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Edge of Chaos RTS

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  • replied
    A little fight test:

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  • replied
    Battle system in progress!

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  • replied
    Orks and humans are apparently not good neighbors... especially in our game! We are preparing the first playable game level and characters:




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  • replied
    A few fresh character concepts:

    Princess



    Wizard:



    Orc Butcher





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  • replied
    The beta is coming not so soon, we are in quite an early stage. Currently we are focusing on general game design to establish a unique world, creating characters, environments and trailers to show our concepts and high quality visuals to get funding for the project, and soon we want to show gameplay elements too, because lot of features of the RTS game system core are actually working fine!
    We are all big RTS fans, so the game style is going to be a great mixture, hopefully with some extra fresh stuff, but we are of course inspired by Age of Empires, Warcraft, Stronghold, Company of Heroes, Total War, and a lot of other games

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  • replied
    Originally posted by sivan View Post
    No they are not elephants , they are mammoths indeed, only the fur is not ready We will provide some megafauna animals, moreover they can be used as war beasts by the Wylfing faction! Btw elephants live in Asia too
    Will it be like Warcraft 3 or like Age of Empire style? And is there a beta soon?

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  • replied
    yeah animation is time consuming especially of our custom animals... human/ork/wylfing characters are WIP, they are using UE4 skeleton currently, so hopefully we can provide more cool stuff soon (formation movement, and maybe some fight)

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  • replied
    need a little more on animation.

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  • replied
    Originally posted by Sean Maxhell View Post
    I saw elephants in a non african trees forest, and get why it called edge of chaos.
    No they are not elephants , they are mammoths indeed, only the fur is not ready We will provide some megafauna animals, moreover they can be used as war beasts by the Wylfing faction! Btw elephants live in Asia too

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  • replied
    I saw elephants in a non african trees forest, and get why it called edge of chaos.

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  • replied
    And some fresh pics of our world:











    Last edited by sivan; 11-22-2018, 09:51 AM.

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  • replied
    The world and characters look stunning!
    Can't wait to see some game play!

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  • replied
    Very nice!

    What is missing in the list of RTS inspirations is SupremeCommander et al. The limitless camera zoom as well as the control methods of huge groups of units is unmatched as of now. ;-)

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  • replied
    Thanks! We are preparing a smaller level for game-play tests, so true RTS stuff is coming soon
    ATM we use static landscape, only other objects are destructible, whose update is handled by pathfinding and AI systems already. Probably the voxel plugin is going to be used as a start especially because it supports multiplayer, but later a more performance efficient simple heighmap based runtime mesh solution would be the best...

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  • replied
    Looks great so far! Looking forward to more updates. I’m interested in how your doing the destructible terrain part. Are you using a voxel plugin?

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