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[UE4][WIP] "DM-LastBattle" DM/TDM map for Unreal Tournament

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    [UE4][WIP] "DM-LastBattle" DM/TDM map for Unreal Tournament

    My first UT map!
    Decided to challenge me and create a playable map with my own level design and art.
    huge fan of UT, Quake, and FPS in general and just get knowledge in the new field for me would be a great plus for sure.
    First of all, I want to say HUGE THANKS to all Level Designers who share their knowledge. You are the best!
    So, I decided to create an open and symmetrical map just because it's easier for the first map and I got inspired with the layout from Call of Duty maps where they are mostly symmetrical, have 3 main roads with the main chokepoint in the middle, like the main battle arena, and a couple on the side.
    My main idea was - there must be an arena in the middle where should be the main chokepoint with "quad damage"
    This is my "dirty layouts":
    ​​​​ Click image for larger version

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    From this "idea Sketch", I decided to stick only with the background
    next iteration:

    Click image for larger version

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    • the ∞ iteration after weeks of playtesting •
    Click image for larger version

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    Click image for larger version

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    Click image for larger version

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    I changed quite a lot - introduce height in the level and started to prototype meshes and terrain
    • the ∞+1 iteration after weeks of playtesting •
    Click image for larger version

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    Click image for larger version

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    This is my last iteration after some playtesting with bots and friends.

    Gameplay video
    https://youtu.be/0FT-RfjQZ_A

    I think my blockout is finished and I can start the whitebox stage.
    I'm fully open for feedback and new information about level design!
    Cheers!
    ​​​​​​​

    #2
    I'm in the process of remaking whole blockout meshes to proper ones with interesting design
    For the design references, I choose Halo and trying to stick with it
    • Main Buildings •
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    Click image for larger version  Name:	ILYAIVANOV_UT_WIP012.jpg.dbdc02cb9e75ab40c91c5d38e50fe3e2.jpg Views:	1 Size:	90.2 KB ID:	1598341
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    • main arena •
    Click image for larger version  Name:	ILYAIVANOV_UT_WIP010.jpg.34d6925aff135fc8fe8b0fbaa21dc3cb.jpg Views:	1 Size:	173.2 KB ID:	1598343
    •Pillar•
    Click image for larger version  Name:	ILYAIVANOV_UT_WIP014.jpg.216819501088cf8604b36195807544b3.jpg Views:	1 Size:	27.6 KB ID:	1598344
    • second arena •
    Click image for larger version  Name:	ILYAIVANOV_UT_WIP011.jpg.9ff9ac2454a699e529e0d31c0988cb14.jpg Views:	1 Size:	111.4 KB ID:	1598345
    •footway•
    Click image for larger version  Name:	ILYAIVANOV_UT_WIP015.jpg.1ca2d0a62f6763f570b087c54d8aba7e.jpg Views:	1 Size:	89.8 KB ID:	1598346
    •sci-fi thing•
    ​​​​​ Click image for larger version

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    •rocks•
    Click image for larger version  Name:	ILYAIVANOV_UT_WIP016.jpg.d1d7e6412a85153aa94329918cf68898.jpg Views:	1 Size:	126.2 KB ID:	1598349
    That's for now, cheers!
    ​​​​​​​

    Comment


      #3
      Long time no see!
      I asked my friend https://www.artstation.com/redsquare to help me with an idea for the design of the main building and he creates couple paintovers on my blockout

      (they're not perfect in some places but truly enough to have an idea for a design for the whole map) 
      Click image for larger version

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      Click image for larger version

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      for the rocks, I decided to use this photo
      Click image for larger version

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      I really like boldness and angularity of these rocks and IMHO they look crazy)

      Comment


        #4
        I spent some free time handling a skybox and light in general. Found cool looking hdri image with grayish/blueish clouds, tweak it a bit in Affinity Photo and add more clouds. This is it
        Click image for larger version

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        Comment


          #5
          all right!
          Mass reimagine of the map!
          New concept art for the background, much simpler and atmospheric idea. Not sure about the planets ...
          Click image for larger version  Name:	ilyaivanovgrusti0001001001.jpg.f3965ea8fb61cfbf2f44e9ba92d4a010.jpg Views:	1 Size:	295.9 KB ID:	1620409 Changes with the lighting because the previous one was not epic enough for my taste)
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          Played with Quixel Mixer awesome
          program! Who did not saw it already - you should) I create a couple of blends for rock surfaces and I should say that the quality is outstanding!
          Click image for larger version

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          also, I made a shader for my rocks with 4 materials mixed through masks
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          Click image for larger version  Name:	620942965_2019032317_47_15UnrealTournamentUnrealEditor.jpg.d0cf57d678e7175336e8c3db73fd6916.jpg Views:	1 Size:	364.4 KB ID:	1620417 cheers!
          Last edited by Ilya Ivanov Art; 05-16-2019, 04:15 PM.

          Comment


            #6
            Is UT still around? Wasn't sure anything was going on with it development wise since Epic left it a while back. That being said really looking forward to seeing the finished result here. Love the recent changes made to the atmosphere of the map. Keep at it! =)


            Project Reverie Game | SEJonF.com | Twitter | ArtStation | WIP | UE4 SciFi Assets - Season 1 & Season 2 Discount Bundles Free Asset Demo | Ice Shader

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