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ProtoTools - Level Prototyping toolset [Open Source]

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    ProtoTools - Level Prototyping toolset [Open Source]

    ProtoTools is a set of tools to help you quickly prototype your levels

    Download

    Github

    License: MIT

    Mesh Tools

    Place meshes and scale them to quickly build your levels. This is inspired by SuperGrid, although not based or derived from it in any way






    I've added a few meshes, more to come later




    The material is driven by vertex colors for correct scaling, so there's a special way of designing the meshes. I'll post details on how to create your own mesh in blender






    Spline Tools
    TODO
    Last edited by Ali Akbar; 12-04-2018, 01:07 PM.
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    #2
    Ali Akbar

    Did you get inspired by Trenchbroom 2.0 ?

    Looking great so far.

    The only issue I see is engine will have to render all those obstructed from view faces (not sure about PC, but for sure on mobile).

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      #3
      Originally posted by motorsep View Post
      Ali Akbar

      Did you get inspired by Trenchbroom 2.0 ?

      Looking great so far.

      The only issue I see is engine will have to render all those obstructed from view faces (not sure about PC, but for sure on mobile).
      Its low poly and vertices are usually very cheap so shouldn't be a problem
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        #4
        Added corner meshes



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          #5
          Looks great, can you show some screenshots with textures applied on these meshes.

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            #6
            Originally posted by niko_craft View Post
            Looks great, can you show some screenshots with textures applied on these meshes.


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              #7
              Ali Akbar

              Do you have a roadmap by chance ?

              I am wondering if you will have vertex/edge/face moving tools, face extrusion tool, snapping to vertex/edge/face, clipping/Boolean ops (preferably dynamic Boolean), UV tools (with UI - digging material to adjust UV isn't helping smooth workflow).

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                #8
                just wanna say thanks - this'll help a ton

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                  #9
                  Really nice - thanks for sharing!
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                    #10
                    Have you seen the mesh tool, it's basically the same thing as this lol

                    https://www.unrealengine.com/marketplace/mesh-tool

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                      #11
                      Originally posted by jojo8026 View Post
                      Have you seen the mesh tool, it's basically the same thing as this lol

                      https://www.unrealengine.com/marketplace/mesh-tool
                      This one is free with MIT license.

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                        #12
                        Originally posted by Galeon View Post

                        This one is free with MIT license.
                        Can you bevel edges with this tool?

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                          #13
                          Originally posted by jojo8026 View Post

                          Can you bevel edges with this tool?
                          It doesn't support mesh editing at all

                          A few years ago I was playing around with mesh editing. I'll probably support that later on like in Pro Builder


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                            #14
                            calamitykebab CoquiGames Glad you like it!


                            motorsep I"ll create a roadmap soon
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                              #15
                              Originally posted by Ali Akbar View Post

                              It doesn't support mesh editing at all

                              A few years ago I was playing around with mesh editing. I'll probably support that later on like in Pro Builder

                              It looks cool. Looks similar to Sketchup (workflow wise). Have you seen Trenchbroom level editor for Quake 1/2 ? It's one of the best (if not the best) CSG based level design tool that extrudes faces and manipulates vertices/edges/faces and does bool ops.

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