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[WIP] A Star Falls - Pandagon Studios Inc.

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  • [WIP] A Star Falls - Pandagon Studios Inc.

    Pandagon Studios Inc.

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    Pandagon Studios Inc. is a small dedicated indie dev team consisting of 7 employees. Due to their passion for video games and game development, these employees are working on the studio’s first title code-named A Star Falls. From the beginning our mission was to make the most of design and functionality, to give players of our games the best experience possible.

    Our website http://www.PandagonStudios.net



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    A Star Falls is set in Atlanta Georgia. It is a first person sci-fi horror game that focuses on stealth, puzzle solving and melee style combat.

    Backstory

    A meteor has fallen and the city is now in complete chaos. You play as Johnathan Albright, who has just woken from a coma in the hospital. John has no clue what has happened, only possessing the desperate need to find his daughter. Players will be tasked with guiding Jonathan through the horrifying city, surviving whatever that crosses his path, not knowing what lurks around the corner or if the people you meet are friend or foe. Hidden messages and files will offer clues fleshing out events that have unfolded around you, and background on the corpses littered around the city.

    Development

    The game is in the currently nearing the end of the prototype phase of development. We already have most of the game mechanics ironed out, but still in need of testers to receive feedback.

    A Star falls is being developed first on PC but depending on funding, either through Kickstarter or by way of a publisher, we would like to distribute the game digitally on other platforms. Our main focus right now is to develop a demo that will show off the majority of the game’s design before we begin the crowdfunding phase.



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    Zachary Bracker: President/ Game Director
    Years of experience: 6

    Daniel Beaty - Vice President/ Lead Level Designer
    ​Years of experience: 4

    Laura Stuart – Lead Concept Artist
    Years of experience: 8

    Tim Clague - Game Writer
    Years of experience: 15

    Jaime Marcello - Sound Designer/ Composer
    Years of experience: 4

    Jennifer Green - 3D Environment Artist
    ​Years of experience: 3

    Matthew Gillmeister - Character Artist
    Years of experience: 4

    Open Positions
    [1x] Blueprint/ C++ Programmer
    [2x] 3d Artist

    You can find out more about the open positions and apply on our website, http://www.pandagonstudios.net/jobs/


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    Hospital Hallway 1
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    Recovery Room 1
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    Break Room 1
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    Last edited by Panda256; 07-26-2016, 10:57 PM.

  • #2
    We Are Hiring 2x Environment Artists/ 3D artists, and a Lead Blueprint/ C++ Programmer. https://forums.unrealengine.com/show...249#post134249

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    • #3
      Fantastic concept art, cant wait to see it come alive...



      Aaron Tofani - Antisocial Games

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      • #4
        I really like your logo, haha. Panda + Polygon = Pandagon

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        • #5
          Intense art! I hope the game is that atmospheric!

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          • #6
            Originally posted by reok View Post
            I really like your logo, haha. Panda + Polygon = Pandagon
            Haha thanks

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            • #7
              Originally posted by Jonathan Dorman View Post
              Intense art! I hope the game is that atmospheric!
              Thnaks, yes we plan on it! The things that we love about classic horror games was the physiological effects that it had on the player. Were focusing less on jump scare tactics, with our main focus on sound design and artwork/ environments, to create fear.

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              • #8
                Howdy Panda256,

                Fantastic Concept Art! This game is going to be very intense just by looking at the few pieces that you are showing. I am very excited to see how this project progresses. Be sure to keep us updated as you do! Have a great day and keep up the great work!

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                • #9
                  Originally posted by Sean Gribbin View Post
                  Howdy Panda256,

                  Fantastic Concept Art! This game is going to be very intense just by looking at the few pieces that you are showing. I am very excited to see how this project progresses. Be sure to keep us updated as you do! Have a great day and keep up the great work!
                  Thanks. Really appreciate what everyone has said so far. We will tray to update weekly as best as possible.

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                  • #10
                    new concept art.

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                    • #11
                      Well this certinly will help me sleep tonight :|
                      UE4 Development [VR & AR Forums | VR Docs | ARKit Guide | ARCore Guide]
                      Let's Connect [Twitter]

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                      • #12
                        Hello Unreal Community,

                        It’s been a while since our last update in our WIP page, so we felt like we needed to keep you all updated on the development of the game. The team is currently working on the prototyping and testing phases of the game, involving gameplay mechanics and AI. We also have a few teaser trailers in the works. There not ready to be shown off yet but hopefully we can soon. We are just a small team of people working together on our spare time as we all already have full time jobs. This being one of the hardest parts of development we want to make sure that we have nailed down many of the game mechanics before moving on.


                        During the last 2 months we been giving out prototypes of the game to many of you in the unreal community, and so far we have received great feedback. If you would like to help us shape the game for the future we are opening up our applications to even more people. Please fill of a form if you wish to play.


                        https://www.pandagonstudios.net/playtest.html (still working on website)


                        Sadly we can’t show off gameplay yet, but we do have more concept art for you all.


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                        Thanks,

                        from the Pandagon Studios team
                        Attached Files

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                        • #13
                          Nice. I love the concept art ... can't wait to see what you have planned and watch it come to live. 8-}
                          Quinton Delpeche
                          Founder - Gobbo Games | Designer - The Colony 2174 (Board Game) | Developer - Riders of Asgard

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                          • #14
                            Originally posted by qdelpeche View Post
                            Nice. I love the concept art ... can't wait to see what you have planned and watch it come to live. 8-}
                            Thanks! We cant wait to show it off.

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                            • #15
                              We are hiring for these positions:

                              1x Lead Environment Artist/ 3D Artist
                              1x Blueprint/ C++ Programmer
                              1x Audio Engineer/ Sound Designer
                              Last edited by Panda256; 07-09-2015, 06:08 PM.

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