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Building the World of Clouds with HDRi sky sphere in UE4 work in progress ...

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    Building the World of Clouds with HDRi sky sphere in UE4 work in progress ...

    Hand painting the clouds in at the moment. I will add light shafts, shadow casts etc.


    #2
    Click image for larger version

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    Last edited by Etienne Andlau; 07-03-2019, 06:53 PM.

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      #3
      Building it in small steps with regular imports into UE4 to make sure balance is right.

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        #4


        Testing cloud painting perspective in mid level of sky sphere to see if it looks right or is distorted.
        The painting is still looking very "meh" still work in progress.

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          #5


          Painting is just temp / work in progress. I am just testing all the "mechanics" out first to make sure everything works before I spend real time on the painting itself.

          Click image for larger version  Name:	1200Utilizing32bit.jpg Views:	1 Size:	84.3 KB ID:	1638587

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            #6
            All the major cloud types roughed in. Will add "deeper clouds" to add depth.

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              #7
              Not entirely sure if the warmer colors work here or not, if its a little too much or maybe just wrong. I will think about it :-)



              Click image for larger version

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              Last edited by Etienne Andlau; 07-10-2019, 07:31 PM.

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