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ZOMBIE RAID | Top Down Multiplayer

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    [GAME] ZOMBIE RAID | Top Down Multiplayer





    ZOMBIE RAID: no one survives (working title)
    Description:
    Zombie Raid is a top-down action shooter, with tactical and RPG elements,
    focused on Multiplayer PVP and Cooperative game modes
    PvP Storyline based on confrontation of military forces against raiders/survivors

    GAMEMODES:
    ● RAID - Single/Cooperative Arena
    Alone or in cooperative with other players, raid infected city, kill zombies and collect loot.
    But beware - your could found other raiders in the way.
    ● SQUAD COMBAT - Multiplayer Team PvP
    Team vs team battles
    ● NO ONE SURVIVE - Deathmatch mode
    The map decreases in size over time. The last player or team standing wins the round.

    MAIN FEATURES
    Weapons characteristics, bullet penetration, ricochet -
    configured on the real world basis, wherever it possible for gameplay.
    Perception system - all characters have vision and hearing.
    To detect enemy you character must see or hear them.
    Penetration - bullets can penetrate obstacles depend on bullet AP and obstacle density

    LATEST VIDEO


    TEAM
    At that moment team is 2 environment artists and Programmer

    AWARDS

    #2
    Really liking this for a quick past time.

    Comment


      #3
      Originally posted by JonnyRich View Post
      Really liking this for a quick past time.
      thanks! yes thats right.
      We will have playable demo very soon..

      Comment


        #4
        Some screens -
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        Comment


          #5
          Se ve muy bueno el juego. Esperemos su lanzamiento.

          Comment


            #6
            Nice, the topdown view reminds me of boxhead but with awesome graphics
            My favourite video games

            Comment


              #7
              This looks awesome good luck with it team!

              Comment


                #8
                I like the balance of TTK here! Gives what seems like a good pace to fights. Great work!

                Comment


                  #9
                  You gotta be kiddin' me, this is lovely!

                  Comment


                    #10
                    Hey there!

                    I saw you were featured on the Unreal Launcher so I watched your videos.

                    I feel like the game rhythm is a bit flat. Of course that's a quick gameplay trailer, I'm sure you have ton of things in your pocket but it's worth mentionning imho.

                    Objectives, events, pick up appearing, tension locations, tension moments, more visual / strategical approach to throwing grenades, destructible covers (to modify combat rhythm) or other combat related stuff...

                    I don't know what to change, I don't even know what the final game flow of a typical game session looks like (it may be great and I might not see this on the video). But I had to mention the rhythm, it stroke me.

                    Don't get me wrong, everything looks smooth, from animations and game feel to environment. And that's why I wanted to point out what I thought could be improved.

                    Great project, keep up the good work!
                    [Released] Multiplayer Combat Editor
                    A-RPG Sacred Swords
                    Youtube Tutorials

                    Comment


                      #11
                      looks nice! will we have possibility to customize characters in future? some thing more post-zombie-apoc? or some thing like that. Also wanted to ask about team fights. Will it be available in future? 4 vs 4 or some thing like this?

                      Comment


                        #12
                        Originally posted by Rich_RJDGames View Post
                        This looks awesome good luck with it team!
                        Originally posted by Abstracted View Post
                        I like the balance of TTK here! Gives what seems like a good pace to fights. Great work!
                        Originally posted by Hurricane80 View Post
                        You gotta be kiddin' me, this is lovely!
                        Thanks for a good review!

                        Comment


                          #13

                          Originally posted by Boris_the_Razor_ View Post
                          customize characters
                          yes - armor, helmet, backpak and other is planned

                          Originally posted by Boris_the_Razor_ View Post
                          ask about team fights. Will it be available in future?
                          Originally posted by KirillT View Post
                          ● SQUAD COMBAT - Multiplayer Team PvP
                          Team vs team battles
                          A definite yea, I think.

                          Comment


                            #14
                            Originally posted by Yun-Kun View Post
                            I saw you were featured on the Unreal Launcher so I watched your videos.
                            Unexpectedly

                            Originally posted by Yun-Kun View Post
                            I don't even know what the final game flow of a typical game session looks like
                            At this stage we are not entirely sure how it would look

                            Currently main works conducted on character interaction with the world
                            (wall hiders, walking, shooting and etc.), network, and level design
                            and after we start to work on other things

                            For us, this game is experience of finished product, and we do as good as possible for our team
                            Hope we will do it well!

                            Comment

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