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《Drifting》Third-Person / Action / Shooter (Update: Kawaii Physic Plugin UE4.16 Integration)

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    [GAME] 《Drifting》Third-Person / Action / Shooter (Update: Kawaii Physic Plugin UE4.16 Integration)

    Last updated: 2019/12/07

    Physics in《Drifting》

    Kawaii Physics Plug-in Integration

    Physic simulation plays a critical part in fast-paced games, the outcome of the physics engine needs to be stable and efficient and more importantly, provide comparable results under different framerates.

    In the past, I've been struggling with UE4's physic engine, mainly because the protagonist traverse in such a high speed (up to 4500uu per second), the UE4 physics engine simply could not provide reliable result under this circumstance (mesh stretching and/or twitching occasionally appears); to make matter worse, there are noticeable discrepancies between PIE and shipping build simulation result, which makes it harder for me to adjust physic parameters accordingly.

    The only choice for me was to turn on physic-substepping and remedy the stretching issue as best as I can (Max Substep Delta Time = 0.003, Max Substeps = 3 ) and pay the price of CPU overhead. However, even then, the outcome is still not stable enough. Additionally, enable substepping causes the CPU to become the bottleneck on lower-end machines and since APEX destruction is not fully supported with substepping (random crashes occur correlated with smaller substep delta time) I have to pre-destruct all of the destructible meshes in third-party software and abandon APEX destruction altogether.

    A few months ago, I accidentally found out this Kawaii Physics plug-in and the video demonstration looks solid enough for me to consider using it for my project. Although the plug-in was built for UE4.20, I was able to integrate it into UE4.16 without too much effort.

    The plug-in is just as powerful as the author demonstrated, in terms of ease of use, iteration time, performance gain, the plug-in simply solves all of the issues I struggled with previously, additionally, I found no noticeable discrepancies between PIE and packaged build, which is a big relief for me.


    kawaii cheer


    Here is a big THANK YOU to the kawaii physics plug-in author pafuhana1213, and I hope you enjoy this week's update! :3



    《Drifting》New Combat Gameplay Released: 2019/11/02



    Hi everyone!

    In this gameplay footage, I intentionally perform some moves I've added since the last combat video update: vertical wall run, vertical wall slide, forward throwing while wall running; The new directional throw animations are also shown to make a big difference in terms of player control feedback and visual appeal.

    Various visual effects are added into the game: post-process blur, bullet scorch mark, the energy flow on her right arm, animation trail...etc.

    Overall, this combat video concludes all the controls and visual improvements made during the last six months.

    I hope you enjoy watching it, and I wish you a wonderful weekend! :3



    《Drifting》New Combat Gameplay Released: 2019/05/18



    Hi everyone!

    In this week's update, I am glad to show you the latest combat video of 《Drifting》.

    In the new gameplay footage, you'll find out the combat is much more intense, fast-paced and strategically more demanding. Energy beams and explosive missiles intertwined creating a hazardous area in 3D space, players not only need to dodge these attacks in air, but also keep on solving the environment puzzle that blocks his/her path to the next level.

    Enjoy this week's update and have a wonderful weekend! :3


    Release Date: TBA

    Genre: Third-Person / Shooter / Action / Parkour

    Developer: MYW

    Platform: PC



    Please feel free to leave a comment or like if you are interested in my game!

    (I will send out a PM to you as response =D)
    Last edited by rit; 12-06-2019, 09:56 PM.
    《Drifting》Third-Person Shooter / Action / Parkour

    #2
    looks cool

    Comment


      #3

      Core mechanics in the combat system of 《Drifting》


      Grapple Kick



      Grapple Stun



      Grapple Throw




      Feel free to leave a comment
      《Drifting》Third-Person Shooter / Action / Parkour

      Comment


        #4
        Core mechanics in the combat system of 《Drifting》

        Explosive Kunai




        Feel free to leave a comment, and have a great weekend! :3
        《Drifting》Third-Person Shooter / Action / Parkour

        Comment


          #5

          Traversal and combat technique while wall running.


          Wall Run Grapple Throw



          Wall Run Grapple Hook



          Enjoy this week's update!

          Feel free to leave a comment or like if you are interested in my game =)
          《Drifting》Third-Person Shooter / Action / Parkour

          Comment


            #6
            That actually looks very atmospheric! Great job! Have you done all of this by yourself? What will the story be about? Just very curious right now!
            Oh and do you have any blog or site or twitter to follow the development path?

            Comment


              #7
              Originally posted by AVDream View Post
              That actually looks very atmospheric! Great job! Have you done all of this by yourself? What will the story be about? Just very curious right now!
              Oh and do you have any blog or site or twitter to follow the development path?

              Hi AVDream~

              Thank you for your interest. =)

              I am a solo developer, I bought all the arts from asset stores, ex: TurboSquid, CGTrader, UE4 Marketplace...etc, however, I use 3ds Max to combine and reskin the models I bought.

              The game doesn't have a story yet, but if you watch the demo video carefully, you'll definitely notice a contrasting theme in the game: old marble ruins vs. metal structure, free-flowing water vs. cage-like wired fence...etc. The final story (if there is one) will likely revolve around these contradiction themes.

              If you like to follow my development progress, you can visit my indieDB page:

              https://www.indiedb.com/games/drifting

              The page will be updated weekly, feel free to leave a comment or suggestion. =D


              Thank you again for your interest and have a great weekend!
              《Drifting》Third-Person Shooter / Action / Parkour

              Comment


                #8
                Originally posted by rit View Post


                Hi AVDream~

                Thank you for your interest. =)

                I am a solo developer, I bought all the arts from asset stores, ex: TurboSquid, CGTrader, UE4 Marketplace...etc, however, I use 3ds Max to combine and reskin the models I bought.

                The game doesn't have a story yet, but if you watch the demo video carefully, you'll definitely notice a contrasting theme in the game: old marble ruins vs. metal structure, free-flowing water vs. cage-like wired fence...etc. The final story (if there is one) will likely revolve around these contradiction themes.

                If you like to follow my development progress, you can visit my indieDB page:

                https://www.indiedb.com/games/drifting

                The page will be updated weekly, feel free to leave a comment or suggestion. =D


                Thank you again for your interest and have a great weekend!
                Keep up the great work! It feels very interesting now - maybe with some investors' interest it could become a huge project!

                Comment


                  #9
                  A glimpse of combat in 《Drifting》

                  Grapple Throw And Get Hit




                  A perfect demonstration of the importance of spatial awareness and prioritizing your target in 《Drifting》

                  Enjoy this week's update and have a nice weekend! =D
                  《Drifting》Third-Person Shooter / Action / Parkour

                  Comment


                    #10
                    Scenery in《Drifting》

                    A solemn yet beautiful waterfall


                    (Click the image for higher resolution)

                    This image showcases the size comparison between the player and the environment in《Drifting》. Large walls and pillars are made so that the player can maneuver around easily during intense combat.

                    This summed up this week's update, feel free to leave a comment or like if you are interested in my game.

                    Have a great weekend! =D
                    Last edited by rit; 03-16-2019, 02:13 AM.
                    《Drifting》Third-Person Shooter / Action / Parkour

                    Comment


                      #11
                      This looks awesome! I love the slow-mo in there, that should help with the more complex maneuvers
                      My favourite video games

                      Comment


                        #12
                        Scenery in《Drifting》

                        A softly lit hallway


                        (Click the image for higher resolution)

                        I've been experimenting with different geometry layout to get a feel of the resulting atmosphere it conveys, and more importantly, how well do my wall running and camera system adapts to the various types of surfaces.

                        Have a great weekend! =P
                        Last edited by rit; 03-16-2019, 07:06 AM.
                        《Drifting》Third-Person Shooter / Action / Parkour

                        Comment


                          #13
                          Hi everyone!

                          In this week's update, I wrote a short article about an improvement of my wall-run dashing mechanics.


                          (click the .gif to enlarge the image)

                          Here is the link to the full article. Feel free to leave a comment or like if you are interested in my game

                          Have a wonderful weekend!
                          Last edited by rit; 03-23-2019, 01:33 AM.
                          《Drifting》Third-Person Shooter / Action / Parkour

                          Comment


                            #14
                            The grapple stun looks very satisfying. The grapple throw... I like it too. Something about it seems missing though. Maybe it's just an animation thing. She swings the object away but her arm doesn't swing with the same movement. Seeing her arm swing in certain directions with the grapple motion matching I feel would be super satisfying. Is this already in the plans?

                            Comment


                              #15
                              Originally posted by mcbobbyfresh View Post
                              The grapple stun looks very satisfying. The grapple throw... I like it too. Something about it seems missing though. Maybe it's just an animation thing. She swings the object away but her arm doesn't swing with the same movement. Seeing her arm swing in certain directions with the grapple motion matching I feel would be super satisfying. Is this already in the plans?
                              Hi, McBobbyFresh!

                              I think what you suggested is on point, but sadly I don't have the appropriate animation to implement it right now.

                              I will add the arm swinging animation (while grappling throw) on my to-do list, and see if I can come up with something that gives players the same satisfactory experience as grapple stun.

                              Thank you for your attention to detail and feel free to leave a comment in my future updates.

                              Have a wonderful weekend! :3
                              《Drifting》Third-Person Shooter / Action / Parkour

                              Comment

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