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《Drifting》Third-Person / Action / Shooter / Parkour (Update: Start Menu)

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    #16
    Scenery in《Drifting》

    A secret room


    (Click the image for higher resolution)

    Besides combat, players proceed to the next level by discovering secret rooms hidden in the world of 《Drifting》.


    Have a great weekend!
    《Drifting》Third-Person Shooter / Action / Parkour

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      #17
      Hello everyone!

      In this week's update, I wrote a short article about the improvements I made for the newly designed UI.

      Re-worked UI
      (click the image for higher resolution)

      Here is the link to the full article. Feel free to leave a comment or like if you love to see more articles in future updates!

      Have a wonderful weekend! :3
      《Drifting》Third-Person Shooter / Action / Parkour

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        #18
        A glimpse of combat in 《Drifting》

        Ledge Jump

        ledge jump


        Although players can grapple hook between walls, sometimes, it is much more convenient to do a simple ledge jump to get to the next landing platform.

        Enjoy this week's update and have a pleasant weekend! :3
        《Drifting》Third-Person Shooter / Action / Parkour

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          #19
          Characters in《Drifting》

          A friendly bot

          a friendly bot


          A friendly bot which can help players to solve puzzles hidden in the world of 《Drifting》.

          Isn't she cute? Enjoy this week's update and have a pleasant weekend! ^_^
          《Drifting》Third-Person Shooter / Action / Parkour

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            #20
            If you are interested in a contracted or full time sound designer shoot me an email zackregansounds@yahoo.com

            https://youtu.be/rfezhHDQuoM

            https://youtu.be/cTW-2rCETMI

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              #21
              Scenery in《Drifting》

              A towering hall

              Tower Hall
              (Click the image for higher resolution)

              Through trial and error, I found out a good way to build a wall-running-friendly level is to eliminate unnecessary corners in the level geometry. Less corner means a smoother transition between adjacent walls, which means less camera turning during wall-run.

              Have a great weekend!
              Last edited by rit; 04-26-2019, 09:47 PM.
              《Drifting》Third-Person Shooter / Action / Parkour

              Comment


                #22
                Hey everyone~

                In this week's update, I wrote a short article about a camera feature I made a few months ago.

                Dashing with and without camera motion
                (click the image for higher resolution)

                Here is the link to the full article. Feel free to leave a comment or like if you are interested in my article!

                Have a great weekend! >.0
                《Drifting》Third-Person Shooter / Action / Parkour

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                  #23
                  Looks really good. I love the thought of manipulating movements and making use of the full 3D space .
                  Got a task for me? Then check this out:
                  https://forums.unrealengine.com/comm...ple-skilllsets

                  Main channel:
                  https://www.youtube.com/channel/UCGC...o9s3YcA/videos

                  Comment


                    #24
                    Scenery in《Drifting》

                    Broken Pillars and Beams

                    Broken Pillars and Beams
                    (Click the image for higher resolution)

                    In this scene, I was experimenting on disjoint and thin walls, which may be more threatening than meets the eye, since players need to plan his/her route beforehand whilst dodging in-coming missile.

                    Feel free to like or comment if you are interested in my weekly update content, have a nice weekend~ >.0
                    《Drifting》Third-Person Shooter / Action / Parkour

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                      #25
                      Looks quite cool. Who is she? What is this place? Why is she there, and why do the enemies not want her there?

                      Comment


                        #26
                        Combat in《Drifting》

                        Combat Gameplay Released: 2019/05/18



                        Hi everyone!

                        In this week's update, I am glad to show you the latest combat video of 《Drifting》.

                        In the new gameplay footage, you'll find out the combat is much more intense, fast-paced and strategically more demanding. Energy beams and explosive missiles intertwined creating a hazardous area in 3D space, players not only need to dodge these attacks in air, but also keep on solving the environment puzzle that blocks his/her path to the next level.

                        Enjoy this week's update and have a wonderful weekend! :3
                        《Drifting》Third-Person Shooter / Action / Parkour

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                          #27
                          Characters in《Drifting》

                          Mech-Tank

                          mech-tank


                          If you watch the latest combat video of 《Drifting》 then you'll definitely notice this big guy.

                          A heavy-armored war machine with a menacing appearance, capable to withstand multiple explosions and fire high-energy-concentrated missile. Besides its heavy armor and powerful attacks, during heated combat, it can utilize its jump ability to avoid incoming damage, which makes it even harder to defeat.

                          Enjoy this week's update, have a wonderful weekend :3
                          Last edited by rit; 05-24-2019, 11:06 PM.
                          《Drifting》Third-Person Shooter / Action / Parkour

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                            #28
                            Scenery in《Drifting》

                            Tripwire Room

                            Tripwire Room
                            (Click the image for higher resolution)

                            Tripwire is usually deployed in tight corridors or around heavily guarded fortress, the two sides of its electric generator and its connecting wire both deals a massive amount of AOE dmg should players come near it. Fortunately, players can shoot either side of its generator to disable it temporarily.

                            Enjoy this week's update and have a pleasant weekend! =D
                            《Drifting》Third-Person Shooter / Action / Parkour

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                              #29
                              Scenery in《Drifting》

                              Temporary Bunker

                              Temporary Bunker
                              (Click the image for higher resolution)

                              An alien fortress used for resource collection and storage. Constructed by hollowing out the inside of a pre-existing building and replaced it with light metal plate and barbed fence. The idea of replacement rather than reconstruction serves the purpose of rapid expansion in a short period of time.

                              Enjoy this week's update and have a wonderful weekend!

                              Happy Dragon Boat Festival :P
                              《Drifting》Third-Person Shooter / Action / Parkour

                              Comment


                                #30
                                This looks great! Good job! Any tips on how to do hair like that?

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