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Speedrun: The Game (Working Title)

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    [GAME] Speedrun: The Game (Working Title)

    Update 03/Jan/2019:

    This game is no longer in development. I have finished it and moved on.




    Hello, fellow UE community!

    I'm a hobby dev using Unreal Engine in my free time and after two projects that were too ambitious for my skill level and budget I am finally working on a game which I think I can complete in time.

    It is a fast-paced game revolving around speedrunning. In a way, it is similar to Refunct as it aims to be a relaxing and deathless experience without a story or tutorial. But I am not trying to make a Refunct clone, that's why the sound and level design will be different.
    As you can see, at this point in development the game is rather unpolished, but the gameplay and screenshots should give you an idea of where the game is headed. The level shown in the video might look generic, because I am still deciding on the game's artstyle.

    I'd appreaciate any constructive criticism, feedback and suggestions I can get!
    Thank you for reading!

    -TheCreator

    Gameplay Video:
    https://www.youtube.com/watch?v=D3_uQ0xC8to

    Screenshot Album:
    https://imgur.com/a/oG1KYjB
    Last edited by TheCreator1337; 01-03-2019, 05:35 PM.
    Finished projects:

    Speedrun: The Game

    #2
    Very cool! I like this idea, especially how taking huge shortcuts are encouraged as part of the game. The level design and block out work are also pretty well-done.

    Perhaps there might be an option for a third person mode? That'll probably be a huge game changer in terms of how you make your levels, but when it comes to very fast paced games like this, it might be a useful option to help you get a greater awareness of your surroundings.
    CURRENT PROJECTS:
    PREVIOUS PROJECTS:SOCIAL MEDIA:

    Comment


      #3
      Originally posted by Krayfishkarl View Post
      Very cool! I like this idea, especially how taking huge shortcuts are encouraged as part of the game. The level design and block out work are also pretty well-done.

      Perhaps there might be an option for a third person mode? That'll probably be a huge game changer in terms of how you make your levels, but when it comes to very fast paced games like this, it might be a useful option to help you get a greater awareness of your surroundings.
      I have never considered a third person mode, but I might consider the idea of making an extra mode where you play in the third-person perspective! Thank you for your kind words and yes, many shortcuts will exist in the final level!
      Finished projects:

      Speedrun: The Game

      Comment


        #4
        i really like the concept and powers you've giving, all of them pointing to the speed running feeling
        the level style currently is nice, simple, kinda relaxing actually

        for new levels i think the levels could be cities, in space (the platforms are meteors, alien ships, etc), or under water

        the mechanics of the game are cool and i think a ledge grabbing mechanic would fit in

        other than that cool game

        Comment


          #5

          Originally posted by slabs37 View Post
          i really like the concept and powers you've giving, all of them pointing to the speed running feeling
          the level style currently is nice, simple, kinda relaxing actually

          for new levels i think the levels could be cities, in space (the platforms are meteors, alien ships, etc), or under water

          the mechanics of the game are cool and i think a ledge grabbing mechanic would fit in

          other than that cool game

          ​​​​​​
          Thank you for your kind feedback! I plan to keep the level style simple and right now I have just three courses planned within a city environment. I have considered a ledge grabbing mechanic and I will try to implement it sometime in the future!
          Last edited by TheCreator1337; 09-26-2018, 10:34 AM.
          Finished projects:

          Speedrun: The Game

          Comment


            #6
            Update 9/22/2018: I added two new screenshots to the screenshot album: https://imgur.com/a/oG1KYjB
            Last edited by TheCreator1337; 09-26-2018, 10:34 AM.
            Finished projects:

            Speedrun: The Game

            Comment


              #7
              Hey, I didn't see your post here!

              Looks promissing!

              Comment


                #8
                Originally posted by piotr47 View Post
                Hey, I didn't see your post here!

                Looks promissing!
                Thank you!
                Finished projects:

                Speedrun: The Game

                Comment


                  #9
                  Update 9/28/18: Once again, some new images added to the screenshot album: https://imgur.com/a/oG1KYjB
                  Finished projects:

                  Speedrun: The Game

                  Comment


                    #10
                    Update 10/06/2018: Finally, another update! I have been working on the game for the past week and managed to make a lot of progress. Some of that progress can now be seen in the photo album on imgur. Check it out: https://imgur.com/a/oG1KYjB
                    Finished projects:

                    Speedrun: The Game

                    Comment


                      #11
                      Update 10/21/18: It has been 15 days since my last update! Wow! I used these days to make some progress overall, in fact, the game is nearly finished! All that's left to do is to add some music and finish the courses! But what has been added/changed, you might ask.

                      Here's a small list:
                      -Clouds!
                      -Buildings
                      -A display showing all of your personal records
                      -A small animation when falling into the clouds
                      -The beginner and intermediate courses have been redesigned!
                      -A new and improved landing sound
                      -The UI has been improved (again)

                      But enough of me talking about the various changes, see them for yourself: https://imgur.com/a/oG1KYjB
                      Finished projects:

                      Speedrun: The Game

                      Comment


                        #12
                        Speedrun: The Game is now out on GameJolt and itch.io! Check it out now:
                        Finished projects:

                        Speedrun: The Game

                        Comment


                          #13
                          it turned out to not be so relaxing to me XD
                          bugs i found :
                          the music volume bar doesn't work :P
                          changing between 16:9 and 4:3 makes the buttons broken kinda, the mouse is at the right of the screen but the buttons at the left get hovered
                          using the dash you can glitch through buildings and solid objects
                          in options, changing one option resets the changes controls (annoying)

                          things i liked :
                          the intro of the game was smooth (in my oponion)
                          the clouds look really awesome
                          the level paths are not clear, forcing you to look everywhere and find more paths
                          the dash is super useful and fun, had the most fun starting one level and doing the other one then wasting time for about 3-9min then doing the actual level XD
                          i honestly think the double jump shouldn't be after dashing but its still fun to use, going to places i wouldn't think i could go
                          the ways possible in each level is cool, going to the end with a new record then finding new platforms, jumping to the clouds, doing the new way, getting a worse record, facepalming...
                          allowing us to go stand on the buildings in the orange course

                          things i didn't like:
                          the music... its not relaxing, the song you used in the gameplay video would've fit more
                          took me 5-10min to find out how to start a level xD kept going to the open door trying to find out how to start a level or what does triangles do...
                          please at the beginning tell the player how to wallrun... did it by accident 2times and then after alot of deaths, finally found out that i have to press jump AGAIN to start wallrunning...
                          the size of the game is too much : you can decrease the size about 100mb by deleting the .pdb files (they're for debugging), i've extracted and checked the game assets, the map is taking up most of the space, you can compress it by : 1.going to project settings, package options, enable create compressed cooked packages and enable cook only maps


                          you still did a really good job at the game, you did a really good job at designing and creating the game overall,



                          ​​​​​​​

                          Comment


                            #14
                            Thank you for your nice and detailed feedback!
                            I will fix the bugs you've found and try my best to improve the game's overall feel!

                            Your information about compressing my game's size and deleting the .pdb files will be extremely helpful in the future (this is the first game I finished, so I still have a lot to learn, especially about releasing a game).

                            The game's music was made by me and it was my first time making some music myself, so I still improve it a lot

                            Once again, thank you for your feedback and your advice!
                            Last edited by TheCreator1337; 11-10-2018, 06:46 AM.
                            Finished projects:

                            Speedrun: The Game

                            Comment


                              #15
                              Make me think of inMomentum.

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