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Prefabricator - Open Source Prefab Plugin

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    #46
    Marketplace

    Prefabricator is now available on the marketplace

    Grab it from here: https://www.unrealengine.com/marketplace/prefabricator

    Dungeon Architect | Prefabricator

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      #47
      Looks very cool! Good luck

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        #48
        Originally posted by Sertac Ogan View Post
        Looks very cool! Good luck
        Thank you Sertac Ogan
        Dungeon Architect | Prefabricator

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          #49
          Prefab collections can be created by right clicking existing prefabs and choosing "Create Prefab Collection" from the context menu. This saves up some manual work of adding prefabs to your collections asset by hand


          [P.S. The menu was there but was not implemented]
          Dungeon Architect | Prefabricator

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            #50
            Fixed a load issue bug with prefab collections in some cases by using soft object pointer instead of UObject* to reference the prefab assets. This doesn't break existing prefab collections
            Dungeon Architect | Prefabricator

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              #51
              Added versioning to the serialized prefab assets
              Dungeon Architect | Prefabricator

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                #52
                Fixed an issue where detail panel buttons on the multiple selected prefab actors were working only on the first selected actor
                Dungeon Architect | Prefabricator

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                  #53
                  Submitted a new version to the marketplace for approval

                  Version 1.0.5
                  • Prefab Collection asset can be created by right clicking on multiple selected prefab assets
                  • Fixed an issue where detail panel buttons on the multiple selected prefab actors were working only on the first selected actor
                  • Added version number to the serialized prefab asset and asset collection
                  • Updated prefab collection asset data structure to use soft object pointer instead of direct uobject reference of prefab assets


                  The new version should show up in the launcher in a few days, however if you want the new build now, you can get the windows binaries from here
                  Dungeon Architect | Prefabricator

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                    #54
                    Thank you for all the Amazing work Ali

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                      #55
                      Ali Akbar It's a lovely plugin. I don't know if anyone else has this, but it wont play with Mary Nate's Prefab Tool. You can't have both installed at the same time. Just wondering...

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                        #56
                        Ali Akbar

                        Sorry for posting a couple of bugs / features, but maybe you don't know about them.

                        I'm having a problem with undo, this is about as simple as I can make it:

                        Drag one cube into an empty level, make it a prefab. Alt drag a copy of that prefab. Select them both and make a nested prefab.

                        Now press ctrl-z a few times.

                        BOOM - crash.
                        Last edited by ClockworkOcean; 01-24-2019, 03:51 PM.

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                          #57
                          Ali Akbar
                          Also, there's something going on with making nested prefabs and then renaming / moving between folders in the content browser. The nested prefab loses it's connection to it's components.

                          Do you know about this, or shall I repoduce it?

                          The items can be moved back and it's ok, but...

                          I really love the randomization feature BTW

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                            #58
                            tib_hou Thanks for letting me know. I'll have a look
                            Dungeon Architect | Prefabricator

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                              #59
                              Version 1.0.5 is now available in the launcher. Refer this post for the changelog
                              Dungeon Architect | Prefabricator

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                                #60
                                Hi,

                                I currently try to convert objects of a scene of mine to prefabs, but I have some really annoying problems.

                                The first one is that when I create a prefab from some actors in the scene, sub-objects of the hierarchy are not saved in the prefab.
                                (e.g, I had a window with handles parented to the window frames.)

                                And finally, when I save my scene and then reload, some prefabs are not loaded correctly any-more. Some prefabs are loading other prefabs. ???

                                For information, I use UE4 4.21.2

                                I hope these bugs will be fixed soon, because it really seem to be a wonderful tool.

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