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Goal Oriented Action Planning AI Framework for Unreal Engine 4

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    Goal Oriented Action Planning AI Framework for Unreal Engine 4

    GOAPFramework
    Hello guys, keeping in mind the possibilities of the GOAP in the context of development of a game, I decided to make my own system. And now, it's quite usable, take a look on the project website or in the GitHub. If you have any suggestion, critic or question about the system, I'd be really happy discussing stuff like that. :-D!

    Hope you enjoy!
    Garren
    Last edited by garren_; 01-09-2019, 06:02 AM.

    #2
    Hey this is really cool.

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      #3
      Blueprint System

      I'm starting the implementation of a Blueprint version of the system (i.e. creating an Editor interface, what is C++, will reamains C++), in order to accelerate (even more) the modelling process of AI Characters, so if you have any suggestion about a possible funcionality, let me know!

      Garren

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        #4
        I've just downloaded the github project and it looks like the example AI isn't working. I got an error that WorldGuardianBB was not found by LumberJackBB. It looks like a great project and I've been wanting a GOAP system in unreal for a really long time, I hope you keep working working on it and adding blueprint options to the existing code. Thanks for the good work so far.

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          #5
          Hey Garren,

          Just wanted to say im following this project closely and currently trying to update it to 4.22, but run into these errors in compiling -


          Error C3248 'AController::Possess': function declared as 'final' cannot be overridden by 'AGOAPController::Possess'

          Error C3248 'AController::UnPossess': function declared as 'final' cannot be overridden by 'AGOAPController::UnPossess'

          Error MSB3073 The command ""D:\Program Files\Epic Games\UE_4.22\Engine\Build\BatchFiles\Rebuild.bat" goap_frameworkEditor Win64 Development -Project="D:\UnrealProjects\AI\GOAPFramework-master\goap_framework.uproject" -WaitMutex -FromMsBuild" exited with code -1. goap_framework C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets

          Would you consider updating to 4.22 or at least point me in the right direction?

          Thanks for your hard work this might be exactly what I need for my project, you are a legend!

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