provide our players with endless boob touching fun.

    Makeup - The girls from the gang had a ladies night out and came back with some changes. Other than Paige’s new hair and the new girl, Rita, they all got new makeup. We think that they were pretty as they were, but you know, girls will be girls.
    Last edited by RepulseGames; 11-13-2019, 05:21 AM.

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  • replied
    Iragon Update 12


    Upgrades NPC – With all the new spells and weapons and everything, things were beginning to turn into chaos. Hopefully, with our new friend, who we lovingly named, the upgrade NPC, things will be a bit more structured from now on. Oh, I’m just kidding. That’s not his name. It’s the spell dude, or Dan the upgrade man. Okay, we’ll get back to you with the final name. The point is that you can now go to this particular NPC for all your upgrade needs.

    Potential love interests – There sure are a lot of girls hanging around in the camp and if you play your cards right and choose the correct approach for each of them, you can get them to show you a good time. That is, do a sexy little dance for you. For now the system is quite primitive, but we will show it some love in the near future and it will become quite an interesting part of the game.

    Dummy punching bag – Everyone thinks they’re a tough guy but have never proved it to be true. Now the people over at the camp level have it all figured out. They have a fighting dummy that shows you how much damage you do with each hit. That way you can actually prove how tough you are.

    New Camp level – We really like the idea of the camp level but it was just a bit empty in its graybox state. So, naturally, we added art and made it all pretty and cozy.
    Last edited by RepulseGames; 11-13-2019, 05:21 AM.

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  • replied
    shipo Thank you so much for the useful feedback! We plan on adding something like navigation. Do you have any suggestions?

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  • replied
    Thanks for the demonstration. The game has a nice story, fighting system, sound and graphics.

    But I had problems with the Spiderman part. It was hard to guess where to go. After death, the game teleported me to the checkpoint in the wrong direction (back to the house).

    On the PC monitor I could hardly estimate distances of objects (red parts of trees have different size + there is no fog). Several times I tried to catch out of range point.

    It would be great, if we could Player pullup on the rope (with the other hand). Just some chance to save game progres.


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  • replied
    Iragon Update 11




    Code Name Wildlander – Wildlander is the name we have given to the new costume for Darick. It looks quite different from the last costume he had. Hopefully it makes him look more like the aspiring hero he is.

    Annah’s kinky side – Annah has always been the damsel in distress. But as the old saying goes “Girls just wanna have fun” and I guess it’s true. She now has an alternative outfit that’s quite a bit more provocative than her green dress.

    Mana orbs everywhere! – Up to this point we had these big levels with no reason to explore them. Well that’s not the case anymore. There are mana orbs floating around the levels. Now, you may ask “But what do I need the beautiful orbs of pure magical energy for?”, and that’s a good question.

    Going camping – Oh, what’s this? A camp that you can access from anywhere in the world and use to fiddle around in your inventory. What? There’s more to do in the camp! You can interact with charming young ladies in order to upgrade your spells, health and mana in exchange for the mana orbs from the last paragraph! Well isn’t that convenient?

    Pause menu – No one is forcing you to go to the camp to take a breather though. You can just hit escape and go grab a coffee, use the restroom, do your daily blood sacrifice to the goat demons, check your e-mail or do whatever you want, without having to worry about the game.

    Gallery – Here’s another new feature that will definitely get better with time. Talking to the girls in the camp gives you access to a gallery with pictures that will eventually be full of all the girls. So far it’s just the same picture over and over again.
    Last edited by RepulseGames; 11-13-2019, 05:19 AM.

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  • replied
    Iragon Update 10


    NPC – After you have obtained a good amount of mana orbs you will then be able to exchange those orbs with an NPC. You have two options: you can either upgrade your mana or your health. More mana equals more spells you can use to destroy your enemies. More health is just more health.

    Mana orbs – While on your journey you will find mana orbs in the levels that you can collect. There is no way to miss them they’re glowing and have cool particle effects. You will be able to see how many orbs you have.

    Inventory – A traveler should have a place to carry the treasures they find and the weapons they wield. This is why we have added an inventory where you can stash all the goods you get.

    Collectable weapons – Hidden in the ancient lands of Iragon lie collectable weapons that improve the fighting skills of the owner. One of these weapons is an amazing axe that will grant you melle abilities.

    Dynamic camera movement – Moving around in the world of Iragon is more immersive. With the new dynamic camera movement fighting, grappling and movement in general looks more realistic.

    New tutorial level – We decided to take a new approach to the tutorial to see what works best for the players.

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  • replied
    Iragon Update 9


    Spells and enchantments - We know that you might have gotten bored of just using fire to slay your enemies. Well guess what. We have a big change for you this week. All four of our current spells are available for testing now. You now have fire, lightning and ice. Unique spells, unique weapon enchantments, unique effects, unique sounds, unique everything. This ought to be a fun one.


    Darick - After all this time spent playing as a blank placeholder for a main character, we finally added our protagonist. His name is Darick and he is a strapping young lad with blond hair and blue eyes. Like him or not, you have to admit that he is a huge improvement from the blank faceless expression on the placeholder’s face.


    Page & Lucia -We got a bit tired of Annah being the only girl in the world of Iragon. After many long hours, it’s finally time for a big reveal.Ladies and gentlemen, we present to you,Paige and Lucia.Pretty faces and beautiful figures aren’t the only things that these girls bring to the table. They also have some killer dance moves. Mainly because they aren’t yet implemented into the levels properly, but you can find them dancing next to a fire right after the swinging section.


    Captain - The knights are stronger and cooler than ever but they are simple foot soldiers. That means that they usually have someone guiding them and giving them orders. That burden falls on the shoulders of the captain. Like the regular knights, he is a foot soldier, but he wields a big axe and orders the regular knights around. He also boosts their morale and I assume that their pumped up battlecries pump him up as well.


    Crow knight - Knights come in all shapes and sizes and it just so happens that some have crow heads. Well, crow helmets at least. For now there is only one and he is stuck in a T pose but he at least he is in the company of the dancing Page and Lucia.


    Destructibles - Killing bad guys is fun and all, but what is violence without a bit of destruction to go along with it? You may not be able to hit people with tables and tables with people like in a Jackie Chan movie, but we added a little something to satisfy your destructive needs. Barrels! Destructible barrels. With sounds. Hey, it’s a start.
    Last edited by RepulseGames; 11-13-2019, 05:20 AM.

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  • replied
    Iragon Update 8



    Baby’s first grapple – We noticed that a lot of players were having trouble the first time they encountered swinging and they were dying a bunch. And it makes sense. Players need to learn a new mechanic in an environment that does not give them much leeway for experimentation. That’s why we made the gap that they have to swing over quite a bit smaller. Hopefully this translates to an easier and more pleasant learning experience.

    Soldier should be able to fight – We think that the armored soldiers in Iragon look pretty cool. However, we also think that they have no clue how to fight. So, we sent them off to knight college and they came back quite more proficient at the art of the blade. They now approach you with their shields up and once they reach you, they will try to surround you and attack you from all directions. They will also divide their forces between you and your companions who decide to put up a fight.

    Mages- Bulky guys in armor is good and all, but what is a fantasy world without mages? These slippery arcane tricksters will throw fireballs at you from a safe distance and try to teleport away once you come near them.

    Health bars – Mages and soldiers who can actually fight. Things seem to have gotten a bit harder but don’t worry, we have given the player a tiny bit of help too. You will now see health bars above the enemies. Hopefully this will make it easier to prioritize enemies with lower health and make fighting groups of baddies less of a threat.

    Sword fighting animations – With our new combat system we needed cool new animations. So we put some in. Fighting with swords looks way better now, regardless of if you are using one sword in one of your hands or dual wielding.

    Main menu sounds – The main menu of Iragon might still be in a very early stage of its development but that doesn’t mean that it shouldn’t even have sound effects.

    Red tree crowns – They are now red. Sounds weird but it’s true. The red tree crowns stand out way more in our snowy swinging level and it makes it way easier to plan your route of swinging. Bushes are also the same color. Hopefully that helps players realize that they can grapple to them to make their lives a bit easier.

    New rocks – We have made new rocks to replace the old ones, that looked like they were pulled straight out of a game from 2005. The new rocks look way better and go a long way towards making the whole level more pleasant to look at.

    Swinging level art – The first swinging level has gone through many, many changes and has stayed in graybox for far too long now. Those days are over. It is now almost entirely finished and we hope you like it.
    Last edited by RepulseGames; 11-13-2019, 05:20 AM.

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