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realtime texturing in engine

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    [TOOL] realtime texturing in engine

    im making a material that acts a bit like substance painter smart materials.
    im using these to avoid repetitiveness in module assets that im going to use in a level im making.
    you use masks and noises to texture these assets and you have a lot of possibilities because of it.
    im going to look if I can use vertex painting to mask instead of texture masks but I have not yet got to learn it

    (its still in development)
    a small preview of the options some examples of what you can make
    Last edited by Papíí; 10-25-2018, 08:24 AM.
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