Looks great!!!
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Prefabricator - Open Source Prefab Plugin
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Hey Ali Akbar great tool, after Dungeon Architect that I bought without even thinking, the tool that made me move from unity even if there is already that, guilty :P, can't wait to see this on the marketplace even for a price, I imagine it will perfectly work with Dungeon Architect yes? I would also pay for integration with other different other marketplace environment themes like integrated already, I think you can sell something like this, have the plugin ready if you want it to be free and sell the ready made themes, kind of feels wrong not to pay you for this great things, it realy takes time, I know that very well.
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Thank you everyone for the kind wordsSeeing you folks find this tool useful makes all the effort worthwhile
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Uploaded a new version to the website (v1.0.4). Right now it has only the windows build. I'll upload Mac build later today
https://prefabricator.io
Version 1.0.4- Fixed a mobility bug with prefabs
- Added whitelist platforms to the plugin descriptor as per the marketplace requirements
- Added categories to all blueprint UFUNCTIONs so it doesn't cause compile errors on engine source builds (thanks Lukasz "iniside" Baran)
- Added authors page
- Added undo transaction on prefab creation
Version 1.0.3- Added whitelist platforms to the plugin descriptor as per the marketplace requirements
Version 1.0.2- Added Marketplace url in the plugin descriptor file
- Updated the year to 2019 in copyright header of the C++ files as per the marketplace guidelines
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Thanks very much, especially for giving this away for free! It looks really interesting but I'm curious what the benefits are of using prefabs instead of blueprints construction script?
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Originally posted by Thunder_Owl View PostPlease question: when this comes free to Marketplace / Launcher - will it have support for lower UE versions, 4.19? Thank You.
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Originally posted by TRapp View PostThis looks awesome. Are these assets all from marketplace packs? Which assets are used in the dungeon @2m? How about the city @0:20s?- 2:00 - Multistory Dungeons by Mana Station
- 0:20 - POLYGON - Sci-Fi City by Synty Studio
- 1:00 - POLYGON - City Pack by Synty Studio
- 2:18 - Proto Tools by Code Respawn
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Originally posted by Sean Sanderson View PostHi Ali, thanks so much for this. This seems like a solution and extention for the Snap Builder in your excellent Dungeon Architect package on the marketplace. Will yo be doing any videos on them combined ?
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Originally posted by Sabudum View PostThis is simply awesome! Can i put individual interactable actors inside prefabs? like health potions in shelves and such, then be able to actually interact with my actor?
Basically you make a list of random objects say book or potion and give them their chance of appearing
Then make a couple of these and put all those into a master prefab.
Then place it.
It will either generate then, creating the prefab of prefabs or you can use BP to make it generate at run time.
Issues you might have is setting it up and putting it in a different book shelf it could overflow out and stuff.
But it's possible to even have the book shelves set up to be generated then call the appropriate prefab, which picks from some random groups...etc.
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Awesome work and very honorable to offer it for free. Something like this was indeed missing in the toolset.
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Sabudum BorlandFan Glad you like it.
Cultusfit you are spot on.
Originally posted by Cultusfit View PostIssues you might have is setting it up and putting it in a different book shelf it could overflow out and stuff.
But it's possible to even have the book shelves set up to be generated then call the appropriate prefab, which picks from some random groups...etc.Last edited by Ali Akbar; 01-17-2019, 10:41 AM.
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And in case it ever comes up:
item drops.
With the weighted ability it works amazingly well.
Setting up groups groups items that might drop together, and a "nothing" option.
Then collect those in a prefab(s) based on enemy/loot level and spawn away!
This tool is proving to have amazing uses! And is amazingly easy to use. I might love you.
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Originally posted by Cultusfit View PostAnd in case it ever comes up:
item drops.
With the weighted ability it works amazingly well.
Setting up groups groups items that might drop together, and a "nothing" option.
Then collect those in a prefab(s) based on enemy/loot level and spawn away!
This tool is proving to have amazing uses! And is amazingly easy to use. I might love you.
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