Announcement

Collapse
No announcement yet.

Iragon - A story about romance, elves, magical girls, and a bisexual sorceress.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #16
    Iragon Update 13

    Rita - A new lady enters the world of Iragon. Rita can be found at the end of the demo. She is in the company of the other girls. I’d say that’s good company.

    Paige’s hair - Paige got bored with her black hair and she wanted to stand out a bit more from the others. So she decided that coloring her hair hot pink is the best solution.

    Entering the camp - Going to the camp at any point though the menu felt a bit off. You can’t do that anymore. Instead you have to find places all over the map where you can set up your camp if you want to upgrade your spells.

    Upgrade menu - Speaking of spells, we have a new menu. It’s completely redesigned and has icons for all the spells and their upgrades.

    Locked girls - The girls in the camp are no longer all there from the start. In their place you get silhouettes to hint that they are locked. To get a girl to appear in the camp, you first need to find her out in the world and then she will grace you with her company.

    Camp improvements - As for the camp itself, there are some small changes. We moved some things around and scaled things a bit better. We hope it feels nicer over there and that the feng shui is better.

    Boob physics - We made some changes to the way boobs interact with your hands in VR. Hopefully now it’s a pleasant enough experience that will provide our players with endless boob touching fun.

    Makeup - The girls from the gang had a ladies night out and came back with some changes. Other than Paige’s new hair and the new girl, Rita, they all got new makeup. We think that they were pretty as they were, but you know, girls will be girls.
    Last edited by RepulseGames; 11-13-2019, 05:21 AM.

    Comment


      #17
      Iragon Update 14

      Loading screens – There used to be these gaps in gameplay where you just got a black screen while the next level loads, but there was no indication that you were waiting for a new level. To stop the confusion, we have added a loading screen that has the logo and tells you that it’s loading.

      Unlock item prompt – Finding an item or person in the world now shows you a prompt that tells you where you have to go to use or interact with what you have found.

      Gallery – The gallery, finally got some love and a devent design. Now all we have to do is capture some nice moments from your adventure that you might want to look at and reminisce.

      New sounds – Some of the more notable new sounds are those of the collectables, the chest opening and the prompt sounds. You might also notice that when you upgrade a spell, you get a sound corresponding to the type of spell.
      Last edited by RepulseGames; 11-13-2019, 05:21 AM.

      Comment


        #18
        Iragon Update 15

        Demo – The past few and the next few weeks are dedicated to making a demo for Iragon. It will be used to showcase what the game has to offer and how it will play. All the other things in this changelog are not for a playable builds that we share with you, but instead for the demo.

        Interview room level skeleton – The interview room is where the story will start and will show you the beginning of Darick’s journey.

        Village level skeleton – The village is a calm and beautiful place where the players will first gain control over Darick and will get a feel for the controls.

        Tavern level skeleton – Some of the more notable new sounds are those of the collectables, the chest opening and the prompt sounds. You might also notice that when you upgrade a spell, you get a sound corresponding to the type of spell.

        Grappling level skeleton – This is a bit self-explanatory. It’s where you learn to grapple with the help of another tutorial.

        Combat level skeleton – The combat level is where you will face your first real combat challenge and will have to fight a bunch of enemies.

        Movement/controls tutorial – As mentioned before, this will be in the village level and will teach you the very basics. Just so you can get a feel for how the character controls in this world.

        Combat tutorial – The combat tutorial takes place in two locations. First in the tavern and then, later on, in the combat level, alongside the magic tutorial. This will teach you how to fend for yourself when faced with a dangerous situation.

        Magic tutorial – This tutorial will teach you how to use your spells in a safe environment and how to use them alongside the regular combat, forging you into a force to be reckoned with.

        Grappling tutorial – As with the grappling level, this is pretty self-explanatory. You learn how to swing freely, from tree to tree without falling into a bottomless pit.
        Last edited by RepulseGames; 11-13-2019, 05:21 AM.

        Comment


          #19
          Iragon Update 16



          Changelog:

          New level – The demo needed one more level that will be dedicated to the combat tutorial and we made one. It’s between the swinging tutorial level and the level where you fight the mages.

          New combat tutorial – We felt that the combat tutorial in the demo was not good enough, so we made a new one. It takes place the new level, right after the swinging tutorial level. It will teach you how to fight with your swords in close quarters combat and how to use every different type of spell.

          Loading screen girls – Our loading screens are slowly becoming populated with images of sexy girls in suggestive poses.

          Updated Gallery – As promised we have done quite some work on our gallery and it now gives you access to scenes of the girls in а seductive manner.

          Comment


            #20
            Iragon Update 17

            Changelog:
            General:

            – The village level now has an awesome military base, which is the place where Darick hopes to get accepted. What is more, we put up a new beautiful skybox that you may notice in the distance.

            – We have a new enemy that’s replacing the blond-haired peasants. So no more slaughtering of innocent people. Instead, you’ll be fighting against our new pal, the skeleton.

            – A few changes that you may notice when you set up camp: If you want to talk to one of our pretty girls, a prompt with a key to press will pop up when you walk up to them. You will also notice changes to the dialogue menu when you talk to one of them.

            – Some adjustments to the tutorial are also in place: Instead of having to break 10 boxes in the combat area, we reduced them down to 5. Also, the final stage of the grappling area has been extended.

            – Other changes are quite minor and include bug fixes and small adjustments.

            In Virtual Reality:

            – The interview room in the beginning of the demo now has a few interactive objects that you can pick up.

            – We added a vignette effect that will hopefully help some players reduce their motion sickness while moving and mostly while swinging.

            Comment


              #21
              Interesting mix of concepts to say the least :P What music are you using in the game?

              Comment


                #22
                Originally posted by eluukkanen View Post
                Interesting mix of concepts to say the least :P What music are you using in the game?
                Thank you! We are mostly using stock music.

                Comment


                  #23
                  Iragon Update 18

                  General:

                  - Level rework - For this build we have reworked the demo’s first level. The village area is a lot more spacious and the military academy that Darick wants to join is a fort on top of a hill that looks badass and impenetrable.

                  - Sky Sphere - The village level now has a sky sphere that replaces the skybox with a beautiful twilight sky. Still a work in progress but soon to be finished in future builds.

                  - More Destruction - We have added 3 new types of destructibles because it is just so satisfying to destroy thi ngs. We have also improved them and the already existing ones with sounds and particles upon breaking.

                  - Small improvements - some of the minor but important elements have been improved and added: A new interaction prompt; game cues/signs are better visible now; we paid attention to detail and added more signs that signify some parts of the game like the tavern and others; grappling targets have a new, more noticeable prompt.

                  - Bug fixes and WIP - Some minor and some major bugs were fixed. The cutscenes are constantly being worked on and improved.

                  In Virtual Reality:

                  - Tutorials, all text cues and prompts now pop up from a simple but elegant menu on your VR hands. This fixes the annoying floating text in the air that moves every time you look in its direction.

                  - More bug fixes.

                  Comment


                    #24
                    Iragon Update 19

                    We are back with a new and exciting update video with all the changes we have made to Iragon. We also wanted to mention that we are currently working on polishing a demo that we plan to release in the near future. This is why some of the mentioned changes are not yet available for testing.

                    Iragon Changelog:

                    - Main Menu - We gave the main menu of the game a new background - a pretty landscape of the village. As well as a bit more cinematic fly-through intro to the beginning of the game.

                    - Level Improvements - The interview room where Darick begins his journey has gone through some layout and rescaling changes.

                    - The tavern’s layout in the village level has been improved to fit the world better and it still stays in graybox. After cutscene there finishes, you are free to explore the village some more as it has been extended. You don’t have to worry about getting lost because we added road signs to guide you. And if you feel like practicing your new fighting skills, there are some scarecrows around that you can hit.

                    - Character Improvements - We added new shadows to our characters that look better and are more realistic.

                    Whenever you meet a new companion they will now follow you to your destination instead of running away from you.

                    At the end of the demo you’ll get to fight the new model of the boss mages - the Crow Knight.

                    - Fixes - Some major and some minor bugs were fixed, as well as some texture fixes and others.

                    Comment

                    Working...
                    X