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Speedrun: The Game (Working Title)

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  • started a topic [GAME] Speedrun: The Game (Working Title)

    Speedrun: The Game (Working Title)

    Update 03/Jan/2019:

    This game is no longer in development. I have finished it and moved on.




    Hello, fellow UE community!

    I'm a hobby dev using Unreal Engine in my free time and after two projects that were too ambitious for my skill level and budget I am finally working on a game which I think I can complete in time.

    It is a fast-paced game revolving around speedrunning. In a way, it is similar to Refunct as it aims to be a relaxing and deathless experience without a story or tutorial. But I am not trying to make a Refunct clone, that's why the sound and level design will be different.
    As you can see, at this point in development the game is rather unpolished, but the gameplay and screenshots should give you an idea of where the game is headed. The level shown in the video might look generic, because I am still deciding on the game's artstyle.

    I'd appreaciate any constructive criticism, feedback and suggestions I can get!
    Thank you for reading!

    -TheCreator

    Gameplay Video:
    https://www.youtube.com/watch?v=D3_uQ0xC8to

    Screenshot Album:
    https://imgur.com/a/oG1KYjB
    Last edited by TheCreator1337; 01-03-2019, 05:35 PM.

  • replied
    Originally posted by slabs37 View Post
    welp....
    the first version was the most fun, only because of 1 thing i dont like this version
    WHY DONT YOU JUST LET THE ASPECT RATIO BE SET BY THE ENGINE WHY DO YOU HAVE TO HAVE A OPTION THAT ONLY HAS 16:9 AND 4:1 ITS REALLY ANNOYING PLAYING WITH A 16:10 MONITOR

    also wall running doesn't work and just makes the camera get stuck sideways (did you even test it?)

    sorry...
    I never even thought of that, sowwy. I knew of that wallrunning camera bug, but just couldn't fix it :C
    Apology accepted lol

    Leave a comment:


  • replied
    welp....
    the first version was the most fun, only because of 1 thing i dont like this version
    WHY DONT YOU JUST LET THE ASPECT RATIO BE SET BY THE ENGINE WHY DO YOU HAVE TO HAVE A OPTION THAT ONLY HAS 16:9 AND 4:1 ITS REALLY ANNOYING PLAYING WITH A 16:10 MONITOR

    also wall running doesn't work and just makes the camera get stuck sideways (did you even test it?)

    sorry...

    Leave a comment:


  • replied
    Originally posted by slabs37 View Post
    i can't download the new version

    it just can't connect to the host of itch.io (and you didn't update gamejolt to version 2.0 :P)

    if possible can you upload the game to somewhere else? (eg: mediafire)
    I uploaded Version 2.0 to GameJolt, but messed up the packages! Thanks for reporting that!
    About itchio...I don't know if I can do anything about that.

    Leave a comment:


  • replied
    i can't download the new version

    it just can't connect to the host of itch.io (and you didn't update gamejolt to version 2.0 :P)

    if possible can you upload the game to somewhere else? (eg: mediafire)

    Leave a comment:


  • replied
    Version 2.0 is out!

    Leave a comment:


  • replied
    Originally posted by slabs37 View Post
    the game has been really fun btw, are you still working on it? will you add more levels? :]
    I am working on version 2.0 of the game currently, which will contain a randomly generated course based on a seed, but other than that, I will not be adding any more levels. Version 2.0 will also likely be the last version I will release.

    Leave a comment:


  • replied

    here are the genuine ones
    Click image for larger version

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    the game has been really fun btw, are you still working on it? will you add more levels? :]

    Leave a comment:


  • replied
    Originally posted by slabs37 View Post
    i've set some new records!
    Click image for larger version

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    TRY to beat them :>
    I don't think I can

    Leave a comment:


  • replied
    i've set some new records!
    Click image for larger version

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    TRY to beat them :>

    Leave a comment:


  • replied
    Nice work so far! I really like the clean style.

    Leave a comment:


  • replied
    happy to help

    btw i found a new bug : wallrunning at the edge of the walls makes the camera get stuck side ways, you can probably fix this by fixing the camera everytime the player dashes (maybe)

    and i kinda agree with Gr4ph0ss's idea, maybe decrease the friction for a few seconds after the players lands to allow them to go faster and faster, but if the player stand on the ground for a little (maybe 1.5sec) bring the friction back to normal

    Leave a comment:


  • replied
    Make me think of inMomentum.

    Leave a comment:


  • replied
    Thank you for your nice and detailed feedback!
    I will fix the bugs you've found and try my best to improve the game's overall feel!

    Your information about compressing my game's size and deleting the .pdb files will be extremely helpful in the future (this is the first game I finished, so I still have a lot to learn, especially about releasing a game).

    The game's music was made by me and it was my first time making some music myself, so I still improve it a lot

    Once again, thank you for your feedback and your advice!
    Last edited by TheCreator1337; 11-10-2018, 06:46 AM.

    Leave a comment:


  • replied
    it turned out to not be so relaxing to me XD
    bugs i found :
    the music volume bar doesn't work :P
    changing between 16:9 and 4:3 makes the buttons broken kinda, the mouse is at the right of the screen but the buttons at the left get hovered
    using the dash you can glitch through buildings and solid objects
    in options, changing one option resets the changes controls (annoying)

    things i liked :
    the intro of the game was smooth (in my oponion)
    the clouds look really awesome
    the level paths are not clear, forcing you to look everywhere and find more paths
    the dash is super useful and fun, had the most fun starting one level and doing the other one then wasting time for about 3-9min then doing the actual level XD
    i honestly think the double jump shouldn't be after dashing but its still fun to use, going to places i wouldn't think i could go
    the ways possible in each level is cool, going to the end with a new record then finding new platforms, jumping to the clouds, doing the new way, getting a worse record, facepalming...
    allowing us to go stand on the buildings in the orange course

    things i didn't like:
    the music... its not relaxing, the song you used in the gameplay video would've fit more
    took me 5-10min to find out how to start a level xD kept going to the open door trying to find out how to start a level or what does triangles do...
    please at the beginning tell the player how to wallrun... did it by accident 2times and then after alot of deaths, finally found out that i have to press jump AGAIN to start wallrunning...
    the size of the game is too much : you can decrease the size about 100mb by deleting the .pdb files (they're for debugging), i've extracted and checked the game assets, the map is taking up most of the space, you can compress it by : 1.going to project settings, package options, enable create compressed cooked packages and enable cook only maps


    you still did a really good job at the game, you did a really good job at designing and creating the game overall,



    ​​​​​​​

    Leave a comment:

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