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Conduit

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  • replied
    Nothing too exciting to show but want to keep posting somewhat regularly for good measure.

    Got the full demo experience scoped out and roughed in for a new gameplay build, and continued to push on the narrative components. Started filling in missing systems (including the super fun ones like state saving and level transitions)



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  • replied
    Trucking on. Gameplay for this level is largely complete. Now working on narrative (tools, workflow, setup) and overall flow. Then back onto art and visuals.





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  • replied
    Thanks a big inspiration for me are a lot of the older shooter games (including unreal/UT of course, quake, etc). Love interesting shapes, spaces, compositions in level design.

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  • replied
    Really love your styles and the different shapes you got for the Architecture reminds me of halo

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  • replied
    Eh, been a few months, that's not good.

    First of all, thanks RA3ID!

    Aside from other commitments taking priority I took some time to assess where the project is at. Happy to say it's not dead but decided to reduce scope, for now.

    To that end, working on a smaller, tighter level, really focusing on the gameplay and puzzle mechanics.





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  • replied
    Great feel. Nice work thus far. Looking forward to seeing more.

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  • replied
    Not a lot new to show this week. Been working on refining the user experience and core mechanics. Should be getting back onto level design/art soon. Added a custom depth view mode to assist players in seeing what they can interact with in the environment.

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  • replied
    Originally posted by fabio marcio View Post
    Great Work, material grey is turned metal?

    https://www.fabiomarcio.com.br
    Thanks! Not sure I understand the question but I haven't really thought too much about what this world is made of yet. The actual material itself is really simple with a .5 metallic and .5 roughness and that's about all.

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  • replied
    Great Work, material grey is turned metal?

    https://www.fabiomarcio.com.br

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  • replied
    Spent time over the last week on UI, core mechanics/gameplay, opening flow








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  • replied

    Starting to rough out the narrative/gameplay for the level. Tutorials are pretty heavy handed at the moment - will see about integrating/pacing the introduction of mechanics/ideas better in full production levels.

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  • replied
    Thanks, Caboose! Really appreciate that! Art is one of the things I have the least direct experience in so it's good to know I'm muddling through in a positive direction

    Continued to push the art over the last week: fleshing out additional areas of the level, worked on lighting a bit, and created some construction BPs to make things a bit easier on myself. Some bird's eye editor shots to follow.

    Going to switch things up for a the next little while and start fleshing out the initial gameplay/narrative sequence, so I can start showing some some of that.













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  • replied
    Really like the art style, colors and light also look pretty good .
    looking forward to seeing some more!

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  • replied
    Starting to experiment with and push the visual style and workflow for level art. Trying to keep it simple, and easy/reasonably quick to build.











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  • started a topic [GAME] Conduit

    Conduit

    Hey all. I'm a level/technical designer by trade and for the last year or so I've been working on a first person puzzle game, set in an abstract world - project name Conduit, currently in concept. Still aggressively iterating on the gameplay but thought I'd start to share a bit of progress as I work to get a vertical slice together.

    Thanks for taking a look! Any feedback welcome.

    Currently Grey/White box as I block in the gameplay/composition, detailed meshing/materials still to come.















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