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[WIP] Factroid - A factory simulator for Android

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    [GAME] [WIP] Factroid - A factory simulator for Android

    Are you interested to make a game great?

    We're two friends who started developing games for fun. Today we have 4 years of experience with Unreal Engine and many 3d modeling tools and additionally, numerous submissions for UE4 game jams and other prototypes.

    We would like to know if our latest development provides an enough interesting concept to continue working on it and furthermore, we are really looking forward to hear some feedback about the game in general.




    You control a Factroid. A machine built to colonize new planets, gather and process resources as well as evolve with better technology. Build a main base and automate item production and research new technology. It will be possible to scan other planets and even solar systems to expand your factories and eventually colonizing the whole galaxy.






    Key Features:
    • Several infinite resources to gather from manually
    • Mine resources faster the more you mine
    • Construct and place buildings to automate your mining and production process
    • Build a steam based engine system to fully power your Factroid
    • Research new technologies in your Factroid
    • Research the transmitter upgrade for the Factroid to gain access to other sectors on the planet (WIP)
    • Build bigger and more complex factories

    Future Plans:
    • Scan the planet to find new sectors (levels)
    • Transfer resources between sectors
    • Sectors can have different resources
    • Scan solar systems for other Factroids and take them over
    • More buildings, items and resources (Tier 2 - Tier n)
    • More energy sources (solar, wind, geothermal, fusion)
    • Better conveyor belt system
    • Productions continue even if the app is closed or in the background (real-time-server-like behavior)
    • Better User Interface
    • Upgrades for buildings (for instance shorter production times)
    • Underground levels
    • Release on iOS

    Ideas:
    • Prepare the arrival of the Factroid builders with terraforming and facilities for humanoid life forms
    • Research every building manually by placing the ingredients into Factroid instead of having a research tree
    • More specific upgrades for Factroid. (Building range, faster construction speed, better power output, quicker sector transfers etc.)
    • Tower Defense like sectors for special resources for instance
    • Daily / Weekly quests
    • Make it multiplayer: trade with other players, time based events and/or PvP planets/sectors
    Last edited by Lord7even; 06-14-2019, 03:25 PM.

    #2
    Looks very Factorio inspired, which is not a bad thing because I love that game. Great job! This looks like one of those few games I would buy on the Play Store.

    Comment


      #3
      Thank you for your reply! We are working hard on a open beta release in the very near future

      Comment


        #4
        Latest News:

        We’re happy to announce that we’re making good progress on our sector and planetary system. It will be possible to scan for new sectors and resources as well as send scouts to build new outposts and transfer resources.


        Comment


          #5
          New Belt System:

          This week we integrated a new belt system. It's entirely based on math and thus works much smoother than the old physic based one. Also the new belts provide a better and longer game experience since they consume much less performance. For the visual aspect we implemented curved belts which are still WIP but do their jobs pretty good


          Item places and "roads" in debug mode







          Asteroid Levels:

          Further more we added special sectors on asteroids. The idea behind this is that they will contain an increased amount of an ore type to mine from. The available building space will be the biggest challenge to overcome.


          Asteroid Level WIP

          Transporter flying to Asteroid







          Comment


            #6
            Code optimizations:

            A lot of time went to code optimizations. We reworked the belt system again to make the code even faster and more reliable. The google play synchronization also got a rework to make the code more logical. We can now save, load and delete the savegame in the google play cloud correctly.


            Splitter:

            We were able to add a belt part that splits a line in two or combines two lines into one. The splitter is still work in progress and needs a little tweaking but does its job pretty decent for now.




            Satellite:


            We worked hard to present you the new satellite, that handles the scan process and will provide more functionality in the future. Later the scanning will cost resources and will be a lot slower. We also included a mechanism for the satellite and the transporters that they can continue working while the player is in the sector view building and upgrading their factories.

            Click image for larger version

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            Work on Maps:

            We created a new map and did some work on the ones we already have. Props got added and we experimented with "Pixel Depth Offset" to smoothen material transitions between landscape and props like rocks or ores.

            Click image for larger version

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            Click image for larger version

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