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Massive OpenWorld RPG

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    [GAME] Massive OpenWorld RPG

    MMORPG like Boss fight

    FULL Video of the Fight:
    Click image for larger version  Name:	Boss_Representative.png Views:	2 Size:	208.0 KB ID:	1542363 Click image for larger version  Name:	Boss_Add_Representative.png Views:	2 Size:	219.6 KB ID:	1542364
    (Boss) (Servant - Add)

    Hey I`m Ben,
    The video above is showcasing an MMORPG (World of Warcraft) stylish boss fight through a currently short game, that I`m developing.
    I fighted the boss alone, with 2 absolutely basic AI ( All they could do is just shoot the boss. They were more like, just "Screen fillers".. ), but .. in the very close future, I will update the code to work in multiplayer mode.
    1. All the game mechanics are created by me (C++ / Blueprints are providing fluid gameplay.).
    2. 90% of the assets used in this game, created by Epic Games (from Paragon).
    3. The current game still has some bugs, and optimization issues waiting to be fixed!
    4. Updates are coming soon in video format to the youtube channel.
    Some of the Boss abilities:
    Click image for larger version  Name:	Boss_Orb_Icon.png Views:	1 Size:	189.2 KB ID:	1542365
    Activity: Phase 1 / Phase 2

    From the beggining of the fight, the boss constantly spawning Orbs from the sky, dealing tough damage, and knocking away the target! (Marker placed on the ground, where the Orb is going to arrive. - Standing in the marker causes the player receiving a DOT(Damage overtime Effect) + the longer the fight lasts the bigger the orb size is going to be..)
    Click image for larger version  Name:	Boss_Adds_Icon.png Views:	1 Size:	202.7 KB ID:	1542366
    Activity: Phase 1 / Phase 2

    About every 20 secs the boss spawning 2 adds (servants), and releasing a massive barrage of orbs to the area. (These orbs are smaller than the one is constantly spawning.)
    Click image for larger version  Name:	Boss_Torch_Icon.png Views:	1 Size:	344.6 KB ID:	1542367
    Activity: Transition between Phase 1 and Phase 2

    At a given time 4 torches spawning to the ground, (Only 5 sec is given to pick one up.), then the are becomes really dark, and the boss goest to the sky, he keeps flying around the area for a short time. The torch helps you light up the ground around you. Then the boss comes down from the sky, the darkness goes away, and you have a limited time to light up the boss causing him to receive a DOT.
    Click image for larger version  Name:	Boss_Wind_Icon.png Views:	2 Size:	326.5 KB ID:	1542368
    Acivity: Phase 2

    About every 15 secs the boss spawning a dark wind, which is pushing you away to a specific direction. (Direction changeing every 15 secs..)
    Thanks for reading, leave you opinion here, or under the youtube video!

    Last edited by Benhris; 10-22-2018, 01:18 PM.


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