Hey all,
Been prototyping this game with a friend for a few months.
You play as a fisherman with a fishing rod that you use to attach to things in the world to do platforming and puzzles.
Its weird for sure, but the gameplay is seeming pretty unique and fun, so I'd like to share it with you all.
If anyone is interested the rod/line in game is modelled using a feature in PhysX called articulations. Articulations are used because they are more robust than normal rigid body chains, though at some performance cost. As an aside, articulations are not directly exposed to UE4 but we found a way to use them directly in the PhysX scene. So, if anyone is interested in the tech behind this I'd be happy to talk about it.
Been prototyping this game with a friend for a few months.
You play as a fisherman with a fishing rod that you use to attach to things in the world to do platforming and puzzles.
Its weird for sure, but the gameplay is seeming pretty unique and fun, so I'd like to share it with you all.
If anyone is interested the rod/line in game is modelled using a feature in PhysX called articulations. Articulations are used because they are more robust than normal rigid body chains, though at some performance cost. As an aside, articulations are not directly exposed to UE4 but we found a way to use them directly in the PhysX scene. So, if anyone is interested in the tech behind this I'd be happy to talk about it.
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