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Room building blueprint template

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    Room building blueprint template

    Hey everyone

    i´d like to show off my latest bp. I always wanted to create a simulation like building system in ue4 and add it to my templates folder for faster prototyping.
    Goal is to keep it as modular and performance- friendly as possible in blueprints.

    https://youtu.be/OGZoi3iBSFY

    sorry for the bad video quality. Will upload a new one soon


    Current version supports a grid based placement like in the video and a non grid placement but latter doesn´t have any neighbour tile checking function atm.
    Every spawned room is an actor holding all the instanced static meshes (floor, walls). All the information about the room (min / max size, materials, etc) is stored in a datatable.

    I plan to add functions for extending existing rooms,removing rooms / removing tiles, adding doors /windows.


    Let me know what you think and tell me if i forgot something really common in such room building systems.

    #2
    I made a new video, showing the extending room function and the very basics of the unit selection (widget for that is missing atm).

    https://youtu.be/Op1Pqi_EFZA

    The extending room function is not just visualy extending the existing room. It is technically a new room with all the instance information merged into one new actor while the "extended" actors are removed. This way i can keep the actor count pretty low.

    Removing single tiles and full rooms is in progress

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      #3
      Thats all so cool

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